Der "eine" war ich, und nirgends hab ich gesagt, dass Rinaldo daran arbeitet. Ich sagte lediglich, dass er die Files besser versteht, was ich von hier habe:
Decoding Sounds SBR and SBS - Soccer Gaming ForumsZitat:
I guess I need the help of some expert in audio coding. I have been able to understand the structure of .sbr files, they are just a kind of descriptor for locating the actual sounds that are in the .sbs file (e.g. ita_it.sbs) It is also possible to recognize in .sbs some chunks of data starting with a 2 bytes chunk descriptor followed by the size of the chunk in 2 bytes. I found 3 type of chunks:
data starting with 0x48 0x00 describe the sampling rate and other parameters and it is always the first chunk of each sound.
data starting with 0x45 0x00 are just the sound terminator.
data starting with 0x44 0x00 are the actual audio data but they are compressed in a form I cannot figure out.
Opening a .sbs file with an hex editor I think you can easily recognize the chunk identifiers. The question is: which is the format used by 0x44 0x00 chunks to encode audio data ?