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Erhalten: 13.634 Vergeben: 5.771 |
der CC ist kostenlos, allerdings ist dann nicht alles nutzbar
Patreon nicht mit uns! Fifaplanet bleibt kostenlos!
Tops |
Erhalten: 1 Vergeben: 0 |
Das ist glaube ich von EA gewollt, das Phänomen hab ich auch. Bei mir klappt es aber oft noch wenn ich über Strg+Alt+Entf rausgehe und den Task-Manager öffne.
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Ich selber habe seit ein paar Wochen, dass ich an meinem PC in FUT nicht mehr an Turnieren teilnehmen kann. Alle anderen Funktionen gehen, sowohl offline als auch online. Wenn ich in FUT auf Spielen -> Tuernier -> Online gehe erscheint die Meldung "Bei unseren Turnieren treten derzeit Probleme auf. Bitte versuche es spaeter erneut". Auf meinem Arbeitslaptop, auf dem ich am Wochenende zocke geht alles...
Hat das Problem auch jemand oder weiß wer 'ne Lösung?
Geändert von vanB (03.04.2012 um 12:21 Uhr)
Tops |
Erhalten: 1.147 Vergeben: 11 |
Nabend zusammen
Ich weiss nicht so recht wie ich das erklären soll
Im Spiel laufen meine Spieler und der Ball recht schnell zu schnell meiner meinung nach ich habe schon in Game die Einstellung auf Langsam gesetzt aber keine änderung in sicht habe dieses gameplay drauf :
Kann man anhand der einstellungen was verändern das es normal läuft ???
Wenn es irgendwas gibt würde ich mich auf antworten freuen liebe grüße tornado001
// FIFA 12 GAMEPLAY EVOLUTION SPECIAL CHRISTMAS EDITION by DOCTOR+ PRODUCTIONS
// REAL SOCCER SIMULATION SERIES
// ------------------------------------------------------------
COMMON_DEBUG_PRINT=0
DISABLE_FPS_STATUS_TEXT=0
DISABLE_FRAMERATE=0
ENABLE_BUILD_STATUS_TEXT=1
// Presenation
// ------------------------------------------------------------
[]
ENABLE_REFEREE=1
ENABLE_LINESMAN=1
ENABLE_LINESMAN_FLAGS=1
DISABLE_NIS_PLAYBACK=0
ENABLE_EMOTIONAL_ENGINE=1
TEAM_EMOTION_CHANGE = 1
TEAM_MENTALITY_CHANGE = 1
PRE_MATCH_ATMOSPHERE=1
PLAYER_REACTIONS_DISABLED=0
ENABLE_CHOREOGRAPHIES_CAMERA=1
IS_PRESS_BUILD=0
//USE_HEROCAM_USER_CELEB_V2 = 1
//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 50 // how long call for pass is effective for
[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 20 // (ticks) how long after a shot an unintentional touch will be a block
[FREE_ROAM_AUTOMATCH]
HOME_TEAM_MEN_DOWN=0
AWAY_TEAM_MEN_DOWN=0
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
//SKIP_BOOTFLOW=1
[]
// Rendering
// ------------------------------------------------------------
USE_NEW_RIG = 1
DISABLE_VSYNC=0
DISABLE_MOTION_TRAIL=1
DISABLE_CMN_SHADOWMAP=0
DISABLE_FLAT_SHADOWS=0
//disable hudhack
DISABLE_HUDHACK=1
//DISABLE_FLAGS=1
DISABLE_FLASHES = 1
DISABLE_FLOORREFLECTIONS=1
//DISABLE_PARTICLES = 1
DISABLE_VOLUME_LIGHTS = 1
DISABLE_GLARES = 1
//FORCE_ENABLE_GLARES = 1
//STADIUM_LIGHT_TYPE_ID = 1
//Temporary for corex until logic is added
//WEAR_PATTERN_OVERRIDE = 1
//NET_ID = 2
//DEBUG_SKELETON_RENDER=1
//ENABLE_RENDER_PROF=1
[RENDERING]
FORCE_USE_LODS=1 // Enables proper LODs for characters
PENALTY_AIMER_MIN_SIZE=40 //Penalty kicker aim minimum size
PENALTY_AIMER_MAX_SIZE=225 //Penalty kicker aim maximum size
[]
// ------------------------------------------------------------
AI_RUN_AT_30HZ = 1
// Distribute animation on job manager?
DISTRIBUTE_ANIM = 1
AI_ALL_ANIM_PLAYERS = 1
USE_FIFA09_FOUL=0
//GAME_SPEED = 2
//GAMESPEED = 2
//FIFAGMSPEED = 0
//ONL_GAME_SPEED_1 = 1
AI_ENABLE_STAR_SETPLAY_PLAYERS = 1
//AI_SETTING_NO_FOUL = 0
//AI_RANDOM_FOULTYPE = 0
ENABLE_DROPBALL = 1
AI_SETTING_ENABLE_HANDBALL = 1
OVERRIDE_ERROR_ATTRIBUTE = 0
//COLLISIONS_HIT_REACTION = 90
AI_NO_SLIDE_TACKLE = 0
OVERRIDE_GRAPH_SHAPE = 0
OVERRIDE_GRAPH_SHAPE_LOW = 0
OVERRIDE_GRAPH_SHAPE_HIGH = 0
//FORCE_OVER_REACT_TO_CARD = 1
IN_GAME_PLAYER_REACTION = 1
MAX_REASON_FOR_SLIDE_TACKLE = 0
//DB_WORK_RATE_ATTACKING = 84
//DB_WORK_RATE_DEFENDING = 80
//DB_PLAYER_WORK_RATE_ATTACKING = 80
//DB_PLAYER_WORK_RATE_DEFENDING = 85
DB_TEAM_CHEMISTRY = 1
DB_SKILLMOVES = 5
DB_STAR_PLAYER = 1
DB_STAMINA = 1
DB_FATIGUE = 1
//DB_RANDOMIZE_SKILLMOVES = 1
//DB_RANDOMIZE_TRAIT
//DB_RANDOMIZE_FATIGUE
//DB_RANDOMIZE_STYLE
//DB_RANDOMIZE_MENTAL_STYLE
//DB_RANDOM_ATTRIBUTE_MIN
//DB_RANDOM_ATTRIBUTE_MAX
//DB_SLIDING_TACKLE
//DB_STANDING_TACKLE
//DB_YELLOWCARD = 1
//DB_TRICKS_IRON_MAN = 1
DB_TRICKS_NEVER_FATIGUE = 0
//DB_TRICKS_FATIGUE_OFFSET = -100
//DB_TRICKS_BOOKING_SHIELD = 1
DB_MANMARK = 1
DB_TRAIT_INJURY_PRONE = 1
DB_TRAIT_ARGUES_WITH_OFFICIALS = 1
CPUAI_USE_TRAITS = 1
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_DIFFICULTY = 1
CPUAI_PROCESS_ALL_DECISIONS = 1
CPUAI_USE_MENTALITY = 1
AI_USE_MORALE_EFFECTS = 1
AI_USE_TEAM_CHEMISTRY = 1
NUMATTRIBS = 33
//ENABLE_PROTOTYPE_LEADING = 1
SITUATIONMODE_ACTIVE = 1
ENABLE_PA = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
TRIES_TO_BEAT_OFFSIDE_TRAP = 1
CC_SHOOTING = 95
SHOOTING = 95
ENABLE_NEW_CC_POSITION_LOGIC = 1
ENABLE_CLEARANCE_INTERCEPT = 1
ENABLE_JOSTLE_CLEARANCE_TACKLES = 1
ENABLE_JOSTLE_TACKLING = 1
FORCE_MORE_TRAPPERS = 1
//FOUL_TEAM_SIDE = 1
//AI_FORCE_FOULTYPE = 1
//FORCE_FOUL_TEAM_SIDE_ENABLED = 1
USE_NEW_COLLISIONS = 1
ENABLE_AVOIDANCE = 0
//JOSTLE_RESOLUTION_WAIT = 1
//JOSTLE_RESOLUTION_TIMEOUT = 1
//JOSTLE_MAX_TOUCH_TIME = 3.0
//JOSTLE_PLAYER_TOUCHTIME = 1.0
CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 1
//AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1
USE_WARP_CONTACT_PLANE = 1
USE_WARP_BALLTOUCH = 1
//CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.24
//FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.21
//FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.32
//FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.6
//FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.31
//ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.1666
TM_FATIGUE_MULTIPLIER = 15.0
MIN_FATIGUE_LEVEL = 55.0
AUDIO_PLAYER_CALLS = 1
//AUDIO_PLAYER_CALLS_BAP_BALL_TOUCH_THRESHOLD = 1.00
//AUDIO_FOOTSTEP_FORCE_BONUS_POINTS = 5.0
//AUDIO_FOOTSTEP_FORCE_THRESHOLD = 1.00
//AUDIO_EXCITEMENT_MODIFIER = 1.0
//AUDIO_PRESTIGE_THRESHOLD = 1.0
TEAM_ATTRIBUTE_MODIFIER = 1.2
TEAM_CHEMISTRY_MODIFIER = 1.2
TEAM_MORALE_MODIFIER = 1.2
PLAYER_ATTRIBUTE_MODIFIER = 1.2
PLAYER_MORALE_MODIFIER = 1.2
//TEAM_FITNESS_MODIFIER = 1.2
//PLAYER_FITNESS_MODIFIER = 1.2
TEAM_SKILL_MOVE = 2.2
PLAYER_SKILL_MOVE = 1.2
PLAYER_SKILL_MOVE_MODIFIER = 1.2
TEAM_SKILL_MOVE_MODIFIER = 1.2
//UNLOCK_ALL_UCC = 1
//UCC = 1
//UCC_INTENSITY = 100
//UCC_MAX_CHASING_PLAYERS = 5
//UCC_MIN_CHASING_PLAYERS = 5
//UCC_CHASER_BROADCASTER = 0
//FORCE_REACTION_CAM_IN_UCC = 1
//UCC_MULTICHARACTER = 1
//NIS_NO_RANDOM = 0
//NIS_SPECIAL_EFFECTS = 1
//NIS_ALWAYS_CORNER = 1
GOALKEEPEREFFECTS = 50
CONTROLLEREFFECTS = 50
REFEREEEFFECTS = 50
INJURYEFFECTS = 50
SPECIALEFFECTS = 50
SLIDINGTACKLE = 70
STANDINGTACKLE = 60
ALL_SKILL_EFFECT_ON_POSITIONING = 1
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS = 1
ALLOW_BALL_TOUCH_UPDATE = 1
SKILLS_SWITCHES_BALL_TO_OTHER_FLANK = 100
SKILLS_TRIES_FIRST_TIME_SHOTS = 200
SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 50
SKILLS_TAKES_FINESSE_STYLE_FREE_KICKS = 50
SKILLS_LONG_SHOT_TAKER = 1000
SKILLS_LONG_SHOTS = 500
SKILLS_SLIDING_TACKLE = 60
SKILLS_STANDING_TACKLE = 40
MENTAL_AGGRESSION = 500
MENTAL_PLAYER_TRAIT_CROWD_FAVOURITE = 500
MENTAL_LEADERSHIP = 500
MENTAL_SELFISH = 100
MENTAL_RISK_TAKER = 400
PHYSICAL_DIVES_INTO_TACKLES = 500
//MENTAL_TACTICAL_AWARENESS = 500
PHYSICAL_SPRINT_SPEED = 60
PHYSICAL_ACCELERATION = 60
PHYSICAL_SOLID_PLAYER = 90
MENTAL_VISION = 500
SKILLS_CORNER_SPECIALIST = 100
SKILLS_1_2_PASSER = 500
MENTAL_INFLEXIBILITY = 20
MENTAL_LEADERSHIP = 200
SKILLS_HEEL_PASSER = 100
SKILLS_FLAIR = 100
SKILLS_OUTSIDE_FOOT_SHOT = 100
SKILLS_FINESSE_SHOT = 200
SKILLS_LATE_CROSSER = 87
SKILLS_EARLY_CROSSER = 85
SKILLS_COUNTER_ATTACKING = 500
SKILLS_JUGGLER = 500
TYPE_PLAY_MAKER = 500
TYPE_TARGET_FORWARD = 500
TYPE_WING_PLAYER = 500
PHYSICAL_INJURY_PRONE = 95
SKILLS_MARKING = 500
SKILLS_SPEED_DRIBBLER = 50
SKILLS_DRIVEN_PASS = 200
//TG_FORCE_FLAIR = 1
//SG_USE_FREEKICK_ENGINE = 1
SKILLS_HEADING_ACCURACY = 95
SKILLS_CROSSING = 77
PHYSICAL_DIVER = 150
MENTAL_PLAYER_TRAIT_ARGUES_WITH_OFFICIALS = 100
POSITIONAL_TRIES_TO_BEAT_DEFENSIVE_LINE = 200
SKILLS_FANCY_FEET = 100
SKILLS_FANCY_FLICKS = 200
SKILLS_BICYCLE_KICKS = 78
SKILLS_DIVING_HEADER = 150
PHYSICAL_ACROBATIC_CLEARANCE = 82
PHYSICAL_STAMINA = 1
PHYSICAL_STRENGTH = 40
PHYSICAL_REACTIONS = 30
PHYSICAL_JUMPING = 85
MENTAL_POSITIONING = 500
AVOIDS_USING_WEAKER_FOOT = 500
PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 500
SKILLS_BALL_CONTROL = 55
SKILLS_FINISHING = 90
SKILLS_SWERVE = 50
SKILLS_FREE_KICK_ACCURACY = 89
SKILLS_LONG_PASSING = 78
SKILLS_SHORT_PASSING = 75
SKILLS_VOLLEYS = 150
SKILLS_LONG_PASSER = 150
GK_SIDESTEP_SPEED_THRESHOLD = 1.5
GK_BACKPEDAL_SPEED_THRESHOLD = 1.5
GK_SIDEARM_THROW = 1
GK_DROP = 1
GK_STANDING_THROW = 1
GK_SHORT_THROW = 1
GKSAVERECOVER = 1
GKSAVE = 1
GKPRESAVE = 1
CPUAI_USE_GK_SHORT_THROW = 1
CPUAI_USE_GKPRESAVE = 1
CPUAI_USE_GKSAVERECOVER = 1
CPUAI_USE_GK_DROP = 1
GOALKEEPER_ONE_ON_ONE = 90
GOALKEEPER_STAYS_ON_GOAL_LINE = 0
GOALKEEPER_PUSHES_UP_FOR_CORNERS = 100
GOALKEEPER_PUNCHER = 100
GOALKEEPER_RUSHES_OUT_OF_GOAL = 100
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.92
//SHOT_ATTRIBUTE_FINISHING = 0.8
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.6
PASS_ATTRIBUTE_LONG_PASSING = 0.7
PASS_ATTRIBUTE_CROSSING = 0.5
PLAYER_ATTRIBUTE_TRAIT1 = 1.0
PLAYER_ATTRIBUTE_TRAIT2 = 1.0
PLAYER_ATTRIBUTE_TRAIT3 = 1.0
PLAYER_ATTRIBUTE_AGGRESSION = 0.9
PLAYER_ATTRIBUTE_STAMINA = 0.1
PLAYER_ATTRIBUTE_SLIDINGTACKLE = 0.6
PLAYER_ATTRIBUTE_STANDINGTACKLE = 0.4
PLAYER_ATTRIBUTE_MARKING = 1.0
//PLAYER_ATTRIBUTE_POTENTIAL = 0.9
//PLAYER_ATTRIBUTE_VOLLEYS = 1.0
PLAYER_ATTRIBUTE_AGILITY = 0.1
PLAYER_ATTRIBUTE_BALANCE = 0.5
PLAYER_ATTRIBUTE_BALL_CONTROL = 0.3
PLAYER_ATTRIBUTE_CURVE = 0.8
DIVES_INTO_TACKLES = 80
STANDING_TACKLE = 60
SLIDING_TACKLE = 65
ARGUES_WITH_OFFICIALS = 1
RC_REPOSITION = 500
RC_POSS_CHANGE = 100
RC_JOCKEY_HOLD_LONG = 100
RC_RUNNING_JOCKEY_HOLD_LONG = 100
RC_JOCKEY_CONTAIN_HOLD_LONG = 100
RC_SECONDARY_CONTAIN_HOLD_LONG = 100
RC_PUSH_PULL = 500
G_MARK_BY_JOCKEY = 1
G_MARK_BY_RUNNING_JOCKEY = 1
G_MARK_BY_JOCKEY_CONTAIN = 1
G_MARK_BY_SECONDARY_CONTAIN = 1
G_WIN_POSS_BY_PUSH_PULL = 1
G_WIN_POSS_BY_SLIDE = 1
G_WIN_POSS_BY_TACKLE = 1
G_RESPOND_TO_FAKE_SHOT = 1
G_SAVE_WITH_PARRY = 1
G_SAVE_WITH_CATCH = 1
//RULES_NOFOUL = 0
//RULES_FOUL = 1
//RULES_YELLOW = 1
//RULES_RED = 1
//RULES_WARNING = 1
//RULES_ADVANTAGE = 1
PASSSHOT_EFFORT = 80
PASSSHOT_NO_EFFORT = 20
DB_TRAIT_GK_ONE_ON_ONES = 1
DB_TRAIT_LONG_THROWER = 1
DB_TRAIT_PUNCHER = 1
DB_TRAIT_PUSHES_UP_FOR_CORNERS = 1
DB_TRAIT_PENALTY_SAVING = 1
DB_TRAIT_RUSHES_OUT_OF_GOAL = 1
DB_TRAIT_STAYS_ON_GOAL_LINE = 0
DB_TRAIT_COMES_FOR_CROSSES = 1
//DB_TRAIT_CAUTIOUS_WITH_CROSSES = 1
DB_TRAIT_PUSHES_FORWARD = 1
DB_TRAIT_FINESSE_SHOT = 1
DB_TRAIT_OUTSIDE_FOOT_SHOT = 1
DB_TRAIT_DIVES_INTO_TACKLES = 1
DB_TRAIT_AVOIDS_USING_WEAKER_FOOT = 1
DB_TRAIT_LONG_SHOT_TAKER = 1
DB_TRAIT_DRIVEN_PASS = 1
DB_TRAIT_FANCY_FEET = 1
DB_TRAIT_FANCY_PASSES = 1
DB_TRAIT_FANCY_FLICKS = 1
DB_TRAIT_PLAYER_MAKER = 1
NEW_GAMEPLAY_ENABLED = 1
GAMEPLAY_MAXVARIANCE = 100.0
NEW_GAMEPLAY_MAXVARIANCE = 100.0
USE_PK_EFFORT = 1
NEW_TRAPPING = 1
//MOVE_TO_TARGET_JOB_STYLE = 1
//REPOSITION_ATTACKER_PERCENT_TO_GOAL = 75
//REPOSITION_DEFENDER_PERCENT_TO_GOAL = 45
EFFORT_GIVEUP_LEVEL = 8.0
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
ENABLE_FACEPOSER = 1
USE_COREX_INJURY_FEATURE = 1
USE_NEW_INJURY_SYSTEM = 1
ENABLE_ANTPHYSICS = 1
ENABLE_360_STRAFE_DRIBBLE = 1
//ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG = 1
DEFENDING_USE_NEW_FACE_BALL = 1
USE_LOCO_RUNRUNRUN = 1
ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 1
//AI_EQUAL_ATTACKERS_AND_DEFENDERS = 1
DISABLE_BALLTOUCH_EFFECT = 0
LOTS_OF_GOALS = 0
ENABLE_LOCOBALANCE = 1
//DEBUG_FIND_BEST_TOUCH_TARGET = 1
//DEBUG_MOVEMENT_SEARCH_TECHNIQUES = 1
USE_INJURY_ASSERT = 1
USE_ATTR_INJURY_PARAM = 1
SKILLMOVES_RECORDING = 1
SKILLMOVES_ENABLE = 1
SKILLMOVES = 100
SHOUD_USE_FOOTBALL_TACTICS = 1
USE_JOBIFY_MARKING_ASSIGN_UPDATE = 1
USE_JOBIFY_MARKING_POS_UPDATE = 1
USE_JOBIFY_ATTACKING_POSITIONING = 1
//DEBUG_USE_NEW_ATTACKING_POSITIONING = 1
DEFENDING_USE_NEW_JOCKEY_CONTAIN_TARGET = 1
DRIBBLE_TEST_TOUCH_STYLE = 1
MUST_RUN_FWD_INTENSITY = 70
COL_BLIP_PLAYER_PLAYER = 90
COL_REACT_PLAYER_PLAYER = 90
COL_REACT_BALL_PLAYER = 75
ENABLE_TACTICS_ANALYZER = 1
ENBALE_TACTICS_ANALYZER = 1
//RULES_PUSHPULL_MIN_COE_STRICTNESS = 5
//RULES_PUSHPULL_MAX_COE_STRICTNESS = 20
//AI_OOPTICKS_FOUL_OOP = 60
ACTION_GAME_NUM_PLAYSEQ_PLAYERS = 10
ACTION_GAME_NUM_RUN_COURSE_PLAYERS = 5
ACTION_GAME_NUM_REPLAY_TRACKS_PLAYERS = 10
ACTION_GAME_NUM_RUN_FUTURE_PLAYERS = 5
ACTION_GAME_SELF_MOVING_BALL = 0
ACTION_GAME_QUANTIZE_MOVE_ANGLE = 360
ACTION_GAME_OBEY_FACING_ANGLE = 0
ACTION_GAME_NUM_LOCOMOTION_PLAYERS = 6
//ACTION_GAME_NUM_CONTACTDB_TE = 1
ACTION_GAME_ALWAYS_FACE_CENTER = 0
ACTION_GAME_MAXVARIANCE = 100.0
//ACTION_GAME_NUM_MOVE_TO_POINT_TEST_PLAYERS = 2
ACTION_GAME_NUM_TRAPDB_TEST_PLAYERS = 5
//ACTION_GAME_NUM_CONTACTDB_TEST_PLAYERS = 10
ACTION_GAME_NUM_CAR_TURN_PLAYERS = 9
ACTION_GAME_BALL_CANNON = 1
TOUCHTYPE_NONE = 1
TOUCHTYPE_UNEXPECTED = 1
TOUCHTYPE_STOPBALL = 1
TOUCHTYPE_INTERCEPT = 1
TOUCHTYPE_GKDROP = 1
TOUCHTYPE_GKTHROW = 1
TOUCHTYPE_GKKICK = 1
TOUCHTYPE_THROW = 1
TOUCHTYPE_HOLD_RIGHTHAND = 1
TOUCHTYPE_HOLD_LEFTHAND = 1
TOUCHTYPE_CATCH = 1
TOUCHTYPE_GKDEFLECT = 1
TOUCHTYPE_SLIDETACKLE = 1
TOUCHTYPE_TACKLE = 1
TOUCHTYPE_SHOT = 1
TOUCHTYPE_CROSS = 1
TOUCHTYPE_PASS = 1
TOUCHTYPE_TRAP = 1
TOUCHTYPE_SKILLMOVE = 1
TOUCHTYPE_DRIBBLE_KNOCK_ON = 1
TOUCHTYPE_DRIBBLE = 1
QUICK_BALL_ROLLS = 1
BALL_ROLL_CHOP = 1
BALL_ROLL_FAKE_L = 1
BALL_ROLL_FAKE_R = 1
BALL_ROLL_CUT_L = 1
BALL_ROLL_CUT_R = 1
ELASTICO_CHOP_L = 1
ELASTICO_CHOP_R = 1
FAKEPASS_QUICK = 1
DUMMY = 1
BIG_BODYFEINT_L = 1
BIG_BODYFEINT_R = 1
SCOOP_TURN_L = 1
SCOOP_TURN_R = 1
UP_AND_OVER_FLICK = 1
RONALDO_CHOP_L = 1
RONALDO_CHOP_R = 1
LANE_CHANGE_EXIT_L = 1
LANE_CHANGE_EXIT_R = 1
LANE_CHANGE_ROLL_L = 1
LANE_CHANGE_ROLL_R = 1
MCGEADY_SPIN_L = 1
MCGEADY_SPIN_R = 1
PIENAR_ROLL = 1
DRIBBLE_EXIT = 1
FLICK_UP_JOG = 1
HEEL_TO_HEEL_KNOCK_ON = 1
BLANCO_HOP = 1
CHEST_STALL = 1
DRAG_BACK_FAKE = 1
DRAG_BACK = 1
IN_AIR_FLIP_FLAP = 1
RONALDINHO_FLICK_UP = 1
DOUBLE_FLIP_FLAP = 1
EXIT_0 = 1
EXIT_135 = 1
EXIT_180 = 1
EXIT_225 = 1
EXIT_270 = 1
EXIT_315 = 1
EXIT_45 = 1
EXIT_90 = 1
SHIELD_NO_AUTO_ROTATE = 1
SHIELD_IN_MOTION = 1
JUGGLE = 1
FAKEPASS = 1
FAKESHOT_QUICK = 1
RAINBOW_VARIATION_SUCCESS = 1
RAINBOW_VARIATION_FAIL = 1
RAINBOW_VARIATION = 1
RAINBOW_SUCCESS = 1
RAINBOW = 1
FLIPFLAP_RIGHT = 1
FLIPFLAP_LEFT = 1
360_RIGHT = 1
360_LEFT = 1
COMBO_BODYFEINT_RIGHT = 1
COMBO_BODYFEINT_LEFT = 1
COMBO_REVERSE_STEPOVER_RIGHT = 1
COMBO_REVERSE_STEPOVER_LEFT = 1
COMBO_STEPOVER_RIGHT = 1
COMBO_STEPOVER_LEFT = 1
BODYFEINT_RIGHT = 1
BODYFEINT_LEFT = 1
REVERSE_STEPOVER_RIGHT = 1
REVERSE_STEPOVER_LEFT = 1
STEPOVER_RIGHT = 1
STEPOVER_LEFT = 1
SHOT_FULLY_ASSISTED_TYPE = 0
LOB_PASS_ASSISTANCE = 0
CROSS_ASSISTANCE = 0
THROUGH_PASS_ASSISTANCE = 0
MANUALSWITCHPLAYER = 1
AUTOSWITCHPLAYER = 0
USE_PAD_DEVIATION_FOR_PRESSING = 1
//USE_FIFA_NEW_ALTERNATIVE_CONTROLLER
//USE_FIFA_NEW_CONTROLLER
//USE_DPAD_FOR_PLAYER_MOVE
AGGRESSION_VDEFENSIVE = 200
AGGRESSION_DEFENSIVE = 185
AGGRESSION_NEUTRAL = 150
AGGRESSION_ATTACKING = 175
AGGRESSION_VATTACKING = 180
SHOOTING_VDEFENSIVE = 160
SHOOTING_DEFENSIVE = 170
SHOOTING_NEUTRAL = 250
SHOOTING_ATTACKING = 280
SHOOTING_VATTACKING = 380
SKILLMOVES_VDEFENSIVE = 100
SKILLMOVES_DEFENSIVE = 100
SKILLMOVES_NEUTRAL = 150
SKILLMOVES_ATTACKING = 180
SKILLMOVES_VATTACKING = 250
SPRINTSKILLMOVES_VDEFENSIVE = 100
SPRINTSKILLMOVES_DEFENSIVE = 150
SPRINTSKILLMOVES_NEUTRAL = 170
SPRINTSKILLMOVES_VATTACKING = 180
//PASSING_VDEFENSIVE = 20
//PASSING_DEFENSIVE = 25
//PASSING_NEUTRAL = 30
//PASSING_ATTACKING = 35
//PASSING_VATTACKING = 50
//MENTALITY_VDEFENSIVE = 1000
//MENTALITY_DEFENSIVE = 1000
//MENTALITY_NEUTRAL = 1100
//MENTALITY_ATTACKING = 1500
//MENTALITY_VATTACKING = 2200
HOME_TEAM_ATTACK_STYLE_DIRECTION = 4
AWAY_TEAM_ATTACK_STYLE_DIRECTION = 4
HOME_TEAM_ATTACK_STYLE_DIRECTION = 4
AWAY_TEAM_ATTACK_STYLE_DIRECTION = 4
AI_SKILLMOVES_PERCENT = 100
AI_FREESTYLE_PERCENT = 85
AI_SPRINTDRIBBLE_PERCENT = 90
HERO_PERF_UNLOCKED = 1
HERO_PERF_DEFENDER = 1
HERO_PERF_MIDFIELDER = 1
HERO_PERF_STRIKER = 1
HERO_PERF_CONST = 1
AVG_BEST_PLAYER = 85
DIFFERENCE = 25
AVG_START = 85
AVG_NOW = 100
IMPROVEMENT = 20
MENTAL_XP = 80
PHYSICAL_XP = 60
SKILLS_XP = 100
AVAILABLE_XP = 95
OVERALL_AT_START = 85
OVERALL = 100
SHOT_FINESSE = 85
LOB_SCOOP = 75
GROUND_FINESSE = 65
LOB_FINESSE = 55
SHOT_CHIP = 85
LOOSE_BALL = 25
GROUND_PASS = 70
LOB_PASS = 80
CLEARANCE = 60
CROSS = 60
THROUGH_PASS = 80
LONG_SHOTS = 95
//BUSE_KICK_DIFFICULTY = 10
INGAMEAI = 1
SLIDE_TACKLE = 75
DEF_AGGRESSION = 95
DERBY_AGGRESSION_MOD = 280
RIVAL_AGGRESSION_MOD = 180
tm_DefenceAggression = 90
tm_DefenceAggression0 = 45
tm_DefenceAggression1 = 75
tm_DefenceAggression2 = 92
tm_ChanceCreationShooting = 90
mBallTouchOptionGeneratorTackle = 75
AIMarkerActionSlidingTackle = 95
AIMarkerActionStandingTackle = 55
AiPlayerSlideTackle = 95
AiPlayerStandTackle = 60
//mRefereeCardStrictness = 2
//mRefereeFoulStrictness = 2
//REFEREE_CARD_STRICTNESS_OVERRIDE = 0.2
//REFEREE_FOUL_STRICTNESS_OVERRIDE = 0.3
//REF_POINT_ENABLED = 1
ALTITUDE_DIFFERENCE_HOME = 25
ALTITUDE_DIFFERENCE_AWAY = 45
// Systems
// ------------------------------------------------------------
ENABLEREVEAL = 1
USING_MAINTHREAD_ANIM_NUM=6
//FE
// ------------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30
APT_ASSERTS=1
//SB Enabling team management for subs flow
ENABLE_TM = 1
// Change this number to force all saves to be invalid.
FEFIFA_SAVELOAD_VERSION = 32
// FE Thead Update Settings
// ------------------------------------------------------------
FE_THREAD_UPDATE_TIME = 16
FE_THREAD_ENABLE_30HZ_INGAME = 1
// Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
// Virtual pro verification tuning
VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20
// ONLINE
// ------------------------------------------------------------
[ONLINE]
GAMESYNCMODE=0
// Temp fix for silent signin.
SILENTSIGNIN=0
// disabling downloading of roster until we have new roster data - UPDATE, we have roster data for Fifa12, commented out to re-enable
//NO_AUTO_SQUAD=1
PRAN_CUSTOMURL=EASW
// EA Sports World
// ------------------------------------------------------------
[EASW]
ENABLED = 1
// Replay Orbit Camera
// ------------------------------------------------------------
[ORBIT_CAM]
MIN_LENS_ANGLE = 0.14
MAX_LENS_ANGLE = 1.60
MIN_DOLLY = 200.0
MAX_DOLLY = 1800.0
TEMP_LENS_DELTA = 0.03
DOF_FAR_PLANE = 10000.0
DOF_FAR_FOCAL_PLANE = 3000.0
DOF_FAR_BLUR = 0.5
DOF_NEAR_PLANE = 0.0
DOF_NEAR_FOCAL_PLANE = 0.0
DOF_NEAR_BLUR = 0.0
CURVE_POWER=1.2
MAG_MINPOINT=40.0
MAG_MAXPOINT=220.0
MAG_MINLIMIT=40.0
MAG_MAXLIMIT=2000.0
FREEROAM_HEIGHT_LIMIT=200.0
// Replay Ball camera targetting
//------------------------------------------------------------
[REPLAY_BALL_TARGET]
OFFSET_HIGH_HEIGHT = 150.0
OFFSET_HIGH = -80.0
OFFSET_LOW_HEIGHT = 80.0
OFFSET_LOW = 80.0
//DOF Tuning
//------------------------------------------------------------
[]
REPLAY_CAMERA_LENS_MODIFIER=24
REPLAY_CAMERA_FSTOP_MODIFIER=18
DOF_REAL_BLURLIMIT=0.8
//DOF_REAL_MAXBLUR=216
//DOF_REAL_MINCOC=0.003
//CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION_PMA = 0
//CP_CAMERA_CUT_PERCENTAGE_STORYLINES = 0
//CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION = 0
REPLAY_TYPE_OFFSIDE = 2
// DOF
// ------------------------------------------------------------
[DOF]
USE_REAL_REPLAY = 1
USE_REAL_ORBIT_CAM = 1
USE_REAL_REACTION = 1
[]
ICE_EDITOR_ENABLED = 0
NIS_ALWAYS_CORNER = 1
//NIS_SEQUENCE = 1
[]
//MAIN_OUT_CHANTS_VOL = 500
//FORCE_SNOWING = 1
CROWD_FULL_ATTENDANCE = 0
CROWD_CHARACTER_SCALE = 0
CROWD_QUAD_SCALE = 0
CROWD_CENTER_OFFSET = 95
CROWD_ATTANDANCE_MULTIPLY = 0.80
CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 2.50
CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 1.90
CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.60
CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.40
CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.72
CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.175
CROWD_ACCS_PROB_HOME_SCARF = 0.25
CROWD_ACCS_PROB_AWAY_SCARF = 0.25
CROWD_DEBUG_PAINT_SECTIONS = 0
CROWD_DEBUG_HIDE_CHAIRS = 0
CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0
POLEFLAG_TUNE_SCALE = 0.5
POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
POLEFLAG_HEIGHT_OFFSET = 25.0
GIANTFLAG_YOFFSET = 240
// Audio Anticipation
AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD = 0.25
AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65
AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD = 0.95
AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH = 0.85
AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR = 0.7
AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE = 1.0
AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE = 0.6
AUDIO_BREAKAWAY_MAX_ANGLE = 1.6
AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD = 0.05
AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH = 0.65
AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD = 0.95
AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH = 0.7
AUDIO_BREAKAWAY_MIN_THREAT = 0.04
AUDIO_PRE_GOAL_TIME = 60 //ticks 30 = ~1 sec
AUDIO_PRE_GOAL_WIDTH = 2.0 // in feet
AUDIO_PRE_GOAL_HEIGHT = 2.0 //in feet
AUDIO_BALL_HIT_ENV_SUBTRACT=200
//AUDIO_CROWD_SET = 0
BUG_SENTRY_TITLE=ea.eac.fifang10
// -----------------------
// BAG - Be A Goalkeeper
//
[]
BEAGOALKEEPER_ENABLED = 1 // 0 if you don't want to allow BAG at all
FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena
[BAG]
//DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save
//DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions
// -----------------------
[]
USE_PIK=1
USE_HIK=0
// Career Mode difficulty tuning
[CAREER_MODE]
// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 = -25
OVERALL_RATING_DIFF_1 = -20
OVERALL_RATING_DIFF_2 = -15
OVERALL_RATING_DIFF_3 = -10
OVERALL_RATING_DIFF_4 = -7
OVERALL_RATING_DIFF_5 = -5
OVERALL_RATING_DIFF_6 = -4
OVERALL_RATING_DIFF_7 = -3
OVERALL_RATING_DIFF_8 = -2
OVERALL_RATING_DIFF_9 = -1
OVERALL_RATING_DIFF_10 = 0
OVERALL_RATING_DIFF_11 = 5
OVERALL_RATING_DIFF_12 = 10
OVERALL_RATING_DIFF_13 = 15
OVERALL_RATING_DIFF_14 = 20
OVERALL_RATING_DIFF_15 = 25
OVERALL_RATING_DIFF_16 = 30
OVERALL_RATING_DIFF_17 = 35
OVERALL_RATING_DIFF_18 = 40
OVERALL_RATING_DIFF_19 = 45
OVERALL_RATING_DIFF_20 = 50
// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 = 100
DIFFICULTY_MODIFIER_1 = 100
DIFFICULTY_MODIFIER_2 = 100
DIFFICULTY_MODIFIER_3 = 75
DIFFICULTY_MODIFIER_4 = 60
DIFFICULTY_MODIFIER_5 = 50
DIFFICULTY_MODIFIER_6 = 40
DIFFICULTY_MODIFIER_7 = 30
DIFFICULTY_MODIFIER_8 = 20
DIFFICULTY_MODIFIER_9 = 10
DIFFICULTY_MODIFIER_10 = 0
DIFFICULTY_MODIFIER_11 = 0
DIFFICULTY_MODIFIER_12 = 0
DIFFICULTY_MODIFIER_13 = -10
DIFFICULTY_MODIFIER_14 = -20
DIFFICULTY_MODIFIER_15 = -40
DIFFICULTY_MODIFIER_16 = -60
DIFFICULTY_MODIFIER_17 = -80
DIFFICULTY_MODIFIER_18 = -100
DIFFICULTY_MODIFIER_19 = -100
DIFFICULTY_MODIFIER_20 = -100
// we want to simulate that player a team that's better than you
// that is rated in the D+ 80s is harder then if they were in the 50s
// so we scale the user rating between MIN_VAL and MAX_VAL
// and apply the the modifier to the difficulty modifier above
// so if I'm rated 85 and I play someone better than me, I multiply
// the difficulty modifier by 3 - if I was rated 80 it would be 2.3333
OVERALL_RATING_DIFF_MIN_VAL = 70
OVERALL_RATING_DIFF_MAX_VAL = 85
OVERALL_RATING_DIFF_MIN_MOD = 1.0
OVERALL_RATING_DIFF_MAX_MOD = 3.0
// for downloading the editorial gameplayattribdb file
// this needs to be set as well as a server variable (osdk_core.cfg) for this to take effect
[GAMEPLAY]
USE_REMOTE_GAMEPLAYATTRIBDB=0
[RS4_LOC_CODE_LOOKUP]
ENG_GB=EN_GB
FRE_FR=FR_FR
SPA_ES=ES_ES
SPA_MX=ES_MX
CZE_CZ=CZ_CZ
DAN_DK=DA_DK
GER_DE=DE_DE
HUN_HU=HU_HU
ITA_IT=IT_IT
DUT_NL=NL_NL
NOR_NO=NO_NO
POL_PL=PL_PL
POR_PT=PT_PT
RUS_RU=RU_RU
SWE_SE=SV_SE
JPN_JP=JP_JP
KOR_KR=KO_KR
Tops |
Erhalten: 167 Vergeben: 136 |
Mein FIFA minimiert seit dem einen Update seit dem viele Leute Probleme haben alle 3-4 Onlinespiele, wodurch ich das Spiel natürlich verliere...
Bisher wars mir eig ziemlich egal, aber jetzt hat mich das schon zum zweiten Mal den Aufstieg gekostet und jetzt kann ich nicht mehr drüber hinwegsehen...
Wie gesagt es minimiert sich nur, es schließt sich, allerdings minimiert es sich einfach so ohne das sich etwas im Hintergrund geöffnet hätte...
Kann man da irgendwas machen?
Tops |
Erhalten: 1.147 Vergeben: 11 |
Hallo zusammen!!!!
Habe da mal eine Frage ich habe seit gestern Windows 7
Wenn ich jetzt was regenerieren will startet der Regenerator zwar aber es wurde nichts übernommen
Gibt es einen Regenerator für windows 7 das es jetzt nicht funktioniert ????
liebe grüße tornado001
Tops |
Erhalten: 23 Vergeben: 12 |
hey,
ich hab nen kleines problem mit fifa und origin
Immer wenn ich online bin startet er Fifa ohne etwas auszusetzen, in ich jedoch offline will er das ich fifa 12 aktiviere was online vorraussetzt
das problem kommt erst seitdem ich alle dateien ausm fifa 12 ordner gelöscht und gegen mein backup ersetzt hatte
hat irgendwer ne idee?
Tops |
Erhalten: 0 Vergeben: 0 |
Habe auch ein Problem:
Seit gestern habe ich Fifa. Ich wolltest es natürlich sofort zocken. Also installiere ich Fifa über Origin. Wenn ich jetzt aber ein Spiel starten will (egal ob Online oder im Einzelspieler), und ich zu dem Teil komme an dem ich mit meinem Spieler aufs Tor zu laufe, dann ruckelt es einmal sehr stark, gibt einen kurzen Blackscreen und und ich lande auf dem Destkop. Fifa ist abgestürzt. Dies ist sogar schon vorgekommen während dem hin und her "switchen" der Trikots, also immer dann wenn Bewegungen ablaufen.
Ich bin ratlos.
Könnte das mit meiner Grafikkarte zusammenhängen? Ich habe gelesen, dass diese für shader model 3.0 (welche von Fifa benötigt wird?) nicht ausreicht. Aber die Infos dazu sind widersprüchlich.
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 3
Computer:
AMD Athlon(tm) 64 X2 Dual
Core Processor 5000+
2.61 GHz, 2,00 GB RAM
Grafikkarte:
GeForce 9500 GT
Ich hoffe mal man kann mit diesen Angaben etwas anfangen, kenne mich damit gar nicht aus
EDIT: Neuinstallation habe ich schon probiert.
Geändert von SuperGeorgiii (20.04.2012 um 18:20 Uhr)
SuperGeorgiii (20.04.2012)
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