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Er ist da!
Creation Master 16 [Beta 1]
GUI based Editor for FIFA 16
A FIFA Master project
WARNING! – Editing FIFA 16 could damage your installation of FIFA 16. It is strongly recommended that you make back-up of your FIFA 16 files before to start editing.
What’s new
Country
The National Team cannot be selected from the Country Page but you can do it from the Team Page. In this way you can mark as a National Team both a male and a female team. In the Country Page it is shown the male National Team only.
Team – Formation
Each team must have its own formation. A team cannot use a generic formation.
When a new team is created the current team is used for presenting some data and, if the players are created, a roster with “similar players” is generated. Where similar player means a player with same age, role and nationality but a different look.
CM 16 support some of the automated features of the RevMod patch. For Teams it is possible to do the following:
- Set the Adboard used for the team (if not specified for the tournament)
- Set the ball used by the team (if not specified for the tournament)
- Set the scarf used by supporters
- Set the goal net when the team plays at home.
- Set the manager (texture and model)
these features are available in game only if the RevMod patch is installed.
Player
In CM 16 it is possible to set the Gender (male or female) and the “emotion” of the player.
Generic face system is completely different, generic textures cannot be modified. CM16 creates dynamically the face texture combining skin and facial hair for rendering in 3D.
A Fast Hair Selection button allows to quickly choose the hair type.
FIFA 16 supports specific tattoos for players.
Stadium
Stadiums have only day and night versions (no sunset nor distinction between clear and overcast days).
Weather
FIFA 16 supports 9 different types of weather and the probability can be set for each Country.
Competition – Tournament
CM 16 support some of the automated features of the RevMod patch. For Tournaments it is possible to do the following:
- Set the Adboard used for the team tournament
- Set the ball used by the team tournament
These features are available in game only if the RevMod patch is installed.
Kit
CM 16 support some of the automated features of the RevMod patch. For Kits it is possible to do the following:
- Set a specific kit for a tournament
These features are available in game only if the RevMod patch is installed.
Formation
Can be specified the audio.
Database Expansion
For CM 16 the expansion of the database allows to have up to 2048 formations (instead of 1000) and up to 65536 player names (instead of 32000).
FAQs and Notes
When using Open – FIFA 1X the program crashes or it appears the message “fifa.fat not found”
Probably you do not have a regular installation of FIFA , try using Open – Select All
Can CM16 open XBOX files ?
CM 16 is for editing PC version, XBOX is not supported.
When using CM16 I cannot see players or team previously modified with FIFA 16 internal editor. Why?
Editing with CM 16 and in-game editing are incompatible. This is not a bug, it is the way FIFA 16 works. When you start to edit with CM16 you should remove squad files from the folder Document\FIFA 16. You can make in-game editing on a version of FIFA modified with CM16 but, if you use CM16 again, you are going to lose all your in-game editing.
Can I import files from previous FIFA versions, like head models or textures ?
Some Rx3 files have a different format like for example head models and cannot be reused. Other like for example kit textures are different but still compatible.
I change the order of the bench players and save but, when I reopen, the order is not saved.
In the database all the bench players have the same description, there is no way to discriminate the order in the bench.
Some boots and some balls do not have a name but appear as a generic Shoes n. X or Ball n. Y.
Those are shoes (or balls) present in the game but not described by a string in the language database. You can add it.
Why can I only work with the default squads and not the updated ones?
CM modifies the default database of FIFA so every time you create your own squad file or download a squad update from EA, the game will use it instead of the default database and you cannot see your changes in game.
More: every time you modify the default database all the files created with a previous database become unusable and the game ask you if you want to delete
Which files I need to backup for my edited data to remain?
CM16 works with the files in these folders:
data\db
data\loc
dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\c ompdata
License
Creation Master 16 (CM16) is freeware and is provided ‘as-is’, without any expressed or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.
Credits
Rev Mod Patch is a creation by Scouser09.
Decompression of lzma and EASF format is possible thanks to courtesy of Malloc84.
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btw. es ist scheinbar nötig das Tool als Administrator zu starten, da sonst eine Fehlermeldung aufploppt beim Starten/öffnen der Datenbank!
Falls sich der CM nicht öffnen lässt:
Geändert von Slim (30.06.2016 um 08:47 Uhr)
Thanks you FPL <3
93Benjamin (07.01.2016), Anamorph (06.01.2016), Andy (06.01.2016), gudiaN (06.01.2016), gurke01 (11.01.2016), Nomit200LP (06.01.2016)
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Creation Master 16 Released
Download bei Fifa-Infinity
Geändert von Anamorph (31.01.2016 um 08:17 Uhr)
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Die compobj.txt fehlt wie dort steht. Müsstest du in deinen .big Dateien finden!
Bzw. dein ganzer DLC / compdatas Ordner bestimmt, falls du keine Karrieremods o.ä. benutzt. Im Installationsordner vom CM habe ich heute früh gesehen, dass es einen Ordner "Templates" gibt. Ich glaube der beinhaltet einen dlc Ordner, wie er sein muss. Evtl. den einfach mal in dein FIFA kopieren.
Erfolgsmeldung von Vidchen... Mit dem EEP (der eben diese Compdata Files beinhaltet (aber natürlich verändert, wegen den neuen Ligen) funktioniert es:
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Geändert von Slim (06.01.2016 um 09:58 Uhr)
Thanks you FPL <3
Anamorph (06.01.2016), Black_Tiger (06.01.2016)
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Hallo Slim,
Ich habe ein ähnliches Problem mit dem Creation Master 16 und zwar erscheint diese Fehlermeldung, sobald ich auf das Feld Kits bzw. Trikots gehe.
Schonmal danke im Vorraus.
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.IO.EndOfStreamException: Über das Ende des Datenstroms hinaus kann nicht gelesen werden.
bei System.IO.MemoryStream.InternalReadInt32()
bei System.IO.BinaryReader.ReadInt32()
bei FifaLibrary.Rx3File.Load(BinaryReader r)
bei FifaLibrary.KitFile.Load(BinaryReader r)
bei FifaLibrary.FifaEnvironment.GetKitFromZdata(String rx3FileName)
bei FifaLibrary.FifaEnvironment.GetKitFromRx3(String rx3FileName, Single[]& positions)
bei FifaLibrary.Kit.GetKitTextures()
bei CreationMaster.KitForm.LoadKit(Kit kit)
bei CreationMaster.KitForm.SelectKit(Object sender, Object obj)
bei FifaControls.PickUpControl.combo_SelectedIndexChan ged(Object sender, EventArgs e)
bei System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
bei System.Windows.Forms.ToolStripComboBox.OnSelectedI ndexChanged(EventArgs e)
bei System.Windows.Forms.ToolStripComboBox.HandleSelec tedIndexChanged(Object sender, EventArgs e)
bei System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
bei System.Windows.Forms.ComboBox.set_SelectedIndex(In t32 value)
bei System.Windows.Forms.ToolStripComboBox.set_Selecte dIndex(Int32 value)
bei FifaControls.PickUpControl.FilterObjects()
bei FifaControls.PickUpControl.set_ObjectList(IdArrayL ist value)
bei CreationMaster.KitForm.Preset()
bei CreationMaster.KitForm.KitForm_Load(Object sender, EventArgs e)
bei System.Windows.Forms.Form.OnLoad(EventArgs e)
bei System.Windows.Forms.Form.OnCreateControl()
bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bei System.Windows.Forms.Control.CreateControl()
bei System.Windows.Forms.Control.SetVisibleCore(Boolea n value)
bei System.Windows.Forms.Form.SetVisibleCore(Boolean value)
bei System.Windows.Forms.Control.Show()
bei CreationMaster.MainForm.ShowFormOnPanel(Form form, Panel panel)
bei CreationMaster.MainForm.buttonMain_Click(Object sender, EventArgs e)
bei System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
bei System.Windows.Forms.ToolStripButton.OnClick(Event Args e)
bei System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
bei System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
bei System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1080.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
CreationMaster16
Assembly-Version: 0.1.0.0.
Win32-Version: 0.1.0.0.
CodeBase: file:///D:/Program%20Files%20(x86)/Creation%20Master%2016/CreationMaster16.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1081.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1078.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
FifaControls
Assembly-Version: 0.0.0.0.
Win32-Version: 0.0.0.0.
CodeBase: file:///D:/Program%20Files%20(x86)/Creation%20Master%2016/FifaControls.DLL.
----------------------------------------
FifaLibrary16
Assembly-Version: 14.3.0.0.
Win32-Version: 14.3.0.0.
CodeBase: file:///D:/Program%20Files%20(x86)/Creation%20Master%2016/FifaLibrary16.DLL.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1064.2 built by: NETFXREL3STAGE.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Data
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Data.DataSetExtensions
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll.
----------------------------------------
System.Numerics
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll.
----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly-Version: 1.0.2902.0.
Win32-Version: 9.05.132.0000.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll.
----------------------------------------
Microsoft.DirectX
Assembly-Version: 1.0.2902.0.
Win32-Version: 5.04.00.2904.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly-Version: 1.0.2911.0.
Win32-Version: 9.12.589.0000.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll.
----------------------------------------
zlib.net
Assembly-Version: 1.0.3.0.
Win32-Version: 1.0.3.0.
CodeBase: file:///D:/Program%20Files%20(x86)/Creation%20Master%2016/zlib.net.DLL.
----------------------------------------
Microsoft.VisualC
Assembly-Version: 10.0.0.0.
Win32-Version: 12.00.52512.0 built by: VSWINSERVICING.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
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Screenshot_1.jpg
So dann kann das modding ja endlich wieder starten![]()
EEP 16 Regionalliga&Oberliga Adboards+Magdeburg,Würzburg,Bielefeld
http://www.file-upload.net/download-11351676/data.rar.html
Slim (06.01.2016)
Black_Tiger (06.01.2016), Slim (06.01.2016)
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Von dem "Support" des Rev Mods hatte Rinaldo ja bereits geschrieben. Interessant! Gibt es vielleicht bei den Kits auch etwas ähnliches, um "schneller" CL/EL/Pokal Trikots usw. einzufügen?
Thanks you FPL <3
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Hab keine Erfahrung mit CM.
Wenn man damit arbeitet greift der CM 16 ja auf die db zu oder? Versteh ich es richtig das nach Änderung der db dann zb eine neue Karriere gestartet werden muss?
Obwohl bei Grafiken ja nie eine neue Karriere gestartet werden musste..
Sorry für die Frage..
Lesezeichen