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  1. Re: FIFA 12 - Technischer Support

    #781
    Administrator Avatar von Andy
    Registriert seit
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    Standard

    der CC ist kostenlos, allerdings ist dann nicht alles nutzbar

    0 Nicht möglich!
    Patreon nicht mit uns! Fifaplanet bleibt kostenlos!

  2. Re: FIFA 12 - Technischer Support

    #782
    Star
    Registriert seit
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    Standard

    Zitat Zitat von Cesc Fabregas Beitrag anzeigen
    Seit dem neuesten Origin Update, das vor kurzem kam schließt sich bei mit Fifa auch ständig ohne Fehlermeldung
    und zwar wenn ich es minimieren will. Manchmal funktioniert das minimieren aber in 90% der Fälle schließt
    sich Fifa einfach. Ist unfassbar nervig, normalerweise nutz ich doch das Minimieren ständig und nochmal
    eine Aufstellung nachzuschlagen oder zwischen den Spielen Scoreboard Grafiken zu switchen.
    Hab keine Ahnung woran das liegen soll und was nun das Origin Update damit zu tun hat.
    Das ist glaube ich von EA gewollt, das Phänomen hab ich auch. Bei mir klappt es aber oft noch wenn ich über Strg+Alt+Entf rausgehe und den Task-Manager öffne.
    -------------
    Ich selber habe seit ein paar Wochen, dass ich an meinem PC in FUT nicht mehr an Turnieren teilnehmen kann. Alle anderen Funktionen gehen, sowohl offline als auch online. Wenn ich in FUT auf Spielen -> Tuernier -> Online gehe erscheint die Meldung "Bei unseren Turnieren treten derzeit Probleme auf. Bitte versuche es spaeter erneut". Auf meinem Arbeitslaptop, auf dem ich am Wochenende zocke geht alles...
    Hat das Problem auch jemand oder weiß wer 'ne Lösung?

    0 Nicht möglich!
    Geändert von vanB (03.04.2012 um 12:21 Uhr)

  3. Re: FIFA 12 - Technischer Support

    #783
    Gooner Avatar von Cesc Fabregas
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    Standard

    Gestern kam ja nochmal ein Origin Update, nun stürzt es bei mir nicht mehr beim Minimieren ab.

    0 Nicht möglich!

  4. Spieler und Ball zu schnell

    #784
    Ehrenfussballer Avatar von tornado001
    Registriert seit
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    Standard Spieler und Ball zu schnell

    Nabend zusammen

    Ich weiss nicht so recht wie ich das erklären soll

    Im Spiel laufen meine Spieler und der Ball recht schnell zu schnell meiner meinung nach ich habe schon in Game die Einstellung auf Langsam gesetzt aber keine änderung in sicht habe dieses gameplay drauf :

    Kann man anhand der einstellungen was verändern das es normal läuft ???

    Wenn es irgendwas gibt würde ich mich auf antworten freuen liebe grüße tornado001

    // FIFA 12 GAMEPLAY EVOLUTION SPECIAL CHRISTMAS EDITION by DOCTOR+ PRODUCTIONS
    // REAL SOCCER SIMULATION SERIES
    // ------------------------------------------------------------
    COMMON_DEBUG_PRINT=0
    DISABLE_FPS_STATUS_TEXT=0
    DISABLE_FRAMERATE=0
    ENABLE_BUILD_STATUS_TEXT=1

    // Presenation
    // ------------------------------------------------------------
    []
    ENABLE_REFEREE=1
    ENABLE_LINESMAN=1
    ENABLE_LINESMAN_FLAGS=1

    DISABLE_NIS_PLAYBACK=0
    ENABLE_EMOTIONAL_ENGINE=1
    TEAM_EMOTION_CHANGE = 1
    TEAM_MENTALITY_CHANGE = 1
    PRE_MATCH_ATMOSPHERE=1
    PLAYER_REACTIONS_DISABLED=0
    ENABLE_CHOREOGRAPHIES_CAMERA=1
    IS_PRESS_BUILD=0
    //USE_HEROCAM_USER_CELEB_V2 = 1

    //---------------------------------------------------
    // Gameplay tuning
    [HERO_MODE]
    PASS_CALL_FRAMES_EFFECTIVE = 50 // how long call for pass is effective for

    [EVALUATION]
    BLOCK_TIME_AFTER_SHOT = 20 // (ticks) how long after a shot an unintentional touch will be a block

    [FREE_ROAM_AUTOMATCH]
    HOME_TEAM_MEN_DOWN=0
    AWAY_TEAM_MEN_DOWN=0
    //ENABLED=1
    //TIMEOUT=30
    //GAMESYNCMODE=0
    //HALF_LENGTH=10
    //SAVEINPUT=1
    //SKIP_BOOTFLOW=1
    []

    // Rendering
    // ------------------------------------------------------------
    USE_NEW_RIG = 1
    DISABLE_VSYNC=0
    DISABLE_MOTION_TRAIL=1
    DISABLE_CMN_SHADOWMAP=0
    DISABLE_FLAT_SHADOWS=0
    //disable hudhack
    DISABLE_HUDHACK=1
    //DISABLE_FLAGS=1
    DISABLE_FLASHES = 1
    DISABLE_FLOORREFLECTIONS=1
    //DISABLE_PARTICLES = 1
    DISABLE_VOLUME_LIGHTS = 1
    DISABLE_GLARES = 1
    //FORCE_ENABLE_GLARES = 1
    //STADIUM_LIGHT_TYPE_ID = 1
    //Temporary for corex until logic is added
    //WEAR_PATTERN_OVERRIDE = 1
    //NET_ID = 2
    //DEBUG_SKELETON_RENDER=1
    //ENABLE_RENDER_PROF=1

    [RENDERING]
    FORCE_USE_LODS=1 // Enables proper LODs for characters
    PENALTY_AIMER_MIN_SIZE=40 //Penalty kicker aim minimum size
    PENALTY_AIMER_MAX_SIZE=225 //Penalty kicker aim maximum size

    []

    // ------------------------------------------------------------
    AI_RUN_AT_30HZ = 1
    // Distribute animation on job manager?
    DISTRIBUTE_ANIM = 1
    AI_ALL_ANIM_PLAYERS = 1
    USE_FIFA09_FOUL=0

    //GAME_SPEED = 2
    //GAMESPEED = 2
    //FIFAGMSPEED = 0
    //ONL_GAME_SPEED_1 = 1

    AI_ENABLE_STAR_SETPLAY_PLAYERS = 1
    //AI_SETTING_NO_FOUL = 0
    //AI_RANDOM_FOULTYPE = 0
    ENABLE_DROPBALL = 1
    AI_SETTING_ENABLE_HANDBALL = 1
    OVERRIDE_ERROR_ATTRIBUTE = 0
    //COLLISIONS_HIT_REACTION = 90
    AI_NO_SLIDE_TACKLE = 0
    OVERRIDE_GRAPH_SHAPE = 0
    OVERRIDE_GRAPH_SHAPE_LOW = 0
    OVERRIDE_GRAPH_SHAPE_HIGH = 0
    //FORCE_OVER_REACT_TO_CARD = 1
    IN_GAME_PLAYER_REACTION = 1
    MAX_REASON_FOR_SLIDE_TACKLE = 0

    //DB_WORK_RATE_ATTACKING = 84
    //DB_WORK_RATE_DEFENDING = 80
    //DB_PLAYER_WORK_RATE_ATTACKING = 80
    //DB_PLAYER_WORK_RATE_DEFENDING = 85
    DB_TEAM_CHEMISTRY = 1
    DB_SKILLMOVES = 5
    DB_STAR_PLAYER = 1
    DB_STAMINA = 1
    DB_FATIGUE = 1
    //DB_RANDOMIZE_SKILLMOVES = 1
    //DB_RANDOMIZE_TRAIT
    //DB_RANDOMIZE_FATIGUE
    //DB_RANDOMIZE_STYLE
    //DB_RANDOMIZE_MENTAL_STYLE
    //DB_RANDOM_ATTRIBUTE_MIN
    //DB_RANDOM_ATTRIBUTE_MAX
    //DB_SLIDING_TACKLE
    //DB_STANDING_TACKLE
    //DB_YELLOWCARD = 1
    //DB_TRICKS_IRON_MAN = 1
    DB_TRICKS_NEVER_FATIGUE = 0
    //DB_TRICKS_FATIGUE_OFFSET = -100
    //DB_TRICKS_BOOKING_SHIELD = 1
    DB_MANMARK = 1
    DB_TRAIT_INJURY_PRONE = 1
    DB_TRAIT_ARGUES_WITH_OFFICIALS = 1

    CPUAI_USE_TRAITS = 1
    CPUAI_USE_ATTRIBUTES = 1
    CPUAI_USE_DIFFICULTY = 1
    CPUAI_PROCESS_ALL_DECISIONS = 1
    CPUAI_USE_MENTALITY = 1
    AI_USE_MORALE_EFFECTS = 1
    AI_USE_TEAM_CHEMISTRY = 1
    NUMATTRIBS = 33
    //ENABLE_PROTOTYPE_LEADING = 1
    SITUATIONMODE_ACTIVE = 1
    ENABLE_PA = 1
    ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
    TRIES_TO_BEAT_OFFSIDE_TRAP = 1
    CC_SHOOTING = 95
    SHOOTING = 95
    ENABLE_NEW_CC_POSITION_LOGIC = 1
    ENABLE_CLEARANCE_INTERCEPT = 1
    ENABLE_JOSTLE_CLEARANCE_TACKLES = 1
    ENABLE_JOSTLE_TACKLING = 1
    FORCE_MORE_TRAPPERS = 1
    //FOUL_TEAM_SIDE = 1
    //AI_FORCE_FOULTYPE = 1
    //FORCE_FOUL_TEAM_SIDE_ENABLED = 1
    USE_NEW_COLLISIONS = 1
    ENABLE_AVOIDANCE = 0
    //JOSTLE_RESOLUTION_WAIT = 1
    //JOSTLE_RESOLUTION_TIMEOUT = 1
    //JOSTLE_MAX_TOUCH_TIME = 3.0
    //JOSTLE_PLAYER_TOUCHTIME = 1.0
    CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 1
    //AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1

    USE_WARP_CONTACT_PLANE = 1
    USE_WARP_BALLTOUCH = 1

    //CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.24
    //FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.21
    //FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.32
    //FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.6
    //FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.31
    //ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.1666

    TM_FATIGUE_MULTIPLIER = 15.0
    MIN_FATIGUE_LEVEL = 55.0

    AUDIO_PLAYER_CALLS = 1
    //AUDIO_PLAYER_CALLS_BAP_BALL_TOUCH_THRESHOLD = 1.00
    //AUDIO_FOOTSTEP_FORCE_BONUS_POINTS = 5.0
    //AUDIO_FOOTSTEP_FORCE_THRESHOLD = 1.00
    //AUDIO_EXCITEMENT_MODIFIER = 1.0
    //AUDIO_PRESTIGE_THRESHOLD = 1.0

    TEAM_ATTRIBUTE_MODIFIER = 1.2
    TEAM_CHEMISTRY_MODIFIER = 1.2
    TEAM_MORALE_MODIFIER = 1.2
    PLAYER_ATTRIBUTE_MODIFIER = 1.2
    PLAYER_MORALE_MODIFIER = 1.2
    //TEAM_FITNESS_MODIFIER = 1.2
    //PLAYER_FITNESS_MODIFIER = 1.2
    TEAM_SKILL_MOVE = 2.2
    PLAYER_SKILL_MOVE = 1.2
    PLAYER_SKILL_MOVE_MODIFIER = 1.2
    TEAM_SKILL_MOVE_MODIFIER = 1.2

    //UNLOCK_ALL_UCC = 1
    //UCC = 1
    //UCC_INTENSITY = 100
    //UCC_MAX_CHASING_PLAYERS = 5
    //UCC_MIN_CHASING_PLAYERS = 5
    //UCC_CHASER_BROADCASTER = 0
    //FORCE_REACTION_CAM_IN_UCC = 1
    //UCC_MULTICHARACTER = 1

    //NIS_NO_RANDOM = 0
    //NIS_SPECIAL_EFFECTS = 1
    //NIS_ALWAYS_CORNER = 1

    GOALKEEPEREFFECTS = 50
    CONTROLLEREFFECTS = 50
    REFEREEEFFECTS = 50
    INJURYEFFECTS = 50
    SPECIALEFFECTS = 50
    SLIDINGTACKLE = 70
    STANDINGTACKLE = 60
    ALL_SKILL_EFFECT_ON_POSITIONING = 1
    BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS = 1
    ALLOW_BALL_TOUCH_UPDATE = 1
    SKILLS_SWITCHES_BALL_TO_OTHER_FLANK = 100
    SKILLS_TRIES_FIRST_TIME_SHOTS = 200
    SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 50
    SKILLS_TAKES_FINESSE_STYLE_FREE_KICKS = 50
    SKILLS_LONG_SHOT_TAKER = 1000
    SKILLS_LONG_SHOTS = 500
    SKILLS_SLIDING_TACKLE = 60
    SKILLS_STANDING_TACKLE = 40
    MENTAL_AGGRESSION = 500
    MENTAL_PLAYER_TRAIT_CROWD_FAVOURITE = 500
    MENTAL_LEADERSHIP = 500
    MENTAL_SELFISH = 100
    MENTAL_RISK_TAKER = 400
    PHYSICAL_DIVES_INTO_TACKLES = 500
    //MENTAL_TACTICAL_AWARENESS = 500
    PHYSICAL_SPRINT_SPEED = 60
    PHYSICAL_ACCELERATION = 60
    PHYSICAL_SOLID_PLAYER = 90
    MENTAL_VISION = 500
    SKILLS_CORNER_SPECIALIST = 100
    SKILLS_1_2_PASSER = 500
    MENTAL_INFLEXIBILITY = 20
    MENTAL_LEADERSHIP = 200
    SKILLS_HEEL_PASSER = 100
    SKILLS_FLAIR = 100
    SKILLS_OUTSIDE_FOOT_SHOT = 100
    SKILLS_FINESSE_SHOT = 200
    SKILLS_LATE_CROSSER = 87
    SKILLS_EARLY_CROSSER = 85
    SKILLS_COUNTER_ATTACKING = 500
    SKILLS_JUGGLER = 500
    TYPE_PLAY_MAKER = 500
    TYPE_TARGET_FORWARD = 500
    TYPE_WING_PLAYER = 500
    PHYSICAL_INJURY_PRONE = 95
    SKILLS_MARKING = 500
    SKILLS_SPEED_DRIBBLER = 50
    SKILLS_DRIVEN_PASS = 200
    //TG_FORCE_FLAIR = 1
    //SG_USE_FREEKICK_ENGINE = 1
    SKILLS_HEADING_ACCURACY = 95
    SKILLS_CROSSING = 77
    PHYSICAL_DIVER = 150
    MENTAL_PLAYER_TRAIT_ARGUES_WITH_OFFICIALS = 100
    POSITIONAL_TRIES_TO_BEAT_DEFENSIVE_LINE = 200
    SKILLS_FANCY_FEET = 100
    SKILLS_FANCY_FLICKS = 200
    SKILLS_BICYCLE_KICKS = 78
    SKILLS_DIVING_HEADER = 150
    PHYSICAL_ACROBATIC_CLEARANCE = 82
    PHYSICAL_STAMINA = 1
    PHYSICAL_STRENGTH = 40
    PHYSICAL_REACTIONS = 30
    PHYSICAL_JUMPING = 85
    MENTAL_POSITIONING = 500
    AVOIDS_USING_WEAKER_FOOT = 500
    PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 500
    SKILLS_BALL_CONTROL = 55
    SKILLS_FINISHING = 90
    SKILLS_SWERVE = 50
    SKILLS_FREE_KICK_ACCURACY = 89
    SKILLS_LONG_PASSING = 78
    SKILLS_SHORT_PASSING = 75
    SKILLS_VOLLEYS = 150
    SKILLS_LONG_PASSER = 150

    GK_SIDESTEP_SPEED_THRESHOLD = 1.5
    GK_BACKPEDAL_SPEED_THRESHOLD = 1.5
    GK_SIDEARM_THROW = 1
    GK_DROP = 1
    GK_STANDING_THROW = 1
    GK_SHORT_THROW = 1
    GKSAVERECOVER = 1
    GKSAVE = 1
    GKPRESAVE = 1
    CPUAI_USE_GK_SHORT_THROW = 1
    CPUAI_USE_GKPRESAVE = 1
    CPUAI_USE_GKSAVERECOVER = 1
    CPUAI_USE_GK_DROP = 1
    GOALKEEPER_ONE_ON_ONE = 90
    GOALKEEPER_STAYS_ON_GOAL_LINE = 0
    GOALKEEPER_PUSHES_UP_FOR_CORNERS = 100
    GOALKEEPER_PUNCHER = 100
    GOALKEEPER_RUSHES_OUT_OF_GOAL = 100

    SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.92
    //SHOT_ATTRIBUTE_FINISHING = 0.8
    PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.6
    PASS_ATTRIBUTE_LONG_PASSING = 0.7
    PASS_ATTRIBUTE_CROSSING = 0.5
    PLAYER_ATTRIBUTE_TRAIT1 = 1.0
    PLAYER_ATTRIBUTE_TRAIT2 = 1.0
    PLAYER_ATTRIBUTE_TRAIT3 = 1.0
    PLAYER_ATTRIBUTE_AGGRESSION = 0.9
    PLAYER_ATTRIBUTE_STAMINA = 0.1
    PLAYER_ATTRIBUTE_SLIDINGTACKLE = 0.6
    PLAYER_ATTRIBUTE_STANDINGTACKLE = 0.4
    PLAYER_ATTRIBUTE_MARKING = 1.0
    //PLAYER_ATTRIBUTE_POTENTIAL = 0.9
    //PLAYER_ATTRIBUTE_VOLLEYS = 1.0
    PLAYER_ATTRIBUTE_AGILITY = 0.1
    PLAYER_ATTRIBUTE_BALANCE = 0.5
    PLAYER_ATTRIBUTE_BALL_CONTROL = 0.3
    PLAYER_ATTRIBUTE_CURVE = 0.8
    DIVES_INTO_TACKLES = 80
    STANDING_TACKLE = 60
    SLIDING_TACKLE = 65
    ARGUES_WITH_OFFICIALS = 1

    RC_REPOSITION = 500
    RC_POSS_CHANGE = 100
    RC_JOCKEY_HOLD_LONG = 100
    RC_RUNNING_JOCKEY_HOLD_LONG = 100
    RC_JOCKEY_CONTAIN_HOLD_LONG = 100
    RC_SECONDARY_CONTAIN_HOLD_LONG = 100
    RC_PUSH_PULL = 500
    G_MARK_BY_JOCKEY = 1
    G_MARK_BY_RUNNING_JOCKEY = 1
    G_MARK_BY_JOCKEY_CONTAIN = 1
    G_MARK_BY_SECONDARY_CONTAIN = 1
    G_WIN_POSS_BY_PUSH_PULL = 1
    G_WIN_POSS_BY_SLIDE = 1
    G_WIN_POSS_BY_TACKLE = 1
    G_RESPOND_TO_FAKE_SHOT = 1
    G_SAVE_WITH_PARRY = 1
    G_SAVE_WITH_CATCH = 1
    //RULES_NOFOUL = 0
    //RULES_FOUL = 1
    //RULES_YELLOW = 1
    //RULES_RED = 1
    //RULES_WARNING = 1
    //RULES_ADVANTAGE = 1
    PASSSHOT_EFFORT = 80
    PASSSHOT_NO_EFFORT = 20

    DB_TRAIT_GK_ONE_ON_ONES = 1
    DB_TRAIT_LONG_THROWER = 1
    DB_TRAIT_PUNCHER = 1
    DB_TRAIT_PUSHES_UP_FOR_CORNERS = 1
    DB_TRAIT_PENALTY_SAVING = 1
    DB_TRAIT_RUSHES_OUT_OF_GOAL = 1
    DB_TRAIT_STAYS_ON_GOAL_LINE = 0
    DB_TRAIT_COMES_FOR_CROSSES = 1
    //DB_TRAIT_CAUTIOUS_WITH_CROSSES = 1
    DB_TRAIT_PUSHES_FORWARD = 1
    DB_TRAIT_FINESSE_SHOT = 1
    DB_TRAIT_OUTSIDE_FOOT_SHOT = 1
    DB_TRAIT_DIVES_INTO_TACKLES = 1
    DB_TRAIT_AVOIDS_USING_WEAKER_FOOT = 1
    DB_TRAIT_LONG_SHOT_TAKER = 1
    DB_TRAIT_DRIVEN_PASS = 1
    DB_TRAIT_FANCY_FEET = 1
    DB_TRAIT_FANCY_PASSES = 1
    DB_TRAIT_FANCY_FLICKS = 1
    DB_TRAIT_PLAYER_MAKER = 1

    NEW_GAMEPLAY_ENABLED = 1
    GAMEPLAY_MAXVARIANCE = 100.0
    NEW_GAMEPLAY_MAXVARIANCE = 100.0
    USE_PK_EFFORT = 1
    NEW_TRAPPING = 1
    //MOVE_TO_TARGET_JOB_STYLE = 1
    //REPOSITION_ATTACKER_PERCENT_TO_GOAL = 75
    //REPOSITION_DEFENDER_PERCENT_TO_GOAL = 45
    EFFORT_GIVEUP_LEVEL = 8.0
    USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1
    ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
    ENABLE_FACEPOSER = 1
    USE_COREX_INJURY_FEATURE = 1
    USE_NEW_INJURY_SYSTEM = 1
    ENABLE_ANTPHYSICS = 1
    ENABLE_360_STRAFE_DRIBBLE = 1
    //ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG = 1
    DEFENDING_USE_NEW_FACE_BALL = 1
    USE_LOCO_RUNRUNRUN = 1
    ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 1
    //AI_EQUAL_ATTACKERS_AND_DEFENDERS = 1
    DISABLE_BALLTOUCH_EFFECT = 0
    LOTS_OF_GOALS = 0
    ENABLE_LOCOBALANCE = 1
    //DEBUG_FIND_BEST_TOUCH_TARGET = 1
    //DEBUG_MOVEMENT_SEARCH_TECHNIQUES = 1
    USE_INJURY_ASSERT = 1
    USE_ATTR_INJURY_PARAM = 1
    SKILLMOVES_RECORDING = 1
    SKILLMOVES_ENABLE = 1
    SKILLMOVES = 100
    SHOUD_USE_FOOTBALL_TACTICS = 1
    USE_JOBIFY_MARKING_ASSIGN_UPDATE = 1
    USE_JOBIFY_MARKING_POS_UPDATE = 1
    USE_JOBIFY_ATTACKING_POSITIONING = 1
    //DEBUG_USE_NEW_ATTACKING_POSITIONING = 1
    DEFENDING_USE_NEW_JOCKEY_CONTAIN_TARGET = 1
    DRIBBLE_TEST_TOUCH_STYLE = 1
    MUST_RUN_FWD_INTENSITY = 70
    COL_BLIP_PLAYER_PLAYER = 90
    COL_REACT_PLAYER_PLAYER = 90
    COL_REACT_BALL_PLAYER = 75
    ENABLE_TACTICS_ANALYZER = 1
    ENBALE_TACTICS_ANALYZER = 1

    //RULES_PUSHPULL_MIN_COE_STRICTNESS = 5
    //RULES_PUSHPULL_MAX_COE_STRICTNESS = 20

    //AI_OOPTICKS_FOUL_OOP = 60

    ACTION_GAME_NUM_PLAYSEQ_PLAYERS = 10
    ACTION_GAME_NUM_RUN_COURSE_PLAYERS = 5
    ACTION_GAME_NUM_REPLAY_TRACKS_PLAYERS = 10
    ACTION_GAME_NUM_RUN_FUTURE_PLAYERS = 5
    ACTION_GAME_SELF_MOVING_BALL = 0
    ACTION_GAME_QUANTIZE_MOVE_ANGLE = 360
    ACTION_GAME_OBEY_FACING_ANGLE = 0
    ACTION_GAME_NUM_LOCOMOTION_PLAYERS = 6
    //ACTION_GAME_NUM_CONTACTDB_TE = 1
    ACTION_GAME_ALWAYS_FACE_CENTER = 0
    ACTION_GAME_MAXVARIANCE = 100.0
    //ACTION_GAME_NUM_MOVE_TO_POINT_TEST_PLAYERS = 2
    ACTION_GAME_NUM_TRAPDB_TEST_PLAYERS = 5
    //ACTION_GAME_NUM_CONTACTDB_TEST_PLAYERS = 10
    ACTION_GAME_NUM_CAR_TURN_PLAYERS = 9
    ACTION_GAME_BALL_CANNON = 1

    TOUCHTYPE_NONE = 1
    TOUCHTYPE_UNEXPECTED = 1
    TOUCHTYPE_STOPBALL = 1
    TOUCHTYPE_INTERCEPT = 1
    TOUCHTYPE_GKDROP = 1
    TOUCHTYPE_GKTHROW = 1
    TOUCHTYPE_GKKICK = 1
    TOUCHTYPE_THROW = 1
    TOUCHTYPE_HOLD_RIGHTHAND = 1
    TOUCHTYPE_HOLD_LEFTHAND = 1
    TOUCHTYPE_CATCH = 1
    TOUCHTYPE_GKDEFLECT = 1
    TOUCHTYPE_SLIDETACKLE = 1
    TOUCHTYPE_TACKLE = 1
    TOUCHTYPE_SHOT = 1
    TOUCHTYPE_CROSS = 1
    TOUCHTYPE_PASS = 1
    TOUCHTYPE_TRAP = 1
    TOUCHTYPE_SKILLMOVE = 1
    TOUCHTYPE_DRIBBLE_KNOCK_ON = 1
    TOUCHTYPE_DRIBBLE = 1

    QUICK_BALL_ROLLS = 1
    BALL_ROLL_CHOP = 1
    BALL_ROLL_FAKE_L = 1
    BALL_ROLL_FAKE_R = 1
    BALL_ROLL_CUT_L = 1
    BALL_ROLL_CUT_R = 1
    ELASTICO_CHOP_L = 1
    ELASTICO_CHOP_R = 1
    FAKEPASS_QUICK = 1
    DUMMY = 1
    BIG_BODYFEINT_L = 1
    BIG_BODYFEINT_R = 1
    SCOOP_TURN_L = 1
    SCOOP_TURN_R = 1
    UP_AND_OVER_FLICK = 1
    RONALDO_CHOP_L = 1
    RONALDO_CHOP_R = 1
    LANE_CHANGE_EXIT_L = 1
    LANE_CHANGE_EXIT_R = 1
    LANE_CHANGE_ROLL_L = 1
    LANE_CHANGE_ROLL_R = 1
    MCGEADY_SPIN_L = 1
    MCGEADY_SPIN_R = 1
    PIENAR_ROLL = 1
    DRIBBLE_EXIT = 1
    FLICK_UP_JOG = 1
    HEEL_TO_HEEL_KNOCK_ON = 1
    BLANCO_HOP = 1
    CHEST_STALL = 1
    DRAG_BACK_FAKE = 1
    DRAG_BACK = 1
    IN_AIR_FLIP_FLAP = 1
    RONALDINHO_FLICK_UP = 1
    DOUBLE_FLIP_FLAP = 1
    EXIT_0 = 1
    EXIT_135 = 1
    EXIT_180 = 1
    EXIT_225 = 1
    EXIT_270 = 1
    EXIT_315 = 1
    EXIT_45 = 1
    EXIT_90 = 1
    SHIELD_NO_AUTO_ROTATE = 1
    SHIELD_IN_MOTION = 1
    JUGGLE = 1
    FAKEPASS = 1
    FAKESHOT_QUICK = 1
    RAINBOW_VARIATION_SUCCESS = 1
    RAINBOW_VARIATION_FAIL = 1
    RAINBOW_VARIATION = 1
    RAINBOW_SUCCESS = 1
    RAINBOW = 1
    FLIPFLAP_RIGHT = 1
    FLIPFLAP_LEFT = 1
    360_RIGHT = 1
    360_LEFT = 1
    COMBO_BODYFEINT_RIGHT = 1
    COMBO_BODYFEINT_LEFT = 1
    COMBO_REVERSE_STEPOVER_RIGHT = 1
    COMBO_REVERSE_STEPOVER_LEFT = 1
    COMBO_STEPOVER_RIGHT = 1
    COMBO_STEPOVER_LEFT = 1
    BODYFEINT_RIGHT = 1
    BODYFEINT_LEFT = 1
    REVERSE_STEPOVER_RIGHT = 1
    REVERSE_STEPOVER_LEFT = 1
    STEPOVER_RIGHT = 1
    STEPOVER_LEFT = 1

    SHOT_FULLY_ASSISTED_TYPE = 0
    LOB_PASS_ASSISTANCE = 0
    CROSS_ASSISTANCE = 0
    THROUGH_PASS_ASSISTANCE = 0
    MANUALSWITCHPLAYER = 1
    AUTOSWITCHPLAYER = 0
    USE_PAD_DEVIATION_FOR_PRESSING = 1
    //USE_FIFA_NEW_ALTERNATIVE_CONTROLLER
    //USE_FIFA_NEW_CONTROLLER
    //USE_DPAD_FOR_PLAYER_MOVE

    AGGRESSION_VDEFENSIVE = 200
    AGGRESSION_DEFENSIVE = 185
    AGGRESSION_NEUTRAL = 150
    AGGRESSION_ATTACKING = 175
    AGGRESSION_VATTACKING = 180

    SHOOTING_VDEFENSIVE = 160
    SHOOTING_DEFENSIVE = 170
    SHOOTING_NEUTRAL = 250
    SHOOTING_ATTACKING = 280
    SHOOTING_VATTACKING = 380

    SKILLMOVES_VDEFENSIVE = 100
    SKILLMOVES_DEFENSIVE = 100
    SKILLMOVES_NEUTRAL = 150
    SKILLMOVES_ATTACKING = 180
    SKILLMOVES_VATTACKING = 250

    SPRINTSKILLMOVES_VDEFENSIVE = 100
    SPRINTSKILLMOVES_DEFENSIVE = 150
    SPRINTSKILLMOVES_NEUTRAL = 170
    SPRINTSKILLMOVES_VATTACKING = 180

    //PASSING_VDEFENSIVE = 20
    //PASSING_DEFENSIVE = 25
    //PASSING_NEUTRAL = 30
    //PASSING_ATTACKING = 35
    //PASSING_VATTACKING = 50

    //MENTALITY_VDEFENSIVE = 1000
    //MENTALITY_DEFENSIVE = 1000
    //MENTALITY_NEUTRAL = 1100
    //MENTALITY_ATTACKING = 1500
    //MENTALITY_VATTACKING = 2200

    HOME_TEAM_ATTACK_STYLE_DIRECTION = 4
    AWAY_TEAM_ATTACK_STYLE_DIRECTION = 4
    HOME_TEAM_ATTACK_STYLE_DIRECTION = 4
    AWAY_TEAM_ATTACK_STYLE_DIRECTION = 4

    AI_SKILLMOVES_PERCENT = 100
    AI_FREESTYLE_PERCENT = 85
    AI_SPRINTDRIBBLE_PERCENT = 90

    HERO_PERF_UNLOCKED = 1
    HERO_PERF_DEFENDER = 1
    HERO_PERF_MIDFIELDER = 1
    HERO_PERF_STRIKER = 1
    HERO_PERF_CONST = 1

    AVG_BEST_PLAYER = 85
    DIFFERENCE = 25
    AVG_START = 85
    AVG_NOW = 100
    IMPROVEMENT = 20
    MENTAL_XP = 80
    PHYSICAL_XP = 60
    SKILLS_XP = 100
    AVAILABLE_XP = 95
    OVERALL_AT_START = 85
    OVERALL = 100

    SHOT_FINESSE = 85
    LOB_SCOOP = 75
    GROUND_FINESSE = 65
    LOB_FINESSE = 55
    SHOT_CHIP = 85
    LOOSE_BALL = 25
    GROUND_PASS = 70
    LOB_PASS = 80
    CLEARANCE = 60
    CROSS = 60
    THROUGH_PASS = 80
    LONG_SHOTS = 95
    //BUSE_KICK_DIFFICULTY = 10

    INGAMEAI = 1
    SLIDE_TACKLE = 75
    DEF_AGGRESSION = 95
    DERBY_AGGRESSION_MOD = 280
    RIVAL_AGGRESSION_MOD = 180
    tm_DefenceAggression = 90
    tm_DefenceAggression0 = 45
    tm_DefenceAggression1 = 75
    tm_DefenceAggression2 = 92
    tm_ChanceCreationShooting = 90
    mBallTouchOptionGeneratorTackle = 75
    AIMarkerActionSlidingTackle = 95
    AIMarkerActionStandingTackle = 55
    AiPlayerSlideTackle = 95
    AiPlayerStandTackle = 60
    //mRefereeCardStrictness = 2
    //mRefereeFoulStrictness = 2
    //REFEREE_CARD_STRICTNESS_OVERRIDE = 0.2
    //REFEREE_FOUL_STRICTNESS_OVERRIDE = 0.3
    //REF_POINT_ENABLED = 1
    ALTITUDE_DIFFERENCE_HOME = 25
    ALTITUDE_DIFFERENCE_AWAY = 45


    // Systems
    // ------------------------------------------------------------
    ENABLEREVEAL = 1
    USING_MAINTHREAD_ANIM_NUM=6

    //FE
    // ------------------------------------------------------------
    // apt heap overflow sizes
    APT_GC_POOL_OVERFLOW_SIZE=32
    APT_NONGC_POOL_OVERFLOW_SIZE=30
    APT_ASSERTS=1

    //SB Enabling team management for subs flow
    ENABLE_TM = 1

    // Change this number to force all saves to be invalid.
    FEFIFA_SAVELOAD_VERSION = 32

    // FE Thead Update Settings
    // ------------------------------------------------------------
    FE_THREAD_UPDATE_TIME = 16
    FE_THREAD_ENABLE_30HZ_INGAME = 1


    // Database usage configuration
    DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
    DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.

    // Virtual pro verification tuning
    VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20

    // ONLINE
    // ------------------------------------------------------------
    [ONLINE]
    GAMESYNCMODE=0
    // Temp fix for silent signin.
    SILENTSIGNIN=0
    // disabling downloading of roster until we have new roster data - UPDATE, we have roster data for Fifa12, commented out to re-enable
    //NO_AUTO_SQUAD=1
    PRAN_CUSTOMURL=EASW


    // EA Sports World
    // ------------------------------------------------------------
    [EASW]
    ENABLED = 1

    // Replay Orbit Camera
    // ------------------------------------------------------------
    [ORBIT_CAM]
    MIN_LENS_ANGLE = 0.14
    MAX_LENS_ANGLE = 1.60
    MIN_DOLLY = 200.0
    MAX_DOLLY = 1800.0
    TEMP_LENS_DELTA = 0.03
    DOF_FAR_PLANE = 10000.0
    DOF_FAR_FOCAL_PLANE = 3000.0
    DOF_FAR_BLUR = 0.5
    DOF_NEAR_PLANE = 0.0
    DOF_NEAR_FOCAL_PLANE = 0.0
    DOF_NEAR_BLUR = 0.0
    CURVE_POWER=1.2
    MAG_MINPOINT=40.0
    MAG_MAXPOINT=220.0
    MAG_MINLIMIT=40.0
    MAG_MAXLIMIT=2000.0
    FREEROAM_HEIGHT_LIMIT=200.0

    // Replay Ball camera targetting
    //------------------------------------------------------------
    [REPLAY_BALL_TARGET]
    OFFSET_HIGH_HEIGHT = 150.0
    OFFSET_HIGH = -80.0
    OFFSET_LOW_HEIGHT = 80.0
    OFFSET_LOW = 80.0

    //DOF Tuning
    //------------------------------------------------------------
    []
    REPLAY_CAMERA_LENS_MODIFIER=24
    REPLAY_CAMERA_FSTOP_MODIFIER=18
    DOF_REAL_BLURLIMIT=0.8
    //DOF_REAL_MAXBLUR=216
    //DOF_REAL_MINCOC=0.003
    //CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION_PMA = 0
    //CP_CAMERA_CUT_PERCENTAGE_STORYLINES = 0
    //CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION = 0
    REPLAY_TYPE_OFFSIDE = 2

    // DOF
    // ------------------------------------------------------------
    [DOF]
    USE_REAL_REPLAY = 1
    USE_REAL_ORBIT_CAM = 1
    USE_REAL_REACTION = 1

    []
    ICE_EDITOR_ENABLED = 0
    NIS_ALWAYS_CORNER = 1
    //NIS_SEQUENCE = 1

    []
    //MAIN_OUT_CHANTS_VOL = 500
    //FORCE_SNOWING = 1
    CROWD_FULL_ATTENDANCE = 0
    CROWD_CHARACTER_SCALE = 0
    CROWD_QUAD_SCALE = 0
    CROWD_CENTER_OFFSET = 95

    CROWD_ATTANDANCE_MULTIPLY = 0.80

    CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 2.50
    CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 1.90
    CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.60
    CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.40

    CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.72
    CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.175

    CROWD_ACCS_PROB_HOME_SCARF = 0.25
    CROWD_ACCS_PROB_AWAY_SCARF = 0.25

    CROWD_DEBUG_PAINT_SECTIONS = 0
    CROWD_DEBUG_HIDE_CHAIRS = 0
    CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
    CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
    CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0

    POLEFLAG_TUNE_SCALE = 0.5
    POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
    POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
    POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
    POLEFLAG_HEIGHT_OFFSET = 25.0

    GIANTFLAG_YOFFSET = 240

    // Audio Anticipation
    AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD = 0.25
    AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65
    AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD = 0.95
    AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH = 0.85
    AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR = 0.7
    AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE = 1.0
    AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE = 0.6

    AUDIO_BREAKAWAY_MAX_ANGLE = 1.6
    AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD = 0.05
    AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH = 0.65
    AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD = 0.95
    AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH = 0.7
    AUDIO_BREAKAWAY_MIN_THREAT = 0.04

    AUDIO_PRE_GOAL_TIME = 60 //ticks 30 = ~1 sec
    AUDIO_PRE_GOAL_WIDTH = 2.0 // in feet
    AUDIO_PRE_GOAL_HEIGHT = 2.0 //in feet

    AUDIO_BALL_HIT_ENV_SUBTRACT=200

    //AUDIO_CROWD_SET = 0

    BUG_SENTRY_TITLE=ea.eac.fifang10

    // -----------------------
    // BAG - Be A Goalkeeper
    //

    []
    BEAGOALKEEPER_ENABLED = 1 // 0 if you don't want to allow BAG at all
    FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena

    [BAG]
    //DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save
    //DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions
    // -----------------------

    []
    USE_PIK=1
    USE_HIK=0

    // Career Mode difficulty tuning
    [CAREER_MODE]

    // negative means that the opposition is better than us
    // positive means that the opposition is worse than us
    OVERALL_RATING_DIFF_0 = -25
    OVERALL_RATING_DIFF_1 = -20
    OVERALL_RATING_DIFF_2 = -15
    OVERALL_RATING_DIFF_3 = -10
    OVERALL_RATING_DIFF_4 = -7
    OVERALL_RATING_DIFF_5 = -5
    OVERALL_RATING_DIFF_6 = -4
    OVERALL_RATING_DIFF_7 = -3
    OVERALL_RATING_DIFF_8 = -2
    OVERALL_RATING_DIFF_9 = -1
    OVERALL_RATING_DIFF_10 = 0
    OVERALL_RATING_DIFF_11 = 5
    OVERALL_RATING_DIFF_12 = 10
    OVERALL_RATING_DIFF_13 = 15
    OVERALL_RATING_DIFF_14 = 20
    OVERALL_RATING_DIFF_15 = 25
    OVERALL_RATING_DIFF_16 = 30
    OVERALL_RATING_DIFF_17 = 35
    OVERALL_RATING_DIFF_18 = 40
    OVERALL_RATING_DIFF_19 = 45
    OVERALL_RATING_DIFF_20 = 50

    // 100 represents one full difficulty level
    // negative reduces the difficulty
    // positive increase the difficulty
    DIFFICULTY_MODIFIER_0 = 100
    DIFFICULTY_MODIFIER_1 = 100
    DIFFICULTY_MODIFIER_2 = 100
    DIFFICULTY_MODIFIER_3 = 75
    DIFFICULTY_MODIFIER_4 = 60
    DIFFICULTY_MODIFIER_5 = 50
    DIFFICULTY_MODIFIER_6 = 40
    DIFFICULTY_MODIFIER_7 = 30
    DIFFICULTY_MODIFIER_8 = 20
    DIFFICULTY_MODIFIER_9 = 10
    DIFFICULTY_MODIFIER_10 = 0
    DIFFICULTY_MODIFIER_11 = 0
    DIFFICULTY_MODIFIER_12 = 0
    DIFFICULTY_MODIFIER_13 = -10
    DIFFICULTY_MODIFIER_14 = -20
    DIFFICULTY_MODIFIER_15 = -40
    DIFFICULTY_MODIFIER_16 = -60
    DIFFICULTY_MODIFIER_17 = -80
    DIFFICULTY_MODIFIER_18 = -100
    DIFFICULTY_MODIFIER_19 = -100
    DIFFICULTY_MODIFIER_20 = -100

    // we want to simulate that player a team that's better than you
    // that is rated in the D+ 80s is harder then if they were in the 50s
    // so we scale the user rating between MIN_VAL and MAX_VAL
    // and apply the the modifier to the difficulty modifier above
    // so if I'm rated 85 and I play someone better than me, I multiply
    // the difficulty modifier by 3 - if I was rated 80 it would be 2.3333
    OVERALL_RATING_DIFF_MIN_VAL = 70
    OVERALL_RATING_DIFF_MAX_VAL = 85
    OVERALL_RATING_DIFF_MIN_MOD = 1.0
    OVERALL_RATING_DIFF_MAX_MOD = 3.0





    // for downloading the editorial gameplayattribdb file
    // this needs to be set as well as a server variable (osdk_core.cfg) for this to take effect
    [GAMEPLAY]
    USE_REMOTE_GAMEPLAYATTRIBDB=0

    [RS4_LOC_CODE_LOOKUP]
    ENG_GB=EN_GB
    FRE_FR=FR_FR
    SPA_ES=ES_ES
    SPA_MX=ES_MX
    CZE_CZ=CZ_CZ
    DAN_DK=DA_DK
    GER_DE=DE_DE
    HUN_HU=HU_HU
    ITA_IT=IT_IT
    DUT_NL=NL_NL
    NOR_NO=NO_NO
    POL_PL=PL_PL
    POR_PT=PT_PT
    RUS_RU=RU_RU
    SWE_SE=SV_SE
    JPN_JP=JP_JP
    KOR_KR=KO_KR

    0 Nicht möglich!

  5. Re: FIFA 12 - Technischer Support

    #785
    Fußballgott Avatar von Maunikrip
    Registriert seit
    21.07.2011
    Ort
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    Beiträge
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    Standard

    Mein FIFA minimiert seit dem einen Update seit dem viele Leute Probleme haben alle 3-4 Onlinespiele, wodurch ich das Spiel natürlich verliere...
    Bisher wars mir eig ziemlich egal, aber jetzt hat mich das schon zum zweiten Mal den Aufstieg gekostet und jetzt kann ich nicht mehr drüber hinwegsehen...
    Wie gesagt es minimiert sich nur, es schließt sich, allerdings minimiert es sich einfach so ohne das sich etwas im Hintergrund geöffnet hätte...
    Kann man da irgendwas machen?

    0 Nicht möglich!



  6. Regenerator

    #786
    Ehrenfussballer Avatar von tornado001
    Registriert seit
    02.12.2009
    Ort
    Wilhelmshaven , Nordsee
    Beiträge
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    Standard Regenerator

    Hallo zusammen!!!!

    Habe da mal eine Frage ich habe seit gestern Windows 7

    Wenn ich jetzt was regenerieren will startet der Regenerator zwar aber es wurde nichts übernommen

    Gibt es einen Regenerator für windows 7 das es jetzt nicht funktioniert ????

    liebe grüße tornado001

    0 Nicht möglich!

  7. Re: FIFA 12 - Technischer Support

    #787
    Ehrenfussballer Avatar von Akubus
    Registriert seit
    12.08.2011
    Ort
    Magdeburg, Germany
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    Standard

    hey,
    ich hab nen kleines problem mit fifa und origin
    Immer wenn ich online bin startet er Fifa ohne etwas auszusetzen, in ich jedoch offline will er das ich fifa 12 aktiviere was online vorraussetzt
    das problem kommt erst seitdem ich alle dateien ausm fifa 12 ordner gelöscht und gegen mein backup ersetzt hatte
    hat irgendwer ne idee?

    0 Nicht möglich!


  8. Re: FIFA 12 - Technischer Support

    #788
    Vorgartenkicker
    Registriert seit
    20.04.2012
    Beiträge
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    Standard

    Habe auch ein Problem:

    Seit gestern habe ich Fifa. Ich wolltest es natürlich sofort zocken. Also installiere ich Fifa über Origin. Wenn ich jetzt aber ein Spiel starten will (egal ob Online oder im Einzelspieler), und ich zu dem Teil komme an dem ich mit meinem Spieler aufs Tor zu laufe, dann ruckelt es einmal sehr stark, gibt einen kurzen Blackscreen und und ich lande auf dem Destkop. Fifa ist abgestürzt. Dies ist sogar schon vorgekommen während dem hin und her "switchen" der Trikots, also immer dann wenn Bewegungen ablaufen.
    Ich bin ratlos.

    Könnte das mit meiner Grafikkarte zusammenhängen? Ich habe gelesen, dass diese für shader model 3.0 (welche von Fifa benötigt wird?) nicht ausreicht. Aber die Infos dazu sind widersprüchlich.

    System:
    Microsoft Windows XP
    Home Edition
    Version 2002
    Service Pack 3

    Computer:
    AMD Athlon(tm) 64 X2 Dual
    Core Processor 5000+
    2.61 GHz, 2,00 GB RAM

    Grafikkarte:
    GeForce 9500 GT

    Ich hoffe mal man kann mit diesen Angaben etwas anfangen, kenne mich damit gar nicht aus

    EDIT: Neuinstallation habe ich schon probiert.

    0 Nicht möglich!
    Geändert von SuperGeorgiii (20.04.2012 um 18:20 Uhr)

  9. Re: FIFA 12 - Technischer Support

    #789
    Ehrenfussballer Avatar von Akubus
    Registriert seit
    12.08.2011
    Ort
    Magdeburg, Germany
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    Standard

    graka?

    0 Nicht möglich!


  10. Folgender Benutzer sagt Danke zu Akubus für den nützlichen Beitrag:

    SuperGeorgiii (20.04.2012)

  11. Re: FIFA 12 - Technischer Support

    #790
    Vorgartenkicker
    Registriert seit
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    Zitat Zitat von adibakumenga Beitrag anzeigen
    graka?
    Grafikkarte:
    GeForce 9500 GT

    0 Nicht möglich!

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