Tools FIFA 12 [Sammelthread]

Thema: Tools FIFA 12 [Sammelthread]

  1. Avatar von tornado001

    tornado001:

    Standard Adboard Revolution Mod

    Könnte vielleicht jemand freundlicherweise eine exakte anleitung dafür geben wie das mit dem Adboard Revolution Mod funktioniert ??

    also laut der anleitung bekomme ich das absolut nicht hin =(

    Ich bitte um erklärung


    mit freundlichen grüßen tornado001
     
  2. Avatar von Andy

    Andy:

    Standard

    Zitat Zitat von tornado001 Beitrag anzeigen
    Könnte vielleicht jemand freundlicherweise eine exakte anleitung dafür geben wie das mit dem Adboard Revolution Mod funktioniert ??

    also laut der anleitung bekomme ich das absolut nicht hin =(

    Ich bitte um erklärung


    mit freundlichen grüßen tornado001
    die Readme dazu ist aber schon die einfachste Anleitung und sollte in der Regel eigentlich auch von jedem verstanden werden, selbst wenn er nicht so gut englisch kann
    Patreon nicht mit uns! Fifaplanet bleibt kostenlos!
     
  3. Avatar von tornado001

    tornado001:

    Standard Adbord Revolution Mod

    Bei aller Liebe ich habe jetzt die stadium lua geöffnet aber bei dem ganzen gemüse hier ich steh echt auf dem schlauch wo soll ich bei den ganzen texten da was ändern damit jede buli mannschaft ihre adboards hat ???

    Also sorry ich verstehe das nicht Deswegen wie gesagt wäre ich um Hilfestellung sehr dankbar

    Liebe Grüße tornado001


    --------------------------------------------------------------------------------------------------------------
    --SPECIAL ADBOARD FUNCTION
    --------------------------------------------------------------------------------------------------------------
    --Set to true to enable, set to false to disable
    specialAdboardsEnabled = true
    --Set ID of special adboards
    specialAdboardsID = 1


    function assignCustomAdboardIDs()
    --------------------------------------------------------------------------------------------------------------
    --PLACE CUSTOM ADBOARD ASSIGNMENTS BELOW HERE
    --------------------------------------------------------------------------------------------------------------
    --use "assignAdboard(teamID,adboardID)" eg assignAdboard(1,2) will assign team ID 1 (Arsenal) to adboard ID 2
    assignAdboard(1,2)
    assignAdboard(9,2)
    assignAdboard(11,2)
    --------------------------------------------------------------------------------------------------------------
    --PLACE CUSTOM ADBOARD ASSIGNMENTS ABOVE HERE
    --------------------------------------------------------------------------------------------------------------
    end

    --------------------------------------------------------------------------------------------------------------

    function StadiumUpdate(idx)
    local as = gSportsRNA
    local stadium = as:GetTable("wvStadium", idx)

    db.stadium[idx].lightType = as:GetInt(stadium, "stadLightType")
    db.stadium[idx].stadiumID = as:GetInt(stadium, "stadID")
    db.stadium[idx].prefix = as:GetString(stadium, "stadNamePrefix")
    db.stadium[idx].pitchColor = as:GetInt(stadium, "stadLightType")
    db.stadium[idx].mowPattern = as:GetInt(stadium, "pitchMowPattern")
    db.stadium[idx].wearPattern = as:GetInt(stadium, "pitchWearPattern")

    db.stadium[idx].adboardID = as:GetInt(stadium, "adboardID" )
    --db.stadium[idx].adboardGroup = as:GetInt(stadium, "adboardGroup" )
    db.stadium[idx].adboardGroup = 0

    db.stadium[idx].homeKitTeamID = as:GetInt(stadium, "homeKitTeamID" )
    db.stadium[idx].homeKitTypeID = as:GetInt(stadium, "homeKitTypeID" )
    db.stadium[idx].awayKitTeamID = as:GetInt(stadium, "awayKitTeamID" )
    db.stadium[idx].awayKitTypeID = as:GetInt(stadium, "awayKitTypeID" )

    db.stadium[idx].isHomeFCZ = as:GetInt(stadium, "isHomeCreationZone")
    db.stadium[idx].isAwayFCZ = as:GetInt(stadium, "isAwayCreationZone")

    db.stadium[idx].homeTeamAssetId = as:GetInt(stadium, "homeTeamAssetId")
    db.stadium[idx].hasCzCrestImage = as:GetInt(stadium, "hasCzCrestImage")

    db.stadium[idx].homePrimaryColour = as:GetInt(stadium, "homePrimaryColour")
    db.stadium[idx].homeSecondaryColour = as:GetInt(stadium, "homeSecondaryColour")
    db.stadium[idx].awayPrimaryColour = as:GetInt(stadium, "awayPrimaryColour")
    db.stadium[idx].awaySecondaryColour = as:GetInt(stadium, "awaySecondaryColour")

    db.stadium[idx].homeBannerId = db.stadium[idx].homeKitTeamID
    db.stadium[idx].awayBannerId = db.stadium[idx].awayKitTeamID

    db.stadium[idx].homeBannerPrimaryColour = 0xffff0000
    db.stadium[idx].homeBannerSecondaryColour = 0xff00ff00
    db.stadium[idx].awayBannerPrimaryColour = 0xffff0000
    db.stadium[idx].awayBannerSecondaryColour = 0xff00ff00

    if ( db.stadium[idx].isHomeFCZ == 1 ) then
    db.stadium[idx].homeBannerId = 7500
    db.stadium[idx].homeBannerPrimaryColour = db.stadium[idx].homePrimaryColour
    db.stadium[idx].homeBannerSecondaryColour = db.stadium[idx].homeSecondaryColour
    end

    if ( db.stadium[idx].isAwayFCZ == 1 ) then
    db.stadium[idx].awayBannerId = 7500
    db.stadium[idx].awayBannerPrimaryColour = db.stadium[idx].awayPrimaryColour
    db.stadium[idx].awayBannerSecondaryColour = db.stadium[idx].awaySecondaryColour
    end

    -- some teams require to swap crowd and banners location
    local swapHomeAwayCrowd = as:GetInt(stadium, "swapHomeAwayCrowd")
    if ( swapHomeAwayCrowd == 1 ) then
    db.stadium[idx].homeBannerId, db.stadium[idx].awayBannerId = db.stadium[idx].awayBannerId, db.stadium[idx].homeBannerId
    db.stadium[idx].homeBannerPrimaryColour, db.stadium[idx].awayBannerPrimaryColour = db.stadium[idx].awayBannerPrimaryColour, db.stadium[idx].homeBannerPrimaryColour
    db.stadium[idx].homeBannerSecondaryColour, db.stadium[idx].awayBannerSecondaryColour = db.stadium[idx].awayBannerSecondaryColour, db.stadium[idx].homeBannerSecondaryColour
    end


    initAdboardArray()
    assignCustomAdboardIDs()
    db.stadium[idx].adboardID = getAdboardID(db.stadium[idx].homeKitTeamID,db.stadium[idx].adboardID)

    end

    function GetHomeKitAssetSrc(idx)
    if ( db.stadium[idx].isHomeFCZ == 1 ) then
    if ( db.stadium[idx].hasCzCrestImage > 0 ) then
    return "data/ugc/cz_crest/${db.stadium[?].homeTeamAssetId}.png;data/ugc/cz_crest/1.png"
    else
    return "data/sceneassets/crest/crest_${db.stadium[?].homeTeamAssetId}.rx3"
    end
    else
    return "data/ui/imgassets/crest/l${db.stadium[?].homeKitTeamID}.dds"
    end
    end

    function GetCrestTexName(idx)
    if ( db.stadium[idx].hasCzCrestImage > 0 ) then
    return "png"
    else
    return ""
    end
    end

    function StadiumAssetBind(stadium)
    local gr = gRenderables
    local lod = 0
    local priority = 1 -- Load all the stadium assets at a higher priority than the rest, so we can get it loaded early
    local banneridx = 0
    local maxbanners = 11
    local stadiumAsset = "data/sceneassets/stadium/${db.stadium[?].prefix}_${db.stadium[?].stadiumID}_${db.stadium[?].lightType}_container_0.rx3;data/sceneassets/stadium/${db.stadium[?].prefix}_666_1_container_0.rx3"

    -- Get all assets we require in...
    gr:AddCallback(stadium, lod, "StadiumUpdate(?)")
    gr:AddAsset(stadium, lod, "shader", "data/fifarna/shader.big")

    gr:AddAsset(stadium, lod, "stadium", stadiumAsset, priority)

    -- Assets we need to intercept
    gr:AddAsset(stadium, lod, "pitchambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "pitchnolineambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "jumbotronambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboardambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboardscrollingambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboarddigitalambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboarddigitalglow", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboarddigitalglowambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboardsingledigitalambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboardsingledigitalglow", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "adboardsingledigitalglowambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "crestambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "homeprimaryambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "homesecondaryambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "bannerhomeambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "bannerawayambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "pitchadambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "diffuseshadow", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "diffuseshadowambient", stadiumAsset, priority)

    gr:AddAsset(stadium, lod, "sclockhalvesambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclocktimeanalogambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclockminutesonesambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclockminutestensambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclocksecondsonesambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclocksecondstensambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclockscorehomeonesambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclockscorehometensambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclockscoreawayonesambient", stadiumAsset, priority)
    gr:AddAsset(stadium, lod, "sclockscoreawaytensambient", stadiumAsset, priority)


    -- Stadium Banners with dynamic distribution (Not used on Fifa)
    --local bannermat
    --for banneridx=0, maxbanners-1 do
    -- bannermat = string.format( "banner%sambient", banneridx )
    -- gr:AddAsset(stadium, lod, bannermat, stadiumAsset, priority)
    --end


    -- Additional assets to load
    gr:AddAsset(stadium, lod, "mow", "data/sceneassets/pitch/pitchmowpattern_${db.stadium[?].mowPattern}_textures.rx3", priority)
    gr:AddAsset(stadium, lod, "cmn", "data/sceneassets/pitch/pitch_common_textures.rx3", priority)
    gr:AddAsset(stadium, lod, "cov", "data/sceneassets/pitch/pitchcovmap_${db.stadium[?].stadiumID}_${db.stadium[?].lightType}_textures.rx3", priority)
    gr:AddAsset(stadium, lod, "col", "data/sceneassets/pitch/pitchcolor_${db.stadium[?].pitchColor}_textures.rx3", priority)
    gr:AddAsset(stadium, lod, "globaltex", "data/sceneassets/globaltex/globaltex_0.rx3", priority)
    gr:AddAsset(stadium, lod, "wear", "data/sceneassets/pitch/pitchwearpattern_${db.stadium[?].wearPattern}_textures.rx3", priority)
    --TODO direct it into host city texture
    gr:AddAsset(stadium, lod, "adboardsingletex", "data/sceneassets/adboard/adboard_${db.stadium[?].adboardID}_${db.stadium[?].adboardGroup}.rx3", priority)
    gr:AddAssetEx(stadium, lod, "extracttexture ${GetCrestTexName(?)}", "homecresttex", "${GetHomeKitAssetSrc(?)}")
    gr:AddAsset(stadium, lod, "homebannertex", "data/sceneassets/banner/banner_${db.stadium[?].homeBannerId}.rx3;data/sceneassets/banner/banner_0.rx3", priority)
    gr:AddAsset(stadium, lod, "awaybannertex", "data/sceneassets/banner/banner_${db.stadium[?].awayBannerId}.rx3;data/sceneassets/banner/banner_0.rx3", priority)
    gr:AddAsset(stadium, lod, "pitchadtex", "data/sceneassets/pitchad/pitchad_${db.stadium[?].adboardID}.rx3", priority)

    -- Now generate custom materials (these should be named after the shader they are to replace)
    -- Pitch
    local part = "pitchambient"
    gr:CreateMaterial(stadium, lod, part, "hdr_pitch.fx")
    gr:SetTexture(stadium, lod, part, "textures", "noiseTexture", "globaltex", "multiFreq_noise")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "col", "grass_color")
    -- ambient should magically be populated by the original state block of the stadium
    gr:SetTexture(stadium, lod, part, "textures", "normalMap", "mow", "grass_normal")
    gr:SetTexture(stadium, lod, part, "textures", "alphamask", "wear", "grass_wear")
    gr:SetTexture(stadium, lod, part, "textures", "pitchLinesMap", "cmn", "grass_pitchlines")
    gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")

    part = "pitchnolineambient"
    gr:CreateMaterial(stadium, lod, part, "hdr_pitchnoline.fx")
    gr:SetTexture(stadium, lod, part, "textures", "noiseTexture", "globaltex", "multiFreq_noise")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "col", "grass_color")
    -- ambient should magically be populated by the original state block of the stadium
    -- gr:SetTexture(stadium, lod, part, "textures", "normalMap", "mow", "grass_normal")
    -- gr:SetTexture(stadium, lod, part, "textures", "alphamask", "wear", "grass_wear")
    gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")

    -- Render to texture jumbotron
    part = "jumbotronambient"
    -- gr:CreateMaterialFromAttribulator(stadium, lod, part, "jumbotronambient", "${AttribMaterial('jumbotronambient')}")
    gr:CreateMaterial(stadium, lod, part, "jumbotron.fx")
    gr:SetTextureFromRuntime(stadium, lod, part, "textures", "jumbotronMap", "FrameGrab0")
    gr:SetTexture(stadium, lod, part, "textures", "LEDTexture", "globaltex", "LED_cm")

    -- Stadium Adboards
    -- All of them redirected into runtime texture managed by adboard renderable
    -- The exception is adboardsingledigitalambient and adboardsingledigitalglowambient which
    -- show a completely different not switching texture all the time
    part = "adboardambient"
    gr:CreateMaterial(stadium, lod, part, "adboardambient.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")

    part = "adboardscrollingambient"
    gr:CreateMaterial(stadium, lod, part, "adboardscrollingambient.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")

    part = "adboarddigitalambient"
    gr:CreateMaterial(stadium, lod, part, "adboarddigitalambient.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
    gr:SetTexture(stadium, lod, part, "textures", "incandescenceMap", "globaltex", "digitalgrid_cm")

    part = "adboarddigitalglow"
    gr:CreateMaterial(stadium, lod, part, "adboarddigitalglowambient.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")

    part = "adboarddigitalglowambient"
    gr:CreateMaterial(stadium, lod, part, "adboarddigitalglowambient.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")

    -- The home team crest in the stadium
    part = "crestambient"
    -- gr:CreateMaterialFromAttribulator(stadium, lod, part, "crestambient", "${AttribMaterial('crestambient')}")
    gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "homecresttex", "${GetCrestTexName(?)}")

    -- Stadium Banners
    part = "bannerhomeambient"
    gr:CreateMaterial(stadium, lod, part, "env_DiffColourSub.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "homebannertex", "banner_")
    gr:SetConstantARGB(stadium, lod, part, "global", "customColorPri", "${db.stadium[?].homeBannerPrimaryColour}")
    gr:SetConstantARGB(stadium, lod, part, "global", "customColorSec", "${db.stadium[?].homeBannerSecondaryColour}")

    part = "bannerawayambient"
    gr:CreateMaterial(stadium, lod, part, "env_DiffColourSub.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "awaybannertex", "banner_")
    gr:SetConstantARGB(stadium, lod, part, "global", "customColorPri", "${db.stadium[?].awayBannerPrimaryColour}")
    gr:SetConstantARGB(stadium, lod, part, "global", "customColorSec", "${db.stadium[?].awayBannerSecondaryColour}")

    ------------------------------------------------------------------------------------------------------
    -- Stadium Banners with dynamic distribution (Not used on Fifa)
    --local texname
    --for banneridx=0, maxbanners-1 do
    -- part = string.format( "banner%sambient", banneridx )
    -- texname = string.format( "banner%s", banneridx )
    -- gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
    -- gr:SetTextureFromRuntime(stadium, lod, part, "textures", "diffuseTexture", texname)
    --end
    ------------------------------------------------------------------------------------------------------

    -- Team colours
    part = "homeprimaryambient"
    gr:CreateMaterial(stadium, lod, part, "env_DiffColour.fx")
    gr:SetConstantARGB(stadium, lod, part, "global", "envColour", "${db.stadium[?].homePrimaryColour}")

    part = "homesecondaryambient"
    gr:CreateMaterial(stadium, lod, part, "env_DiffColour.fx")
    gr:SetConstantARGB(stadium, lod, part, "global", "envColour", "${db.stadium[?].homeSecondaryColour}")

    -- Pitch adboards (fake 3d)
    part = "pitchadambient"
    gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "pitchadtex", "pitchad")


    -- Flatshadow enabled geometry
    part = "diffuseshadowambient"
    gr:CreateMaterial(stadium, lod, part, "env_Diff_flatshadow.fx")
    gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")

    -- Flatshadow enabled geometry
    part = "diffuseshadow"
    gr:CreateMaterial(stadium, lod, part, "env_Diff_flatshadow.fx")
    gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")

    -- Dynamic Scoreclock
    part = "sclocktimeanalogambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_analog")

    part = "sclockhalvesambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclockminutesonesambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclockminutestensambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclocksecondsonesambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclocksecondstensambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclockscorehomeonesambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclockscorehometensambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclockscoreawayonesambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")

    part = "sclockscoreawaytensambient"
    gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
    gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")


    end

    allAdboards = {}

    function initAdboardArray()

    adboardID1 = {278,280,393,687,688,689,691,693,694,695,696,697,6 98,974,980,981,982,983,1318,1322,1325,1327,
    1328,1331,1334,1335,1337,1338,1343,1352,1353,1354, 1355,1356,1357,1359,1361,1362,1363,1364,1365,1369, 1370,
    1377,1386,1387,1395,1415,1473,1474,1475,1476,1477, 1478,1876,1877,1884,1886,2055,2056,101085,101112,1 05035,
    110081,110765,110929,110930,111065,111070,111072,1 11099,111108,111109,111112,111130,111140,111144,11 1205,
    111459,111465,111473,111588,111592,111651,111928,1 12115,112134,112258,112264}
    adboardID2 = {1,2,3,4,5,7,9,10,11,13,15,18,106,109,110,144,1792 ,1806,1917,1960}
    adboardID3 = {8,12,14,17,19,77,78,80,81,82,83,86,88,89,91,94,95 ,97,121,127,135,142,143,147,181,182,346,
    357,361,373,382,620,1480,1790,1793,1794,1795,1796, 1797,1798,1799,1800,1801,1802,1803,1804,1807,1808,
    1919,1920,1924,1925,1926,1928,1929,1930,1932,1933, 1934,1935,1936,1937,1938,1939,1941,1943,1945,1946,
    1949,1951,1952,1954,1955,1958,1959,1961,1962,15015 ,15048,100804,100805,110313,110890,112259}
    adboardID5 = {240,241,242,243,244,448,449,450,452,453,456,457,4 59,461,462,468,472,477,479,480,481,483,
    571,573,1742,1853,1855,1860,1861,1867,15019,15021, 100831,100851,100879,110062,110704,110832,110833,
    110839,110902,111827}
    adboardID7 = {57,58,59,62,64,65,66,68,69,70,71,72,73,74,210,212 ,217,219,226,294,378,379,613,614,1530,
    1738,1739,1809,1814,1815,1816,1819,1820,1823,11032 6,110456,110569,111271,111376,111989}
    adboardID9 = {39,44,45,46,47,48,50,52,54,55,189,190,192,200,203 ,206,347,1744,1746,1837,1838,1842,1843,
    1844,1846,1847,1848,2044,110364,110374,110556,1107 34,110912,110915,111491,111974,111993,112124,11222 5,
    112237,112281,112282}
    adboardID11 = {229,231,232,239,673,674,675,680,681,1747,1750,200 7,15005,100081,100087,110724}
    adboardID12 = {269,270,271,272,819,820,826,1446,1447,1516,1788,1 5001}
    adboardID13 = {298,299,300,417,418,917,919,920,922,1456,1463,146 5,1524,1755,2041,112199}
    adboardID14 = {245,246,247,635,650,1902,1903,1904,1905,1906,1908 ,1909,1910,1913,1915,1971,100634,100651}
    adboardID15 = {319,320,321,432,433,700,702,703,705,710,711,1439, 111277,111594,112072,112267}
    adboardID16 = {191,209,254,256,780,1785,2045,15011,111373,111821 }
    adboardID17 = {322,324,435,894,896,897,900,1715,1862,110770}
    adboardID18 = {21,22,23,25,27,28,29,31,32,33,34,36,38,160,162,16 5,166,169,171,175,485,503,506,1824,
    1825,1826,1831,1832,10029,10030,100409,110329,1105 00,110596,110636,111239}
    adboardID24 = {1028,1032,1878,1879,1880,1881,1882,1970,101114,10 1116,110144,110147,110149,110150,110151,110152,110 780,111678}
    adboardID25 = {234,236,237,665,744,1887,1888,1891,1892,1893,1895 ,1896,1897,1901,10019,111540}
    adboardID26 = {301,420,873,874,1570,1871,1873,110744,110745,1107 47,110749,111083,111085,111087,111091,111092}
    adboardID32 = {383,517,567,568,569,598,1035,1039,1041,1043,1048, 1053,1598,1629,111044,111045,111059,111976,112001, 112119}
    adboardID34 = {305,306,423,445,563,837,838,1571,1572,111132}
    adboardID35 = {111393,111395,111396,111397,111398,111399,111400, 111766,112078,112224}
    adboardID37 = {325}
    adboardID38 = {312,315,100764,100765,100766,100767,100769,110089 ,110103,110109,110227,110231,110233,110234,112217, 112218}

    for i=1,#adboardID1 do
    allAdboards[adboardID1[i]] = 1
    end

    for i=1,#adboardID2 do
    allAdboards[adboardID2[i]] = 2
    end

    for i=1,#adboardID3 do
    allAdboards[adboardID3[i]] = 3
    end

    for i=1,#adboardID5 do
    allAdboards[adboardID5[i]] = 5
    end

    for i=1,#adboardID7 do
    allAdboards[adboardID7[i]] = 7
    end

    for i=1,#adboardID9 do
    allAdboards[adboardID9[i]] = 9
    end

    for i=1,#adboardID11 do
    allAdboards[adboardID11[i]] = 11
    end

    for i=1,#adboardID12 do
    allAdboards[adboardID12[i]] = 12
    end

    for i=1,#adboardID13 do
    allAdboards[adboardID13[i]] = 13
    end

    for i=1,#adboardID14 do
    allAdboards[adboardID14[i]] = 14
    end

    for i=1,#adboardID15 do
    allAdboards[adboardID15[i]] = 15
    end

    for i=1,#adboardID16 do
    allAdboards[adboardID16[i]] = 16
    end

    for i=1,#adboardID17 do
    allAdboards[adboardID17[i]] = 17
    end

    for i=1,#adboardID18 do
    allAdboards[adboardID18[i]] = 18
    end

    for i=1,#adboardID24 do
    allAdboards[adboardID24[i]] = 24
    end

    for i=1,#adboardID25 do
    allAdboards[adboardID25[i]] = 25
    end
    for i=1,#adboardID26 do
    allAdboards[adboardID26[i]] = 26
    end

    for i=1,#adboardID32 do
    allAdboards[adboardID32[i]] = 32
    end

    for i=1,#adboardID34 do
    allAdboards[adboardID34[i]] = 34
    end

    for i=1,#adboardID35 do
    allAdboards[adboardID35[i]] = 35
    end

    for i=1,#adboardID37 do
    allAdboards[adboardID37[i]] = 37
    end

    for i=1,#adboardID38 do
    allAdboards[adboardID38[i]] = 38
    end

    end

    function getAdboardID(team,ad)

    if (specialAdboardsEnabled == true) then
    return specialAdboardsID
    elseif (allAdboards[team] == nil) then
    return 1
    else
    return allAdboards[team]
    end

    end

    function assignAdboard(team,ad)
    allAdboards[team] = ad
    end

    --Adboard Revolution
    --Edited by scouser09
     
  4. Avatar von Andy

    Andy:

    Standard

    du hast die Readme nicht gelesen, oder?
    Patreon nicht mit uns! Fifaplanet bleibt kostenlos!
     
  5. Avatar von Cesc Fabregas

    Cesc Fabregas:

    Standard

    So hier mal eine kurze Anleitung dazu wie man einem Team neue Adboards hinzufügt:

    Wichtige Infos voraus:


    • Folgende ID's sollten bei den Adboard ID's nicht verwendet werden:
      33,0,11,12,13,14,15,16,17,18,19,1,245,24,25,26,2,3 2,34,35,37,38,3,5,7,9


    • Notizen in der stadium.lua kann man machen indem man dem Text der
      Zeile ein -- voranstellt.


    • Adboard ID's sind komplett beliebig, mit Ausnahme der oben genannten ID's

    __________________________________________________ _________________________________

    1. Öffne die stadium.lua und unter "--use "assignAdboard(teamID,adboardID)" eg assignAdboard(1,2) will assign team ID 1 (Arsenal) to adboard ID 2"
    ist nun der Bearbeitungsabschnitt für die Adboards, die verwendet wird.

    2. Die folgenden drei Zeilen können gelöscht werden, da sie nur der Orientierung dienen:

    assignAdboard(1,2)
    assignAdboard(9,2)
    assignAdboard(11,2)

    3. Möchte man jetzt nun zum Beispiel Adboards für Bayer Leverkusen einfügen,
    erstellt man eine neue Zeile und schreibt assignAdboard(Team ID,Individuelle Adboard ID) hinein.
    Für Leverkusen wäre das dann assignAdboard(32,20030) beispielsweise.

    Um die Team ID herauszubekommen kann man das Team im CM aufrufen oder die Liste hier aus dem Forum benutzen.

    4. Nun speichert man die Änderungen der stadium.lua ab.

    5. Im Ordner D:\Programme\EA Sports\FIFA 12\Game\data\sceneassets\adboard
    packt man nun die adboard.rx3 (falls man noch keine hat, einfach irgendeine aus der data3.big exportieren).
    Diese rx3 müsste dann für Leverkusen den Namen adboard_20030_0.rx3 besitzen.

    6. Die Adboard Textur mit Tools wie TextureEditor oder Rx3 Master beliebig austauschen.
    Geändert von Cesc Fabregas (13.02.2012 um 22:33 Uhr)
     
  6. Avatar von Andy

    Andy:

    Standard

    FileMaster 12 Finale Version und DB Master 12 - Beta 2 sind jetzt erschienen, Links wie immer im ersten Beitrag
    Patreon nicht mit uns! Fifaplanet bleibt kostenlos!
     
  7. werderbremen:

    Standard FIFA 12 Gameplay Evolution Tool Plus 2.0 Full

    FIFA 12 Gameplay Evolution Tool Plus 2.0 Full


    Screenshots



    FILE DESCRIPTION




    FULL STANDALONE VERSION + ONLINE UPDATE PLUGIN + GP EVO 3 FINAL

    GENERAL INFO
    This tool allow to manage GAMEPLAY EVOLUTION MOD or restore Original GP on FIFA 12 with one click.
    On addon you can manage PERFORMANCE OPTIMIZER MODS (1.0, 2.0 (fixed) or Original settings).

    Included with tool (ready to manage):
    FIFA 12 GAMEPLAY EVOLUTION 3.0 FINAL - REAL SOCCER SIMULATION SERIES

    This GP/AI mod tries to create a simulation of online game match against an human player.

    TOOL INSTALLATION
    Run setup file and install on FIFA12 MAIN FOLDER (EA SportsFIFA 12 or Origin GamesFIFA 12)
    Start GAMEPLAY EVOLUTION TOOL+ 2 FULL from desktop shortcut!

    GAMEPLAY MANAGEMENT
    Click "Manage GP" button to start GP management tool.
    Now you have two options:

    • Option 1

    click "Enable GP EVO" button, click "Regenerate bh Files", play the game.
    With this option GAMEPLAY EVOLUTION patch is enabled.


    • Option 2

    click "Restore Original GP" button, click "Regenerate bh Files", play the game.
    With this option Original Gameplay is restored.

    GP EVO's UPDATE SYSTEM
    Click UPDATE GP EVO BUTTON on main window:
    1) you can see a little browser on the tool window screen, browse the various GP EVO VERSIONS on different folders
    (public/beta/personal or my used + any others special goodies)
    2) choose the version you want to try, download it, copy new downloaded files to GP EVO INSTALL folder (click button to open), enable new GP EVO (click button).

    Enjoy!

    IMPORTANT INFO
    I added in all files the administrator manifest, but if you have problems start editor or regenerator with admin right (Win Vista/7).
    New version of Fifa12 i68 Regenerator included.
    GAMEPLAY EVO PATCH is compatible with old careers and profiles.
    NO online compatible.
    For more info about PERFORMANCE OPTIMIZER MODS click INFO button.
    Included my new minimal-techno track Strange Eyes (preview).





    General Features
    Increased game/match realism/playing time
    General game/gameplay speed decreased
    Increased skillmoves/special moves for technical players
    Increased team/player movements on field
    Enabled the GRAPH SHAPE feature (general/low/high) in all game modality
    Increased shoots (long range) (CPU/AI)
    Increased tackles (CPU/AI)
    Redesigned/tweaked general players/Gks attributes
    Fixed celebrations problem
    For full gameplay experience play the game on Manager Mode/Tounament mode (all tweaks enabled)
    ..+ other stuff that you discover when play!
    + any minor fix for GP EVO Tool.
    IMPORTANT TIPS
    GP EVO is designed with default slider gameplay customization (adjust as desired settings from menù)
    For full gameplay experience play on Manager Mode/Tounament mode
    Play the game with manual or semi assisted mode (passing, shot, cross, etc.)
    Play the game with double analogic gamepad (Xbox360 or PS3 gamepad)
    Play game on high difficulty skill level (wc or legendary)!
    Play on Manager mode/Tounaments (Min 10 min)
    Play game on slow speed (or adjust to options favorite speed)
    GP EVO isn't a database patch.
    Perfecly compatible with all eventual or future db gameplay.
    Assistance system totally disabled isn't controller settings from options,
    but is connected with gameplay, more free liberty now.

    VIDEOS

    General game/gameplay speed decreased, depending upon the situation, for example view this video:
    CPU/AI GP EVO 2.0 (legendary level)



    ....overturns very fast, as the real football!!

    CR7 AWESOME ACTION (video in gameplay/CPU/AI):

    ...Sorry!! Here I defended very badly.....

    In the new GP EVO version you can see many skillmoves especially for best players, another important aspect, is that those skillmoves are very specific to the situation, no crazy skillmoves without reason....

    CR7 AWESOME ACTION (in replay, action above):


    two Long shoots in a short time (CPU/AI) - in a game/match we see many now:


    ..the improvements are a lot, will publish detailed change log/details with the patch...
    Ich habe es noch nicht Probiert werde ich bei gelegenheit machen

    FIFA 12 Gameplay Evolution Tool Plus 2.0 Full - FIFA 12 at ModdingWay

     
  8. Avatar von fabi1102

    fabi1102:

    Standard

    Kann man die Banden irgendwie weiterreinziehen oder so ? Da die im Signal Iduna Park und Allianz Arena und so sau weit weg sind. Sieht nicht realistisch aus ?

    Und mit welchem Tool kann man die CL und EL bearbeiten + Logos eifnügen
     
  9. Avatar von TeneCee

    TeneCee:

    Standard

    Zitat Zitat von werderbremen Beitrag anzeigen
    FIFA 12 Gameplay Evolution Tool Plus 2.0 Full




    Ich habe es noch nicht Probiert werde ich bei gelegenheit machen

    FIFA 12 Gameplay Evolution Tool Plus 2.0 Full - FIFA 12 at ModdingWay
    Kann nicht sagen das das jetzt ne riesen veränderug bringt ausser kleinigkeiten. Was fehlt ist einfach eine komplette überarbeitung des Stellungspieles.

     
  10. Avatar von Rene_SGE

    Rene_SGE:

    Standard

    ok also brauch man es net umbedingt zu downloaden?