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Slim grandiose Arbeit und wirklich super alles geschrieben ich habe grade eben mal Patch 2 getestet mit der Datenbank
habe Gladbach - Schalke gespielt und ungelogen ein Schalker hat ein Gladbacher sogar umgestossen hammer geil und der Trainer war an der Aussenlinie am fluchen
Top Gameplay
ausführlich beschrieben so ist für jeden etwas dabei
So ist es schon seit Opas Zeit schwarz weiss bis in die Ewigkeit,seit über 25 Jahre stolz die Raute im Herzen und seit 15 Jahren auch aufen Arm !!
http://www.youtube.com/watch?v=2d2mzjkDMJQ&hd=1
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habe jetzt 1+2 installiert und finde allerdings die fähigkeiten der torhüter unglaublich schlecht, habe jetzt diese auf 60 jeweils hochgestellt
allerdings der first-touch ist so schlecht, dass es leider kaum realistisch ist.. die spieler laufen einfach nur an dem ball vorbei, obwohl er direkt daneben ist (hab first-touch auf 46).
Habt ihr vielleicht andere slidersettings, die da besser funktionieren?
was mir gerade gekommen ist, dass kopfbälle (zumindest in der 3. liga gerade) sehr krass sind, das war davor eigentlich nicht so
alles eigene meinung und eindrücke, spiele auf weltklasse
Geändert von krezy (09.02.2014 um 23:37 Uhr)
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Hallo,
ich finde bisher am Besten folgende Kombi:
Gameplayzer'14
[MOD] Gameplayzer '14 - Soccer Gaming Forums
kombiniert mit den Slider Einstellungen von der 1.Seite:
Sepakbola/Matt10's Slider Thread - Soccer Gaming Forums
Übrigens der Author vom Gameplayzer'14 hat ein neues Tool entwickelt, dass die Stats aus dem FM14 (von SEGA) in FIFA importiert:
Football Manager 14 into FifaFootball Manager 14 into Fifa | Fifaccitiu
Kann letzteres leider nicht ausprobieren, da ich sonst meine Offline-Saison nicht weiterspielen kann.
Gruß
Makaay01
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Sehr gute Slider-Einstellungen für ZiPouet AI:
Originally Posted by SEPAKBOLA![]()
Here are mine if anyone is interested. Playing them now paired up with Zip's CL.
Update 1/12/14 - Change speed from "Slow" to "Normal". Seeing more CPU shots, and better defensive coverage throughout the field.
Update 1/12/14 - Back to Legendary.
Like if you are a sim-gamer!! (if you have to ask, you're not!)
The goals of this set are the following:
1. More coverage throughout the field.
2. More shot decisions by CPU versus finding perfect pass/through ball.
3. Less Linear atttack - ex. lobbed through ball over the top
4. More clearances by the CPU due to coverage.
I went back to Legendary from WC because the pressure was already there, and the CPU does't get tackled as much as WC does. The attack is not as linear as well. I also feel the sliders seem to respond better to what I have configured as well. WC is a possibility, but not tested, with these.
10-15 Mins, Legendary, Full Manual
Auto Switching: Air Balls; Auto-Switch Assistance: none
Legacy Defending
Sprint Speed 1/1
*this is the anchor of the slider set. Keeps the pace intact, and also allows the catch up bug with the CPU to disappear.
Acceleration 49/49
*it's amazing what one little tick of this does. I tested from 45-50; after all was said and done, 49 seemed to be the best fit with the line settings that I have. You still get decent pressure on the ball, but you also can't just have a sprint fest with the CPU.
Shot Error 52/52
*Do not go higher than this. Raising this, with the current setting, will result in less "obvious" shots by the CPU, and they will revert to trying to pass (and only pass) around the box.
Pass Error 53/63
*Also important with the CPU side. With a higher pass error value, the more the CPU tries to play those lobbed passes or through passes. The key is the run frequency in this formula.
Shot Speed 51/51
*Just a matter of feel.
Pass Speed 47/47
*Keeps the pace on point - and compliments the line set up.
Injury Freq 70/70
Injury Severity 25/25
*more getting injured, versus staying injured.
GK Ability 46/46
*With it lower, the speed of the shots will result in realistic saves by the keepers.
Marking 48/48
*sensitive value here, but too much marking - and too easy to race by. Too little, and the line settings have to be on point. I chose 48 because it lets the defenders to step to the player versus being already there - and creating a chance for the CPU to just send the ball over the top everytime.
Run Freq 0/0
*This compliments the shot accuracy and pass accuracy respectively. With it higher, the CPU is going to send the through balls, and pass around the box. The key with it being this low, it still gives room for the ball to be passed around the box - but not to the point where it is the be all end all of the CPU's attack.
Height 52/52
Length 53/53
Width 100/100
*If height is lower, the CPU will play the lobbed balls more and also not shoot when they should obviously be shooting (face on with one defender, or with keeper). Length can't be extended too far because you will get less activity in the midfield, and more on the sidelines and more throughballs as a result. Width is complimenting the offense and defense. Also helps CPU shoot more because the "park the bus" mentality is gone.
FB Positioning 0/0
*With line length and height, the fullbacks go forward enough - their positioning is still to join the attack when needed. However, putting this at zero hasn't really changed what default looks like. I do like it at 0 because the counter attacks are still there, but with marking complimenting the 0; the CPU can't just send through balls left and right.
Power Bar 50
FT Control 45/55
*This is workable, might even drop it to 50. If on World Class instead of Legendary, this definitely needs to be below 50 to prevent so many face on tackles for the user.
Video: FIFA 14 Sliders: Back to Legendary - YouTube
Makaay01
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