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Auszug aus der RevModReadMe:
playershoe_playerid_teamid_kittype_tournamentasset id_textures.rx3
playershoe_playerid_teamid_kittype_tournamentasset id.rx3
Directory: FIFA 16\data\sceneassets\shoe\
var is usually 0, however values of 1, 2, and 3 can also be added to allow for randomisation. The
value of var will be randomly chosen from 0, 1, 2, and 3. The precedence list only applies to the
texture file.
1. playershoe_?_#_kittype_$_textures.rx3
2. playershoe_?_#_0_$_textures.rx3
3. playershoe_0_#_0_$_textures.rx3
4. playershoe_0_0_0_classickitdecade_textures.rx3
5. playershoe_0_#_0_0_textures.rx3
6. playershoe_?_#_kittype_0_textures.rx3
7. playershoe_?_#_0_0_textures.rx3
8. playershoe_?_0_0_$_textures.rx3
9. playershoe_?_0_var_0_textures.rx3
10. playershoe_?_0_0_0_textures.rx3
Ron69 (08.11.2016)
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