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18 to 16 conversion pack 6
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yeah, my fault i missunderstand your problem, sometimes my brain is a little bit slowuse this: first you have to import the head you create with "facemaster 15" in "CM16" , then export the model and use this file in "blender" then you just have to fix the position
Geändert von Figeroo (17.10.2017 um 23:09 Uhr)
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