0
Hallo Gemeinde
Ich möchte jedem Team sowie UEFA, champions league einen Ball zu weisen.
Ich habe auch schon einem Code doch funktioniert nicht.
vielleicht kann mir jemand helfen
mfg und danke
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--SPECIAL ADBOARD FUNCTION
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--Set to true to enable, set to false to disable
specialBalltrue = true
--Set ID of special Ball
specialBallID = 1
function assignCustomBallIDs()
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--PLACE CUSTOM ASSIGNMENTS BELOW HERE
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assignTournamentBall(120016,23)
assignTournamentBallSnow(120016,23)
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--PLACE CUSTOM ASSIGNMENTS ABOVE HERE
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end
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function BallUpdate(idx)
local as = gSportsRNA
local state = as:GetTable("wvState")
local ball = as:GetTable("wvBall", idx)
local wipe3d = as:GetTable("wvWipe", idx)
local stadium = as:GetTable("wvStadium", idx)
db.wipe3d[idx].leagueID = as:GetInt(wipe3d, "leagueID")
db.wipe3d[idx].leagueID = getTournamentGraphics(db.wipe3d[idx].leagueID)
db.stadium[idx].homeKitTeamID = as:GetInt(stadium, "homeKitTeamID" )
weather = as:GetInt(state, "wvAttribStadWeather" )
db.ball[idx].model = as:GetInt(ball, "ballModel")
db.ball[idx].envLighting = as:GetInt(state, "wvAttribEnvLighting")
db.ball[idx].stadLightID = as:GetInt(state, "wvAttribStadLightID")
db.ball[idx].stadiumID = as:GetInt(state, "wvAttribStadID")
--assignCustomBallIDs()
db.ball[idx].model = getBallID(db.stadium[idx].homeKitTeamID,db.ball[idx].model,db.wipe3d[idx].leagueID,idx,weather)
end
function BallAssetBind(ball)
local gr = gRenderables
local lod = 0
gr:AddCallback(ball, lod, "BallUpdate(?)")
gr:AddAsset(ball, lod, "shader", "data/fifarna/shader.big")
gr:AddAsset(ball, lod, "ballmesh", "data/sceneassets/ball/ball_${db.ball[?].model}.rx3")
gr:AddAsset(ball, lod, "balltex", "data/sceneassets/ball/ball_${db.ball[?].model}_textures.rx3")
gr:AddAsset(ball, lod, "charcmn", "data/sceneassets/charactercmn/charactercmn_${db.ball[?].envLighting}.rx3")
gr:CreateMaterialFromAttribulator(ball, lod, "ballmesh", "ball", "${AttribMaterial('ball')}" )
gr:SetTexture(ball, lod, "ballmesh", "textures", "diffuseTexture", "balltex", "ball_cm")
gr:SetTexture(ball, lod, "ballmesh", "textures", "normalMap", "balltex", "ball_nm")
gr:SetTexture(ball, lod, "ballmesh", "textures", "envDiffuseTexture", "charcmn", "envd_")
gr:SetTexture(ball, lod, "ballmesh", "textures", "envSpecTexture", "charcmn", "envs_")
gr:SetTextureFromRuntime(ball, lod, "ballmesh", "textures", "coverageMap", "covmap_${db.ball[?].stadiumID}_${db.ball[?].stadLightID}")
return ball
end
teamBalls = {}
tournamentBalls = {}
function getBallID(team,ad,tourn,idx,weatherID)
if (globalBallEnabled) then
return globalBallID
elseif ((idx == 0) and (arenaModeBall ~= -1)) then
return arenaModeBall
elseif ((weatherID == 2) and (tournamentBallsSnow[tourn] ~= nil)) then
return tournamentBallsSnow[tourn]
elseif (tournamentBalls[tourn] ~= nil) then
return tournamentBalls[tourn]
elseif ((weatherID == 2) and (teamBallsSnow[team] ~= nil)) then
return teamBallsSnow[team]
elseif (teamBalls[team] ~= nil) then
return teamBalls[team]
else
return ad
end
end
function assignTeamBall(team,ad)
teamBalls[team] = ad
end
function assignTournamentBall(tourn,ad)
tournamentBalls[tourn] = ad
end
globalBallEnabled = false
globalBallID = 1
function useGlobalBall(id)
globalBallEnabled = true
globalBallID = id
end
arenaModeBall = -1
function setArenaModeBall(id)
arenaModeBall = id
end
teamBallsSnow = {}
tournamentBallsSnow = {}
function assignTeamBallSnow(team,ad)
teamBallsSnow[team] = ad
end
function assignTournamentBallSnow(tourn,ad)
tournamentBallsSnow[tourn] = ad
end
frTourn = -1
gloTourn = nil
function useTournamentGraphicsInFriendly(id)
frTourn = id
end
function useGlobalTournamentGraphics(id)
gloTourn = id
end
function getTournamentGraphics(id)
if (gloTourn ~= nil) then
return gloTourn
end
if (id == -1) then
return frTourn
end
return id
end
assignCustomBallIDs()
--Revolution Mod 13 1.1
--Edited by scouser09
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