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  1. Mini Mod für VP Offline: Staminaregeneration ZWISCHEN den Spielen

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    Straßenfussballer
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    Standard Mini Mod für VP Offline: Staminaregeneration ZWISCHEN den Spielen

    Hi Leute,

    da leider EA der Meinung ist unser VP sei ein untrainierter, konditionsschwacher Amateur, der nur circa 50% aller Spiele absolvieren kann und da mich schon ein paar Spieler gefragt haben.

    Hier eine kurze Anleitung, wie Ihr die "cmsettings.ini" ändern müsst, damit Euer VP dann so 80-90 aller Saisonspiele bestreiten kann ... natürlich regenerieren sich dann auch alle anderen Spieler, also Teammitglieder und Gegner !
    Aber wem kümmert es als VP , ob es Rotation gibt oder nicht ...

    ACHTUNG BEEINFLUSST AUCH ALLE DEINE OFFLINE MANAGERGAMES, also egal ob nur Manager oder Spieler


    ANLEITUNG:
    kopiere folgende Datei dorthin

    "\FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEn g\data"

    als TEXTDATEI "cmsettings.ini" , danach regenerieren !

    _________________________________________ohne diesen Strich , alles was drunter ist !

    [WIDGETS]
    NUMBER = 2
    [CAREERMODE_MANAGERS]
    CONCURRENTMATCH = 1
    DEBUGSTATS = 1
    FITNESS = 1
    NEWS = 1
    PLAYASPLAYER = 1
    PLAYERGROWTH = 1
    PLAYERREGEN = 1
    PLAYERVALUE = 1
    PLAYERWAGE = 1
    SUSPENSION = 1
    TEAMMOVE = 1
    AWARDS = 1
    TICKER = 1
    DYNAMICTABLE = 1
    TRANSFER = 1
    BUDGET = 1
    PROFILESTATS = 1
    CONTRACTTERMINATION = 1
    ACHIEVEMENT = 1
    PLAYERCONTRACT = 1
    BOARD = 1
    FRIENDLY = 1
    MANAGERHISTORY = 1
    SEASONOBJECTIVES = 1
    INTERESTINGRESULTS = 1
    INTERNATIONALS = 1
    JOBOFFER = 1
    EMAILMANAGER = 1
    TRAININGEVENTSMANAGER = 1
    PLAYERFORMEVENTSMANAGER = 1
    PLAYERFORM = 1
    LOANS = 1
    SCRIPTMANAGER = 1
    STORYMANAGER = 1
    TALKTOPRESSMANAGER = 1
    SCOUTMANAGER = 1
    PLAYERMORALE = 1
    COMMENTATORNOTESMANAGER = 1
    RADIOMANAGER = 1
    COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
    YOUTHPLAYERMANAGER = 1
    MATCHIMPORTANCEMANAGER = 1
    ATTRIBUTEMODIFIERMANAGER = 1
    SQUADRANKINGMANAGER = 1
    PLAYERSTATUS = 1
    PAPSEASONOBJECTIVEMANAGER = 1
    MANAGERMODESEASONOBJECTIVEMANAGER = 1
    PAPMATCHOBJECTIVEMANAGER = 1
    FINANCEMANAGER = 1
    UNLOCKABLESMANAGER = 1
    SEASONSITUATIONSYSTEM = 1
    PLAYERMONITORING = 1
    [TOURNAMENTMODE_MANAGERS]
    CONCURRENTMATCH = 1
    DEBUGSTATS = 1
    FITNESS = 1
    NEWS = 1
    PLAYASPLAYER = 0
    PLAYERGROWTH = 0
    PLAYERREGEN = 0
    PLAYERVALUE = 0
    PLAYERWAGE = 0
    SUSPENSION = 1
    TEAMMOVE = 0
    AWARDS = 1
    TICKER = 1
    DYNAMICTABLE = 1
    TRANSFER = 0
    PROFILESTATS = 0
    ACHIEVEMENT = 0
    PLAYERCONTRACT = 0
    FRIENDLY = 0
    INTERESTINGRESULTS = 1
    INTERNATIONALS = 0
    EMAILMANAGER = 0
    TRAININGEVENTSMANAGER = 0
    PLAYERFORMEVENTSMANAGER = 0
    PLAYERFORM = 0
    LOANS = 0
    SCRIPTMANAGER = 0
    SCOUTMANAGER = 0
    PLAYERMORALE = 0
    COMMENTATORNOTESMANAGER = 0
    YOUTHPLAYERMANAGER = 0
    MATCHIMPORTANCEMANAGER = 1
    ATTRIBUTEMODIFIERMANAGER = 1
    SQUADRANKINGMANAGER = 0
    PLAYERSTATUS = 0
    PAPSEASONOBJECTIVEMANAGER = 0
    PAPMATCHOBJECTIVEMANAGER = 0
    MANAGERMODESEASONOBJECTIVEMANAGER = 0
    FINANCEMANAGER = 0
    UNLOCKABLESMANAGER = 0
    SEASONSITUATIONSYSTEM = 0
    PLAYERMONITORING = 0
    [DEFAULTS]
    CALSTART_DAY = 1
    CALSTART_MONTH = 1
    CALSTART_YEAR = 2012
    NUMPLAYERSONPITCH = 11
    DEFPLAYERSONBENCH = 7
    MAX_SQUAD_SIZE = 42
    RANDOMSEED = -1
    DUMPSCREENLOG = C:\DumpScreen.txt
    TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
    MIN_SQUAD_SIZE = 18
    MIN_GK_PER_SQUAD = 2
    RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
    MIN_FREE_AGENTS_TEAM_SIZE = 40
    FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
    MIN_CROWD_ATTENDANCE = 60
    SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1
    PLAY_RADIO_ON_SIM = 1
    //DISABLE_CALENDAR_INTERRUPTS=1 // Set to 1 for manual timing tests.
    //TIMING_SOAK=1
    [SAVED_INPUTS]
    AUTORECORD = 1 // Will automatically start recording if set to 1
    AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
    FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
    RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi
    PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read
    [LOGGING]
    POSTSIM_RESULTS = 0
    POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
    NEWS = 1
    AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable
    [SIM_STATS_LOGGING]
    PLAYERID = 0
    GOALS = 0
    ASSISTS = 0
    CONCEDED = 0
    SAVES = 0
    YELLOWCARDS = 0
    REDCARDS = 0
    MINSPLAYED = 1
    SCORERATING = 1
    ASSISTRATING = 1
    CARDRATING = 1
    INJURYRATING = 1
    PENALTYRATING = 0
    OLDENERGY = 1
    NEWENERGY = 1
    INJURY = 0
    MATCHRATING = 1
    MOM = 1
    FORMRATING = 1
    [TICKER]
    ENABLED = 1
    MAX_LEN = 500
    MAX_FIXTURES = 4
    [DYNAMICTABLE]
    ENABLED = 1
    NUM_ENTRIES = 20
    TOP_DEALS_NUM_ENTRIES = 10
    TIME_DELAY = 5
    [EMAILS]
    MAX_EMAILS = 20
    [FITNESS] // new energy recovery model - adam & simon
    ENABLED = 1
    PLAYER_MAXENERGY = 100
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
    NUM_DAYS_FOR_LONG_TERM_INJURY = 14
    CONSTANT = 10.0
    // 0 - 33
    BASE_DAY_1_1 = 90
    BASE_DAY_1_2 = 80
    BASE_DAY_1_3 = 80
    BASE_DAY_1_4 = 10
    BASE_DAY_1_5 = 10
    BASE_DAY_1_6 = 10
    BASE_DAY_1_7 = 10
    BASE_DAY_1_8 = 10
    BASE_DAY_1_9 = 10
    BASE_DAY_1_10 = 10
    // 33 - 66
    BASE_DAY_2_1 = 70
    BASE_DAY_2_2 = 60
    BASE_DAY_2_3 = 60
    BASE_DAY_2_4 = 10
    BASE_DAY_2_5 = 10
    BASE_DAY_2_6 = 10
    BASE_DAY_2_7 = 10
    BASE_DAY_2_8 = 10
    BASE_DAY_2_9 = 10
    BASE_DAY_2_10 = 10
    // 66 - 100
    BASE_DAY_3_1 = 60
    BASE_DAY_3_2 = 50
    BASE_DAY_3_3 = 50
    BASE_DAY_3_4 = 10
    BASE_DAY_3_5 = 10
    BASE_DAY_3_6 = 10
    BASE_DAY_3_7 = 10
    BASE_DAY_3_8 = 10
    BASE_DAY_3_9 = 10
    BASE_DAY_3_10 = 10
    [SUSPENSIONS]
    ENABLED = 1
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    [NEWS]
    MAX_ITEMS = 5 // Number of potential news items to store
    SHOW_DELAY = 8 // Number of seconds to highlight news items
    DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
    EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
    EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
    EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
    EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
    EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
    EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
    PICTURES_DIR_PATH = data/ui/artAssets/cmNews
    GENERIC_VARIATIONS_RANGE = 1
    [PLAYER_REGEN]
    AGE_BASE = 16
    AGE_RANGE = 5
    RETIRE_YEARS_BASE = 15
    RETIRE_YEARS_RANGE = 5
    ATTRIBUTE_REDUCTION_PCT_BASE = 15
    ATTRIBUTE_REDUCTION_PCT_RANGE = 5
    ATTRIBUTE_BUMP_RANGE = 5
    ATTRIBUTE_MIN = 5
    [MANAGER_SUCCESS]
    LEAGUE_OBJECTIVE_WEIGHT = 45 // League Objective = 45%
    DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20 // Domestic Cup Objective = 20%
    EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35 // European Cup Objective = 35%
    OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5
    OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Objective Confidence Rating - 5 games with team = 0%
    OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10
    OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25 // Objective Confidence Rating - 10 games with team = 25%
    OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20
    OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Objective Confidence Rating - 20 games with team = 80%
    OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30
    OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Objective Confidence Rating - 30 games with team = 100%
    GAP_CONFIDENCE_THRESHOLD1 = 5
    GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Gap Ratio Confidence Rating - 5 games with team = 0%
    GAP_CONFIDENCE_THRESHOLD2 = 10
    GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50 // Gap Ratio Confidence Rating - 10 games with team = 50%
    GAP_CONFIDENCE_THRESHOLD3 = 20
    GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Gap Ratio Confidence Rating - 20 games with team = 80%
    GAP_CONFIDENCE_THRESHOLD4 = 30
    GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Gap Ratio Confidence Rating - 30 games with team = 100%
    GAP_RATIO_THRESHOLD1 = 0
    GAP_RATIO_THRESHOLD1_WEIGHT = 100 // Gap Ratio Score - lower than 0 = 100%
    GAP_RATIO_THRESHOLD2 = 1
    GAP_RATIO_THRESHOLD2_WEIGHT = 100 // Gap Ratio Score - 0 = 100%
    GAP_RATIO_THRESHOLD3 = 3
    GAP_RATIO_THRESHOLD3_WEIGHT = 65 // Gap Ratio Score - 1 = 65%
    GAP_RATIO_THRESHOLD4_WEIGHT = 35 // Gap Ratio Score - 3 = 35%
    GAP_RATIO_THRESHOLD5_WEIGHT = 10 // Gap Ratio Score - greater than 3 = 10%
    [AWARDS]
    ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
    TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
    TOTW_PLAYERS_POSITION_LB = 1 // Number of players in the Team of the week as LB
    TOTW_PLAYERS_POSITION_CB = 2 // Number of players in the Team of the week as CB
    TOTW_PLAYERS_POSITION_RB = 1 // Number of players in the Team of the week as RB
    TOTW_PLAYERS_POSITION_LM = 1 // Number of players in the Team of the week as LM
    TOTW_PLAYERS_POSITION_CM = 2 // Number of players in the Team of the week as CM
    TOTW_PLAYERS_POSITION_RM = 1 // Number of players in the Team of the week as RM
    TOTW_PLAYERS_POSITION_ST = 2 // Number of players in the Team of the week as ST
    MIN_NUMBER_GAMES_RATING = 15 // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW)
    USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating
    USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating
    USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating
    USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating
    USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
    USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating
    USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
    MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
    MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
    WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
    LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
    DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
    POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
    POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
    POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
    POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
    POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
    POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
    POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
    POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
    POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
    POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
    LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
    MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
    MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.
    [BUDGET]
    BOARD_FINANCIAL_STRICTNESS_LENIENT = 85 // percentage of player sales that go back to the transfer budget
    BOARD_FINANCIAL_STRICTNESS_MODERATE = 75 // percentage of player sales that go back to the transfer budget
    BOARD_FINANCIAL_STRICTNESS_STRICT = 60 // percentage of player sales that go back to the transfer budget
    TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season
    // 0 = small team with a low starting budget, 1 = large team with large budget
    TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_MEETING_0 = 100 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_BELOW_0 = 80 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_MEETING_1 = 85 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_BELOW_1 = 65 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55 // Percentage Multiplier for transfer budget based on league objective performance
    // -----------------------------------------------------------------------------
    // League data for transfer budgets
    // -----------------------------------------------------------------------------
    LEAGUE_BUDGET_MAX_TOP = 25000000
    LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000
    LEAGUE_BUDGET_MAX_13 = 30000000
    LEAGUE_BUDGET_MAX_14 = 8000000
    LEAGUE_BUDGET_MAX_60 = 2000000
    LEAGUE_BUDGET_MAX_61 = 900000
    LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
    LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
    LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
    LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
    LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
    LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4

    LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
    LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
    LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
    LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
    LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
    LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
    LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
    LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
    LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250

    LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
    LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
    LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
    LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
    LEAGUE_BUDGET_MIN_80 = 400000 // Austria
    LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
    LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
    LEAGUE_BUDGET_MIN_41 = 400000 // Norway
    LEAGUE_BUDGET_MIN_60 = 250000 // England League One
    LEAGUE_BUDGET_MIN_66 = 250000 // Poland
    LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia
    LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
    LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
    LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
    LEAGUE_BUDGET_MIN_65 = 50000 // Ireland
    LEAGUE_BUDGET_MIN_DEFAULT = 100000
    LEAGUE_BUDGET_CHANGE_RATE = 50
    // -----------------------------------------------------------------------------
    [FINANCES]
    // -----------------------------------------------------------------------------
    // Grant additional funds success percentage
    // -----------------------------------------------------------------------------
    POINT_LEFT_100 = 95
    POINT_LEFT_90 = 85
    POINT_LEFT_80 = 80
    POINT_LEFT_70 = 75
    POINT_LEFT_60 = 70
    POINT_LEFT_50 = 65
    POINT_LEFT_40 = 40
    POINT_LEFT_30 = 25
    POINT_LEFT_20 = 10
    POINT_LEFT_10 = 5
    POINT_LEFT_0 = 0
    // -----------------------------------------------------------------------------
    // Money Percentage Granted
    // -----------------------------------------------------------------------------
    REQUESTED_0_OBJ_INCREASE_0 = 100
    REQUESTED_0_OBJ_INCREASE_1 = 100
    REQUESTED_0_OBJ_INCREASE_2 = 100
    REQUESTED_10_OBJ_INCREASE_0 = 95
    REQUESTED_10_OBJ_INCREASE_1 = 95
    REQUESTED_10_OBJ_INCREASE_2 = 95
    REQUESTED_20_OBJ_INCREASE_0 = 15
    REQUESTED_20_OBJ_INCREASE_1 = 85
    REQUESTED_20_OBJ_INCREASE_2 = 95
    REQUESTED_30_OBJ_INCREASE_0 = 10
    REQUESTED_30_OBJ_INCREASE_1 = 80
    REQUESTED_30_OBJ_INCREASE_2 = 90
    REQUESTED_40_OBJ_INCREASE_0 = 5
    REQUESTED_40_OBJ_INCREASE_1 = 75
    REQUESTED_40_OBJ_INCREASE_2 = 85
    REQUESTED_50_OBJ_INCREASE_0 = 2
    REQUESTED_50_OBJ_INCREASE_1 = 70
    REQUESTED_50_OBJ_INCREASE_2 = 80
    REQUESTED_60_OBJ_INCREASE_0 = 0
    REQUESTED_60_OBJ_INCREASE_1 = 65
    REQUESTED_60_OBJ_INCREASE_2 = 75
    REQUESTED_70_OBJ_INCREASE_0 = 0
    REQUESTED_70_OBJ_INCREASE_1 = 45
    REQUESTED_70_OBJ_INCREASE_2 = 65
    REQUESTED_80_OBJ_INCREASE_0 = 0
    REQUESTED_80_OBJ_INCREASE_1 = 20
    REQUESTED_80_OBJ_INCREASE_2 = 30
    REQUESTED_90_OBJ_INCREASE_0 = 0
    REQUESTED_90_OBJ_INCREASE_1 = 5
    REQUESTED_90_OBJ_INCREASE_2 = 10
    REQUESTED_100_OBJ_INCREASE_0 = 0
    REQUESTED_100_OBJ_INCREASE_1 = 0
    REQUESTED_100_OBJ_INCREASE_2 = 5
    // -----------------------------------------------------------------------------
    // Manager Confidence Penalties
    // -----------------------------------------------------------------------------
    MANAGERCONFIDENCE_PENALTY_30 = 90
    MANAGERCONFIDENCE_PENALTY_40 = 80
    MANAGERCONFIDENCE_PENALTY_50 = 65
    MANAGERCONFIDENCE_PENALTY_60 = 55
    MANAGERCONFIDENCE_PENALTY_70 = 40
    MANAGERCONFIDENCE_PENALTY_80 = 25
    MANAGERCONFIDENCE_PENALTY_90 = 10
    MANAGERCONFIDENCE_PENALTY_100 = 0
    // -----------------------------------------------------------------------------
    // Additional Transfer Funds params for success Manager
    // -----------------------------------------------------------------------------
    TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0
    TRANSFERFUNDS_OBJECTIVESCORE = 70
    /TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100
    TRANSFERFUNDS_GAPRATIO_1STSEASON = 100
    TRANSFERFUNDS_GAPRATIO = 30
    TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0
    // -----------------------------------------------------------------------------
    // Board confidence in manager threshold
    // -----------------------------------------------------------------------------
    BOARD_CONFIDENCEINMANAGER = 60
    // -----------------------------------------------------------------------------
    // Additional transfer requests per window
    // -----------------------------------------------------------------------------
    MAXATTEMPTSPERWINDOW = 3
    // -----------------------------------------------------------------------------
    // Safety net to make harder to get request over 10 million
    // -----------------------------------------------------------------------------
    BUDGETSAFETYNET_THRESHOLD = 10000000
    BUDGETSAFETYNET_PERCENTAGE = 20
    // -----------------------------------------------------------------------------
    // High Transfer Funds Percentage Requested penalties
    // -----------------------------------------------------------------------------
    HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80
    HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120
    HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20
    HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100

    // -----------------------------------------------------------------------------
    [CONVERSION]
    USDOLLAR = 1.22
    EURO = 1.0
    POUND = 0.79
    [FRIENDLY]
    MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
    MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
    TOP_LEAGUE_TOP_PCT = 100 // Likelihood that a team from a top league would play another team from a top league
    TOP_LEAGUE_MED_PCT = 0 // Likelihood that a team from a top league would play a team from a medium league
    TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league
    MED_LEAGUE_TOP_PCT = 30 // Likelihood that a team from a medium league would play a team from a top league
    MED_LEAGUE_MED_PCT = 40 // Likelihood that a team from a medium league would play another team from a medium league
    MED_LEAGUE_LOW_PCT = 30 // Likelihood that a team from a medium league would play a team from a lower league
    LOW_LEAGUE_TOP_PCT = 0 // Likelihood that a team from a lower league would play a team from a top league
    LOW_LEAGUE_MED_PCT = 25 // Likelihood that a team from a lower league would play a team from a medium league
    LOW_LEAGUE_LOW_PCT = 75 // Likelihood that a team from a lower league would play another team from a lower league

    [INTERESTINGRESULTS]
    ENABLED=1
    UNDERDOG_DELTA=25
    CHANCE_OF_MOTM=35
    CHANCE_OF_NON_USER_RESULT_NEWS=25
    CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25
    [SOAK]
    SCHEDULINGSOAK = 0 // configures soak for sheduling
    REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
    [MATCH_SIMULATOR]
    MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec)
    [CALENDAR]
    CHANCE_OF_UPCOMING_MATCH_NEWS = 35
    [PLAYER_FORM_EVENTS]
    WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75
    WEIGHT_MATCH_RATING_1 = 0.125
    WEIGHT_MATCH_RATING_2 = 0.125
    WEIGHT_MATCH_RATING_3 = 0.125
    WEIGHT_MATCH_RATING_4 = 0.3125
    WEIGHT_MATCH_RATING_5 = 0.3125
    DAYS_FOR_NEWS_TO_EXPIRE = 35
    [LOANS]
    MAX_MONTHS_FOR_SHORT_LOAN = 3
    MAX_MONTHS_FOR_SEASON_LOAN = 12
    [SETUP_SCREEN]
    TIME_PER_ARTICLE = 15
    NUM_ARTICLES = 3
    [STORY]
    WINDOW = 20 // Num days that a story can be passed to Gameplay
    LOGGING = 1 // Story logging on or off
    STORY_LOGGING = 1
    [TALKTOPRESS]
    MIN_MATCH_IMPORTANCE = 85 //Minimum match importance to activate talk to press
    WINDOW = 4 //Number of days before a match the user can talk to press
    MOD_TEAM_CHANCE = 50 // % chance of it impacting the team
    MOD_PLAYER_CHANCE = 66 // % chance of it impacting the player
    [ATTRIB_MODIFIER]
    AWAY_MOD_LOW = 94
    AWAY_MOD_HIGH = 103
    CAPTAIN_BASE = 70
    FORM_BASE = 60
    LOWEST_ATTRIB_VAL = 20
    VERBOSE = 0 // lots of output, keep off unless tuning
    DERBY_AGGRESSION_MOD = 250
    RIVAL_AGGRESSION_MOD = 150
    MATCH_IMPORTANCE_HIGH = 95
    MATCH_IMPORTANCE_MED = 80
    MAX_DELTA = 8
    CAPTAIN_WEIGHT_CONSISTENCY = 3
    CAPTAIN_WEIGHT_DEFWORKRATE = 2
    CAPTAIN_WEIGHT_INTERCEPTIONS = 1
    CAPTAIN_WEIGHT_ARGUES = 3
    CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
    CAPTAIN_WEIGHT_FAVOURITE = 2
    CAPTAIN_WEIGHT_LEADERSHIP = 2
    CAPTAIN_WEIGHT_SELFISH = 8
    CAPTAIN_WEIGHT_AGE = 1
    CAPTAIN_IDEAL_AGE = 25
    CAPTAIN_AGE_MOD = 20
    [SQUAD_RANKING]
    FORM_BALANCED = 6
    FORM_ADJUSTMENT = 20
    [TIER_DEF]
    NUM_TIERS = 5
    TIER_1_PERC = 3 // % diff to team overall to place in Tier 1
    TIER_2_PERC = -3 // % diff to team overall to place in Tier 2
    TIER_3_PERC = -6 // % diff to team overall to place in Tier 3
    TIER_4_PERC = -10 // % diff to team overall to place in Tier 4
    TIER_5_PERC = -50 // % diff to team overall to place in Tier 5
    [UNLOCKABLES]
    DEBUG_MODE = 0

    0 Nicht möglich!
    Geändert von FlashXAron (08.11.2012 um 10:23 Uhr)

  2. AW: Mini Mod für VP Offline: Staminaregeneration ZWISCHEN den Spielen

    #2
    Straßenfussballer
    Registriert seit
    07.11.2012
    Beiträge
    48
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    Vergeben: 4

    Standard AW: Mini Mod für VP Offline: Staminaregeneration ZWISCHEN den Spielen

    Falls Ihr schon eine cmsettings.ini extrahiert habt , dann braucht Ihr nur folgende Zeilen ERSETZEN mit den vorhandenen ....

    CONSTANT = 10.0
    // 0 - 33
    BASE_DAY_1_1 = 90
    BASE_DAY_1_2 = 80
    BASE_DAY_1_3 = 80
    BASE_DAY_1_4 = 10
    BASE_DAY_1_5 = 10
    BASE_DAY_1_6 = 10
    BASE_DAY_1_7 = 10
    BASE_DAY_1_8 = 10
    BASE_DAY_1_9 = 10
    BASE_DAY_1_10 = 10
    // 33 - 66
    BASE_DAY_2_1 = 70
    BASE_DAY_2_2 = 60
    BASE_DAY_2_3 = 60
    BASE_DAY_2_4 = 10
    BASE_DAY_2_5 = 10
    BASE_DAY_2_6 = 10
    BASE_DAY_2_7 = 10
    BASE_DAY_2_8 = 10
    BASE_DAY_2_9 = 10
    BASE_DAY_2_10 = 10
    // 66 - 100
    BASE_DAY_3_1 = 60
    BASE_DAY_3_2 = 50
    BASE_DAY_3_3 = 50
    BASE_DAY_3_4 = 10
    BASE_DAY_3_5 = 10
    BASE_DAY_3_6 = 10
    BASE_DAY_3_7 = 10
    BASE_DAY_3_8 = 10
    BASE_DAY_3_9 = 10
    BASE_DAY_3_10 = 10


    Oder Ihr verwendet dieses tolle MOD .... und ändert die Werte dort !
    ACHTUNG Ihr müsst auch damit, nachher regenerieren !

    BEARBEITEN
    Soccer Gaming Forums - View Single Post - [FIFA13] - PATCHES and MODS by Doctor+ Productions (Fidel Gameplay)
    REGENERIEREN
    i68 FIFA13 REGENERATOR DOWNLOAD URL: http://www.fifamania.it

    0 Nicht möglich!
    Geändert von FlashXAron (08.11.2012 um 10:21 Uhr)

  3. AW: Mini Mod für VP Offline: Staminaregeneration ZWISCHEN den Spielen

    #3
    Vorgartenkicker Avatar von ComplexZero
    Registriert seit
    09.11.2012
    Beiträge
    1
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    Erhielt 0 Danke für 0 Beiträge
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    Standard AW: Mini Mod für VP Offline: Staminaregeneration ZWISCHEN den Spielen

    Danke für die ausführliche Erklärung!

    0 Nicht möglich!

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