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  1. Revolution mod 20 Released von Scouser09

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    Standard Revolution mod 20 Released von Scouser09

    Hi Community,

    Scouser09 hat den Revolution Mod 20 released im SGF! Habe hier im Forum noch keinen thread damit gefunden und eröffne eben diesen. :-)
    4 Jahre nach dem letzten Revo mod für Fifa 16 ist es mit Abstrichen wieder möglich lua file assignments etc zu erstellen. Aber lest selbst in der mod description.
    Quelle: FIFA INFIFNITY

    downloadlink: Revolution Mod 20 |

    MOD BESCHREIBUNG



    To use this mod, Frosty Mod Manager is required. If you wish to make assignments, Frosty Editor is also needed.

    Revolution Mod 20.fbmod should be imported and placed at the top of the list in Frosty Mod Manager, therefore becoming lowest precedence.

    Assignments can be placed in two different files, accessory.lua and slc.lua. They can be edited with text editors such as Notepad. These will need to be imported with Frosty Editor and exported as a FBMOD file to use with Frosty Mod Manager.

    (Legacy Files) fifarna/lua/assets/accessory.lua – I recommend this file is used by patches for assignments.
    (Legacy Files) fifarna/lua/assets/slc.lua – I recommend this file is reserved for personal assignments and not included in shared mods.

    Templates of these files are included in this distribution.

    I would also suggest that patches using accessory.lua for assignments consider sharing those assignments in a text file as a user may wish to use multiple mods with accessory.lua assignments, meaning the assignments in only the highest precedence mod will be used. This will give them the opportunity to add the assignments in the lower precedence mods to their slc.lua.

    Assignments
    ===========

    Swap Team Kit Assets
    ——————–
    swapTeamKitAssets(teamid,kitype,assetteamid,assetk ittype)
    Swaps the kit assets used for a particular kit. Can be used to add extra kits for teams by used other kit assets.

    Example:
    swapTeamKitAssets(245,3,113315,0)
    Ajax’s (245) third kit (3) will use the kit assets of team 113315’s home kit (0).

    Boot Assignment
    —————
    assignPlayerShoe(playerid,bootid)
    Assigns a boot to a player.

    Example:
    assignPlayerShoe(158023,21)
    Assigns boot ID 21 for Lionel Messi (158023).

    Generic Boot Replacement
    ————————
    enableGenericBootReplacement()
    Replaces all generic boots with branded boots. Note: you will not be able to assign any generic boots in-game with this.

    Set Face Type
    —————-
    setFaceType(playerid,facetype)
    Sets face type of a player. Type is 0 for real or 1 for generic.

    Example:
    setFaceType(206517,0)
    Assigns a real face (0) for Jack Grealish (206517).

    Copy Face Assets
    —————–
    copyFaceAssets(playerid,otherplayerid)
    Assigns the real face assets of a player to another.

    Example:
    copyFaceAssets(209331,190871)
    Mo Salah (209331) will use the face assets of Neymar (190871).

    Swap Team Kit Assets By Name Font (For Tournament Assignments)
    ————————————————†”———–
    swapTeamKitAssetsByNameFont(teamid,kitype,assettea mid,assetkittype,font)
    Swaps the kit assets used for a particular kit when a particular name font is used. The name font can be set in the competitionkits table in the DB therefore allowing tournament kit assignments.

    Example:
    swapTeamKitAssetsByNameFont(22,3,113315,0,223)
    Borussia Dortmund’s (22) third kit (3) will use the kit assets of team 113315’s home kit (0) when name font 223 is used.

    Swap Team Name Font
    ——————-
    swapTeamNameFont(teamid,fontid,fontidnew)
    Swaps a team name font font for another. Sometimes needed for when using swapTeamKitAssetsByNameFont to restore original font assignment. This method is used as the tournament ID is not currently accessible.

    swapTeamNameFont(9,190,90)
    Swaps font 90 for font 190 when used by Liverpool (9). In this example, 190 might be the value of the name font in the competitionkits tables used to assign UEFACL kits.

    Swap Team Kit Assets Classic Kit
    ——————————–
    swapTeamKitAssetsClassic(teamid,kitype,kityear,ass etteamid,assetkittype)
    Swaps the kit assets used for a particular classic kit. Can be used to add classic kits for teams by used other kit assets.

    Example:
    swapTeamKitAssetsClassic(241,0,1992,113315,2)
    Barcelona’s (241) home kit (0) for kit year 1992 will use the kit assets of team 113315’s GK kit (2). This kit is not in the default DB.

    Common Operations
    =================

    Add kits for a new team or extra kits for an existing team:
    -New kits require a DB record in the teamkits table.
    -You must overwrite an existing kit, the versions of kits without gambling and/or alcohol sponsors are a good resource.
    -Use swapTeamKitAssets assignment or swapTeamKitAssetsClassic if it is a classic kit.
    -Does not apply to mini kits, the generic ones will be used.

    Add tournament versions of kits:
    -A DB record in the competitionkits table is required. The value of jerseynamefonttype must be different to the value in the teamkits table.
    -You must overwrite an existing kit, the versions of kits without gambling and/or alcohol sponsors are a good resource.
    -Use swapTeamKitAssetsByNameFont assignment, the font parameter should be the one used in the competitionkits table.
    -If the kits should use the same name font as the default versions, you can use the swapTeamNameFont assignment to restore it.

    Overwrite face assets to give a different player a real face:
    -Import new assets.
    -Use copyFaceAssets for the player who uses new assets.
    -For the original player, use setFaceType to change to a generic face.

    Activate new face assets from update in existing career/tournament saves:
    -Use setFaceType assignments to set all players in update as real face.

    0 Nicht möglich!

  2. Folgender Benutzer sagt Danke zu xcaps für den nützlichen Beitrag:

    Andy (26.04.2020)

  3. AW: Revolution mod 20 Released von Scouser09

    #2
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    Standard AW: Revolution mod 20 Released von Scouser09

    I wanted to make a third ajax kit,but it doesn´t works.What can I do?

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  4. AW: Revolution mod 20 Released von Scouser09

    #3
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    Standard AW: Revolution mod 20 Released von Scouser09

    Me too

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