funktionieren denn die anderen Tools bei dir?
Druckbare Version
funktionieren denn die anderen Tools bei dir?
Puh einfach exportieren und importieren funktioniert bei IM und DBM schonmal nicht. Mal sehen, welche Tabellen nun wo rein müssen... *rumprobier*
Flo:
Du kannst quasi die Daten aus deinen Save-Dateien rausholen und (irgendwie) dann in deine Datenbank mittels DB-Master einfügen. Bearbeiten geht glaub ich soweit ich vorhin sehen konnte nicht.
Bis dato hat es bei mir leider noch nicht fehlerfrei geklappt, daher suche ich noch nach dem richtigen Weg im Moment bspw. das FUT-Kader-Update in meine Datenbank reinzuschreiben. Sollte ich das hinkriegen, schreib ich hier natürlich wie ich es gemacht habe.
Wenn ich mit dem IM bsp. meinen Pro oder nur den Trainername oder was anderes änder + Speicher sagt der mir das es Beschädigt ist im Spiel :/ ich denke mal das es evtl noch an der Beta liegt.. jedenfalls hoffe ich es :D
man kann mit dem InternalMaster gar nichts speichern
So speichern geht nicht das stimmt schon. Ich kann niur speichern wenn ich dieses "Close" Symbol mit dem Ordner drücke dann fragt er mich ob ich speichern will.
Das wird aber nicht klappen, da die CRCs der Savedateien nicht weiter untersucht wurden und somit nicht bekannt sind.
Sorry, falls es schon gepostet wurde...
.:: Adboard Revolution Mod ::. |
Das hört sich ja top an, hat das jemand schon getestet?
Jetzt müsste man nur noch wissen wo man gute adboards von allen buli mannschaften her bekommt dann wäre das top :good:
also wenn es wirklich funktioniert, ist es eine super Sache
Kannst du mal verlinken wo du die her hast? ;)
SG und MexicanTraveller, sowie Fifa 11 Zeugs..
So, ich hab mal den neuen Rasen von TeneCee installiert. Wenn ich dann ein Spiel starten will, schließt sich Fifa einfach. Ist das normal?
nein ist es nicht ;) Hast auch regeneriert ?
ist natürlich schwer nachvollziehbar da es sonst überall mit dem Rasen keine probleme gab.
Könnte vielleicht jemand freundlicherweise eine exakte anleitung dafür geben wie das mit dem Adboard Revolution Mod funktioniert ??
also laut der anleitung bekomme ich das absolut nicht hin =(
Ich bitte um erklärung
mit freundlichen grüßen tornado001
Bei aller Liebe ich habe jetzt die stadium lua geöffnet aber bei dem ganzen gemüse hier ich steh echt auf dem schlauch wo soll ich bei den ganzen texten da was ändern damit jede buli mannschaft ihre adboards hat ???
Also sorry ich verstehe das nicht :( Deswegen wie gesagt wäre ich um Hilfestellung sehr dankbar
Liebe Grüße tornado001
--------------------------------------------------------------------------------------------------------------
--SPECIAL ADBOARD FUNCTION
--------------------------------------------------------------------------------------------------------------
--Set to true to enable, set to false to disable
specialAdboardsEnabled = true
--Set ID of special adboards
specialAdboardsID = 1
function assignCustomAdboardIDs()
--------------------------------------------------------------------------------------------------------------
--PLACE CUSTOM ADBOARD ASSIGNMENTS BELOW HERE
--------------------------------------------------------------------------------------------------------------
--use "assignAdboard(teamID,adboardID)" eg assignAdboard(1,2) will assign team ID 1 (Arsenal) to adboard ID 2
assignAdboard(1,2)
assignAdboard(9,2)
assignAdboard(11,2)
--------------------------------------------------------------------------------------------------------------
--PLACE CUSTOM ADBOARD ASSIGNMENTS ABOVE HERE
--------------------------------------------------------------------------------------------------------------
end
--------------------------------------------------------------------------------------------------------------
function StadiumUpdate(idx)
local as = gSportsRNA
local stadium = as:GetTable("wvStadium", idx)
db.stadium[idx].lightType = as:GetInt(stadium, "stadLightType")
db.stadium[idx].stadiumID = as:GetInt(stadium, "stadID")
db.stadium[idx].prefix = as:GetString(stadium, "stadNamePrefix")
db.stadium[idx].pitchColor = as:GetInt(stadium, "stadLightType")
db.stadium[idx].mowPattern = as:GetInt(stadium, "pitchMowPattern")
db.stadium[idx].wearPattern = as:GetInt(stadium, "pitchWearPattern")
db.stadium[idx].adboardID = as:GetInt(stadium, "adboardID" )
--db.stadium[idx].adboardGroup = as:GetInt(stadium, "adboardGroup" )
db.stadium[idx].adboardGroup = 0
db.stadium[idx].homeKitTeamID = as:GetInt(stadium, "homeKitTeamID" )
db.stadium[idx].homeKitTypeID = as:GetInt(stadium, "homeKitTypeID" )
db.stadium[idx].awayKitTeamID = as:GetInt(stadium, "awayKitTeamID" )
db.stadium[idx].awayKitTypeID = as:GetInt(stadium, "awayKitTypeID" )
db.stadium[idx].isHomeFCZ = as:GetInt(stadium, "isHomeCreationZone")
db.stadium[idx].isAwayFCZ = as:GetInt(stadium, "isAwayCreationZone")
db.stadium[idx].homeTeamAssetId = as:GetInt(stadium, "homeTeamAssetId")
db.stadium[idx].hasCzCrestImage = as:GetInt(stadium, "hasCzCrestImage")
db.stadium[idx].homePrimaryColour = as:GetInt(stadium, "homePrimaryColour")
db.stadium[idx].homeSecondaryColour = as:GetInt(stadium, "homeSecondaryColour")
db.stadium[idx].awayPrimaryColour = as:GetInt(stadium, "awayPrimaryColour")
db.stadium[idx].awaySecondaryColour = as:GetInt(stadium, "awaySecondaryColour")
db.stadium[idx].homeBannerId = db.stadium[idx].homeKitTeamID
db.stadium[idx].awayBannerId = db.stadium[idx].awayKitTeamID
db.stadium[idx].homeBannerPrimaryColour = 0xffff0000
db.stadium[idx].homeBannerSecondaryColour = 0xff00ff00
db.stadium[idx].awayBannerPrimaryColour = 0xffff0000
db.stadium[idx].awayBannerSecondaryColour = 0xff00ff00
if ( db.stadium[idx].isHomeFCZ == 1 ) then
db.stadium[idx].homeBannerId = 7500
db.stadium[idx].homeBannerPrimaryColour = db.stadium[idx].homePrimaryColour
db.stadium[idx].homeBannerSecondaryColour = db.stadium[idx].homeSecondaryColour
end
if ( db.stadium[idx].isAwayFCZ == 1 ) then
db.stadium[idx].awayBannerId = 7500
db.stadium[idx].awayBannerPrimaryColour = db.stadium[idx].awayPrimaryColour
db.stadium[idx].awayBannerSecondaryColour = db.stadium[idx].awaySecondaryColour
end
-- some teams require to swap crowd and banners location
local swapHomeAwayCrowd = as:GetInt(stadium, "swapHomeAwayCrowd")
if ( swapHomeAwayCrowd == 1 ) then
db.stadium[idx].homeBannerId, db.stadium[idx].awayBannerId = db.stadium[idx].awayBannerId, db.stadium[idx].homeBannerId
db.stadium[idx].homeBannerPrimaryColour, db.stadium[idx].awayBannerPrimaryColour = db.stadium[idx].awayBannerPrimaryColour, db.stadium[idx].homeBannerPrimaryColour
db.stadium[idx].homeBannerSecondaryColour, db.stadium[idx].awayBannerSecondaryColour = db.stadium[idx].awayBannerSecondaryColour, db.stadium[idx].homeBannerSecondaryColour
end
initAdboardArray()
assignCustomAdboardIDs()
db.stadium[idx].adboardID = getAdboardID(db.stadium[idx].homeKitTeamID,db.stadium[idx].adboardID)
end
function GetHomeKitAssetSrc(idx)
if ( db.stadium[idx].isHomeFCZ == 1 ) then
if ( db.stadium[idx].hasCzCrestImage > 0 ) then
return "data/ugc/cz_crest/${db.stadium[?].homeTeamAssetId}.png;data/ugc/cz_crest/1.png"
else
return "data/sceneassets/crest/crest_${db.stadium[?].homeTeamAssetId}.rx3"
end
else
return "data/ui/imgassets/crest/l${db.stadium[?].homeKitTeamID}.dds"
end
end
function GetCrestTexName(idx)
if ( db.stadium[idx].hasCzCrestImage > 0 ) then
return "png"
else
return ""
end
end
function StadiumAssetBind(stadium)
local gr = gRenderables
local lod = 0
local priority = 1 -- Load all the stadium assets at a higher priority than the rest, so we can get it loaded early
local banneridx = 0
local maxbanners = 11
local stadiumAsset = "data/sceneassets/stadium/${db.stadium[?].prefix}_${db.stadium[?].stadiumID}_${db.stadium[?].lightType}_container_0.rx3;data/sceneassets/stadium/${db.stadium[?].prefix}_666_1_container_0.rx3"
-- Get all assets we require in...
gr:AddCallback(stadium, lod, "StadiumUpdate(?)")
gr:AddAsset(stadium, lod, "shader", "data/fifarna/shader.big")
gr:AddAsset(stadium, lod, "stadium", stadiumAsset, priority)
-- Assets we need to intercept
gr:AddAsset(stadium, lod, "pitchambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "pitchnolineambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "jumbotronambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardscrollingambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboarddigitalambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboarddigitalglow", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboarddigitalglowambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardsingledigitalambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardsingledigitalglow", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardsingledigitalglowambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "crestambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "homeprimaryambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "homesecondaryambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "bannerhomeambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "bannerawayambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "pitchadambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "diffuseshadow", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "diffuseshadowambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockhalvesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclocktimeanalogambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockminutesonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockminutestensambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclocksecondsonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclocksecondstensambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscorehomeonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscorehometensambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscoreawayonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscoreawaytensambient", stadiumAsset, priority)
-- Stadium Banners with dynamic distribution (Not used on Fifa)
--local bannermat
--for banneridx=0, maxbanners-1 do
-- bannermat = string.format( "banner%sambient", banneridx )
-- gr:AddAsset(stadium, lod, bannermat, stadiumAsset, priority)
--end
-- Additional assets to load
gr:AddAsset(stadium, lod, "mow", "data/sceneassets/pitch/pitchmowpattern_${db.stadium[?].mowPattern}_textures.rx3", priority)
gr:AddAsset(stadium, lod, "cmn", "data/sceneassets/pitch/pitch_common_textures.rx3", priority)
gr:AddAsset(stadium, lod, "cov", "data/sceneassets/pitch/pitchcovmap_${db.stadium[?].stadiumID}_${db.stadium[?].lightType}_textures.rx3", priority)
gr:AddAsset(stadium, lod, "col", "data/sceneassets/pitch/pitchcolor_${db.stadium[?].pitchColor}_textures.rx3", priority)
gr:AddAsset(stadium, lod, "globaltex", "data/sceneassets/globaltex/globaltex_0.rx3", priority)
gr:AddAsset(stadium, lod, "wear", "data/sceneassets/pitch/pitchwearpattern_${db.stadium[?].wearPattern}_textures.rx3", priority)
--TODO direct it into host city texture
gr:AddAsset(stadium, lod, "adboardsingletex", "data/sceneassets/adboard/adboard_${db.stadium[?].adboardID}_${db.stadium[?].adboardGroup}.rx3", priority)
gr:AddAssetEx(stadium, lod, "extracttexture ${GetCrestTexName(?)}", "homecresttex", "${GetHomeKitAssetSrc(?)}")
gr:AddAsset(stadium, lod, "homebannertex", "data/sceneassets/banner/banner_${db.stadium[?].homeBannerId}.rx3;data/sceneassets/banner/banner_0.rx3", priority)
gr:AddAsset(stadium, lod, "awaybannertex", "data/sceneassets/banner/banner_${db.stadium[?].awayBannerId}.rx3;data/sceneassets/banner/banner_0.rx3", priority)
gr:AddAsset(stadium, lod, "pitchadtex", "data/sceneassets/pitchad/pitchad_${db.stadium[?].adboardID}.rx3", priority)
-- Now generate custom materials (these should be named after the shader they are to replace)
-- Pitch
local part = "pitchambient"
gr:CreateMaterial(stadium, lod, part, "hdr_pitch.fx")
gr:SetTexture(stadium, lod, part, "textures", "noiseTexture", "globaltex", "multiFreq_noise")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "col", "grass_color")
-- ambient should magically be populated by the original state block of the stadium
gr:SetTexture(stadium, lod, part, "textures", "normalMap", "mow", "grass_normal")
gr:SetTexture(stadium, lod, part, "textures", "alphamask", "wear", "grass_wear")
gr:SetTexture(stadium, lod, part, "textures", "pitchLinesMap", "cmn", "grass_pitchlines")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
part = "pitchnolineambient"
gr:CreateMaterial(stadium, lod, part, "hdr_pitchnoline.fx")
gr:SetTexture(stadium, lod, part, "textures", "noiseTexture", "globaltex", "multiFreq_noise")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "col", "grass_color")
-- ambient should magically be populated by the original state block of the stadium
-- gr:SetTexture(stadium, lod, part, "textures", "normalMap", "mow", "grass_normal")
-- gr:SetTexture(stadium, lod, part, "textures", "alphamask", "wear", "grass_wear")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
-- Render to texture jumbotron
part = "jumbotronambient"
-- gr:CreateMaterialFromAttribulator(stadium, lod, part, "jumbotronambient", "${AttribMaterial('jumbotronambient')}")
gr:CreateMaterial(stadium, lod, part, "jumbotron.fx")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "jumbotronMap", "FrameGrab0")
gr:SetTexture(stadium, lod, part, "textures", "LEDTexture", "globaltex", "LED_cm")
-- Stadium Adboards
-- All of them redirected into runtime texture managed by adboard renderable
-- The exception is adboardsingledigitalambient and adboardsingledigitalglowambient which
-- show a completely different not switching texture all the time
part = "adboardambient"
gr:CreateMaterial(stadium, lod, part, "adboardambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
part = "adboardscrollingambient"
gr:CreateMaterial(stadium, lod, part, "adboardscrollingambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
part = "adboarddigitalambient"
gr:CreateMaterial(stadium, lod, part, "adboarddigitalambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
gr:SetTexture(stadium, lod, part, "textures", "incandescenceMap", "globaltex", "digitalgrid_cm")
part = "adboarddigitalglow"
gr:CreateMaterial(stadium, lod, part, "adboarddigitalglowambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
part = "adboarddigitalglowambient"
gr:CreateMaterial(stadium, lod, part, "adboarddigitalglowambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
-- The home team crest in the stadium
part = "crestambient"
-- gr:CreateMaterialFromAttribulator(stadium, lod, part, "crestambient", "${AttribMaterial('crestambient')}")
gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "homecresttex", "${GetCrestTexName(?)}")
-- Stadium Banners
part = "bannerhomeambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColourSub.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "homebannertex", "banner_")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorPri", "${db.stadium[?].homeBannerPrimaryColour}")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorSec", "${db.stadium[?].homeBannerSecondaryColour}")
part = "bannerawayambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColourSub.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "awaybannertex", "banner_")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorPri", "${db.stadium[?].awayBannerPrimaryColour}")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorSec", "${db.stadium[?].awayBannerSecondaryColour}")
------------------------------------------------------------------------------------------------------
-- Stadium Banners with dynamic distribution (Not used on Fifa)
--local texname
--for banneridx=0, maxbanners-1 do
-- part = string.format( "banner%sambient", banneridx )
-- texname = string.format( "banner%s", banneridx )
-- gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
-- gr:SetTextureFromRuntime(stadium, lod, part, "textures", "diffuseTexture", texname)
--end
------------------------------------------------------------------------------------------------------
-- Team colours
part = "homeprimaryambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColour.fx")
gr:SetConstantARGB(stadium, lod, part, "global", "envColour", "${db.stadium[?].homePrimaryColour}")
part = "homesecondaryambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColour.fx")
gr:SetConstantARGB(stadium, lod, part, "global", "envColour", "${db.stadium[?].homeSecondaryColour}")
-- Pitch adboards (fake 3d)
part = "pitchadambient"
gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "pitchadtex", "pitchad")
-- Flatshadow enabled geometry
part = "diffuseshadowambient"
gr:CreateMaterial(stadium, lod, part, "env_Diff_flatshadow.fx")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
-- Flatshadow enabled geometry
part = "diffuseshadow"
gr:CreateMaterial(stadium, lod, part, "env_Diff_flatshadow.fx")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
-- Dynamic Scoreclock
part = "sclocktimeanalogambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_analog")
part = "sclockhalvesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockminutesonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockminutestensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclocksecondsonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclocksecondstensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscorehomeonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscorehometensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscoreawayonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscoreawaytensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
end
allAdboards = {}
function initAdboardArray()
adboardID1 = {278,280,393,687,688,689,691,693,694,695,696,697,6 98,974,980,981,982,983,1318,1322,1325,1327,
1328,1331,1334,1335,1337,1338,1343,1352,1353,1354, 1355,1356,1357,1359,1361,1362,1363,1364,1365,1369, 1370,
1377,1386,1387,1395,1415,1473,1474,1475,1476,1477, 1478,1876,1877,1884,1886,2055,2056,101085,101112,1 05035,
110081,110765,110929,110930,111065,111070,111072,1 11099,111108,111109,111112,111130,111140,111144,11 1205,
111459,111465,111473,111588,111592,111651,111928,1 12115,112134,112258,112264}
adboardID2 = {1,2,3,4,5,7,9,10,11,13,15,18,106,109,110,144,1792 ,1806,1917,1960}
adboardID3 = {8,12,14,17,19,77,78,80,81,82,83,86,88,89,91,94,95 ,97,121,127,135,142,143,147,181,182,346,
357,361,373,382,620,1480,1790,1793,1794,1795,1796, 1797,1798,1799,1800,1801,1802,1803,1804,1807,1808,
1919,1920,1924,1925,1926,1928,1929,1930,1932,1933, 1934,1935,1936,1937,1938,1939,1941,1943,1945,1946,
1949,1951,1952,1954,1955,1958,1959,1961,1962,15015 ,15048,100804,100805,110313,110890,112259}
adboardID5 = {240,241,242,243,244,448,449,450,452,453,456,457,4 59,461,462,468,472,477,479,480,481,483,
571,573,1742,1853,1855,1860,1861,1867,15019,15021, 100831,100851,100879,110062,110704,110832,110833,
110839,110902,111827}
adboardID7 = {57,58,59,62,64,65,66,68,69,70,71,72,73,74,210,212 ,217,219,226,294,378,379,613,614,1530,
1738,1739,1809,1814,1815,1816,1819,1820,1823,11032 6,110456,110569,111271,111376,111989}
adboardID9 = {39,44,45,46,47,48,50,52,54,55,189,190,192,200,203 ,206,347,1744,1746,1837,1838,1842,1843,
1844,1846,1847,1848,2044,110364,110374,110556,1107 34,110912,110915,111491,111974,111993,112124,11222 5,
112237,112281,112282}
adboardID11 = {229,231,232,239,673,674,675,680,681,1747,1750,200 7,15005,100081,100087,110724}
adboardID12 = {269,270,271,272,819,820,826,1446,1447,1516,1788,1 5001}
adboardID13 = {298,299,300,417,418,917,919,920,922,1456,1463,146 5,1524,1755,2041,112199}
adboardID14 = {245,246,247,635,650,1902,1903,1904,1905,1906,1908 ,1909,1910,1913,1915,1971,100634,100651}
adboardID15 = {319,320,321,432,433,700,702,703,705,710,711,1439, 111277,111594,112072,112267}
adboardID16 = {191,209,254,256,780,1785,2045,15011,111373,111821 }
adboardID17 = {322,324,435,894,896,897,900,1715,1862,110770}
adboardID18 = {21,22,23,25,27,28,29,31,32,33,34,36,38,160,162,16 5,166,169,171,175,485,503,506,1824,
1825,1826,1831,1832,10029,10030,100409,110329,1105 00,110596,110636,111239}
adboardID24 = {1028,1032,1878,1879,1880,1881,1882,1970,101114,10 1116,110144,110147,110149,110150,110151,110152,110 780,111678}
adboardID25 = {234,236,237,665,744,1887,1888,1891,1892,1893,1895 ,1896,1897,1901,10019,111540}
adboardID26 = {301,420,873,874,1570,1871,1873,110744,110745,1107 47,110749,111083,111085,111087,111091,111092}
adboardID32 = {383,517,567,568,569,598,1035,1039,1041,1043,1048, 1053,1598,1629,111044,111045,111059,111976,112001, 112119}
adboardID34 = {305,306,423,445,563,837,838,1571,1572,111132}
adboardID35 = {111393,111395,111396,111397,111398,111399,111400, 111766,112078,112224}
adboardID37 = {325}
adboardID38 = {312,315,100764,100765,100766,100767,100769,110089 ,110103,110109,110227,110231,110233,110234,112217, 112218}
for i=1,#adboardID1 do
allAdboards[adboardID1[i]] = 1
end
for i=1,#adboardID2 do
allAdboards[adboardID2[i]] = 2
end
for i=1,#adboardID3 do
allAdboards[adboardID3[i]] = 3
end
for i=1,#adboardID5 do
allAdboards[adboardID5[i]] = 5
end
for i=1,#adboardID7 do
allAdboards[adboardID7[i]] = 7
end
for i=1,#adboardID9 do
allAdboards[adboardID9[i]] = 9
end
for i=1,#adboardID11 do
allAdboards[adboardID11[i]] = 11
end
for i=1,#adboardID12 do
allAdboards[adboardID12[i]] = 12
end
for i=1,#adboardID13 do
allAdboards[adboardID13[i]] = 13
end
for i=1,#adboardID14 do
allAdboards[adboardID14[i]] = 14
end
for i=1,#adboardID15 do
allAdboards[adboardID15[i]] = 15
end
for i=1,#adboardID16 do
allAdboards[adboardID16[i]] = 16
end
for i=1,#adboardID17 do
allAdboards[adboardID17[i]] = 17
end
for i=1,#adboardID18 do
allAdboards[adboardID18[i]] = 18
end
for i=1,#adboardID24 do
allAdboards[adboardID24[i]] = 24
end
for i=1,#adboardID25 do
allAdboards[adboardID25[i]] = 25
end
for i=1,#adboardID26 do
allAdboards[adboardID26[i]] = 26
end
for i=1,#adboardID32 do
allAdboards[adboardID32[i]] = 32
end
for i=1,#adboardID34 do
allAdboards[adboardID34[i]] = 34
end
for i=1,#adboardID35 do
allAdboards[adboardID35[i]] = 35
end
for i=1,#adboardID37 do
allAdboards[adboardID37[i]] = 37
end
for i=1,#adboardID38 do
allAdboards[adboardID38[i]] = 38
end
end
function getAdboardID(team,ad)
if (specialAdboardsEnabled == true) then
return specialAdboardsID
elseif (allAdboards[team] == nil) then
return 1
else
return allAdboards[team]
end
end
function assignAdboard(team,ad)
allAdboards[team] = ad
end
--Adboard Revolution
--Edited by scouser09
du hast die Readme nicht gelesen, oder?
So hier mal eine kurze Anleitung dazu wie man einem Team neue Adboards hinzufügt:
Wichtige Infos voraus:
- Folgende ID's sollten bei den Adboard ID's nicht verwendet werden:
33,0,11,12,13,14,15,16,17,18,19,1,245,24,25,26,2,3 2,34,35,37,38,3,5,7,9
- Notizen in der stadium.lua kann man machen indem man dem Text der
Zeile ein -- voranstellt.
- Adboard ID's sind komplett beliebig, mit Ausnahme der oben genannten ID's
__________________________________________________ _________________________________
1. Öffne die stadium.lua und unter "--use "assignAdboard(teamID,adboardID)" eg assignAdboard(1,2) will assign team ID 1 (Arsenal) to adboard ID 2"
ist nun der Bearbeitungsabschnitt für die Adboards, die verwendet wird.
2. Die folgenden drei Zeilen können gelöscht werden, da sie nur der Orientierung dienen:
assignAdboard(1,2)
assignAdboard(9,2)
assignAdboard(11,2)
3. Möchte man jetzt nun zum Beispiel Adboards für Bayer Leverkusen einfügen,
erstellt man eine neue Zeile und schreibt assignAdboard(Team ID,Individuelle Adboard ID) hinein.
Für Leverkusen wäre das dann assignAdboard(32,20030) beispielsweise.
Um die Team ID herauszubekommen kann man das Team im CM aufrufen oder die Liste hier aus dem Forum benutzen.
4. Nun speichert man die Änderungen der stadium.lua ab.
5. Im Ordner D:\Programme\EA Sports\FIFA 12\Game\data\sceneassets\adboard
packt man nun die adboard.rx3 (falls man noch keine hat, einfach irgendeine aus der data3.big exportieren).
Diese rx3 müsste dann für Leverkusen den Namen adboard_20030_0.rx3 besitzen.
6. Die Adboard Textur mit Tools wie TextureEditor oder Rx3 Master beliebig austauschen.
FileMaster 12 Finale Version und DB Master 12 - Beta 2 sind jetzt erschienen, Links wie immer im ersten Beitrag
FIFA 12 Gameplay Evolution Tool Plus 2.0 Full
Ich habe es noch nicht Probiert werde ich bei gelegenheit machen :)Zitat:
http://www.moddingway.com/images/icons/Camera.pngScreenshots
http://www.moddingway.com/screenshot...5349/thumb.jpg
http://www.moddingway.com/images/icons/Game%20Info.pngFILE DESCRIPTION
FULL STANDALONE VERSION + ONLINE UPDATE PLUGIN + GP EVO 3 FINAL
GENERAL INFO
This tool allow to manage GAMEPLAY EVOLUTION MOD or restore Original GP on FIFA 12 with one click.
On addon you can manage PERFORMANCE OPTIMIZER MODS (1.0, 2.0 (fixed) or Original settings).
Included with tool (ready to manage):
FIFA 12 GAMEPLAY EVOLUTION 3.0 FINAL - REAL SOCCER SIMULATION SERIES
This GP/AI mod tries to create a simulation of online game match against an human player.
TOOL INSTALLATION
Run setup file and install on FIFA12 MAIN FOLDER (EA SportsFIFA 12 or Origin GamesFIFA 12)
Start GAMEPLAY EVOLUTION TOOL+ 2 FULL from desktop shortcut!
GAMEPLAY MANAGEMENT
Click "Manage GP" button to start GP management tool.
Now you have two options:
- Option 1
click "Enable GP EVO" button, click "Regenerate bh Files", play the game.
With this option GAMEPLAY EVOLUTION patch is enabled.
- Option 2
click "Restore Original GP" button, click "Regenerate bh Files", play the game.
With this option Original Gameplay is restored.
GP EVO's UPDATE SYSTEM
Click UPDATE GP EVO BUTTON on main window:
1) you can see a little browser on the tool window screen, browse the various GP EVO VERSIONS on different folders
(public/beta/personal or my used + any others special goodies)
2) choose the version you want to try, download it, copy new downloaded files to GP EVO INSTALL folder (click button to open), enable new GP EVO (click button).
Enjoy!
IMPORTANT INFO
I added in all files the administrator manifest, but if you have problems start editor or regenerator with admin right (Win Vista/7).
New version of Fifa12 i68 Regenerator included.
GAMEPLAY EVO PATCH is compatible with old careers and profiles.
NO online compatible.
For more info about PERFORMANCE OPTIMIZER MODS click INFO button.
Included my new minimal-techno track Strange Eyes (preview).
http://img194.imageshack.us/img194/385/gpevotool1.png
http://img710.imageshack.us/img710/3377/gpevotool2.png
http://img21.imageshack.us/img21/9651/gpevotool3.png
General Features
Increased game/match realism/playing time
General game/gameplay speed decreased
Increased skillmoves/special moves for technical players
Increased team/player movements on field
Enabled the GRAPH SHAPE feature (general/low/high) in all game modality
Increased shoots (long range) (CPU/AI)
Increased tackles (CPU/AI)
Redesigned/tweaked general players/Gks attributes
Fixed celebrations problem
For full gameplay experience play the game on Manager Mode/Tounament mode (all tweaks enabled)
..+ other stuff that you discover when play!
+ any minor fix for GP EVO Tool.
IMPORTANT TIPS
GP EVO is designed with default slider gameplay customization (adjust as desired settings from menù)
For full gameplay experience play on Manager Mode/Tounament mode
Play the game with manual or semi assisted mode (passing, shot, cross, etc.)
Play the game with double analogic gamepad (Xbox360 or PS3 gamepad)
Play game on high difficulty skill level (wc or legendary)!
Play on Manager mode/Tounaments (Min 10 min)
Play game on slow speed (or adjust to options favorite speed)
GP EVO isn't a database patch.
Perfecly compatible with all eventual or future db gameplay.
Assistance system totally disabled isn't controller settings from options,
but is connected with gameplay, more free liberty now.
VIDEOS
General game/gameplay speed decreased, depending upon the situation, for example view this video:
CPU/AI GP EVO 2.0 (legendary level)
http://img593.imageshack.us/img593/6...463.mp4.th.jpg
....overturns very fast, as the real football!!
CR7 AWESOME ACTION (video in gameplay/CPU/AI):
http://img254.imageshack.us/img254/1...531.mp4.th.jpg
...Sorry!! Here I defended very badly.....
In the new GP EVO version you can see many skillmoves especially for best players, another important aspect, is that those skillmoves are very specific to the situation, no crazy skillmoves without reason....
CR7 AWESOME ACTION (in replay, action above):
http://img508.imageshack.us/img508/4...96o.mp4.th.jpg
two Long shoots in a short time (CPU/AI) - in a game/match we see many now:
http://img839.imageshack.us/img839/4...464.mp4.th.jpg
..the improvements are a lot, will publish detailed change log/details with the patch...
FIFA 12 Gameplay Evolution Tool Plus 2.0 Full - FIFA 12 at ModdingWay
Kann man die Banden irgendwie weiterreinziehen oder so ? Da die im Signal Iduna Park und Allianz Arena und so sau weit weg sind. Sieht nicht realistisch aus ?
Und mit welchem Tool kann man die CL und EL bearbeiten + Logos eifnügen
ok also brauch man es net umbedingt zu downloaden?
Also mir hats nicht gebracht ausser als ich es deinstalliert habe das es meine karriere zerschossen hat
Quelle: Fifa Master Home PageZitat:
Hi friends. It is a little bit that I do not update the site but during the week-end I had some free time so I have finalized a simple but useful tool UGC Master 12 for extracting data from the "User Generated Contents" that you can download from the EA Creation Center. After downloading, in your FIFA 12 folder you will find a file named "UG something". With this tool you can open the file and unpack its content in a folder of your choice. You will find there a database file that yoy can open with DB Master 12 and several .png files. Enjoy !
Many of you are asking about CM 12, unfortunately I am not sure I will have the time to complete the tool. But ay least I would like to release a new version with the known bugs fixed.
Nettes Tool für diejenigen die viel Abwechslung im Spiel haben wollen denn mit diesem Tool ist es möglich Inhalte aus dem Creation Center in die Fifa 12 Datenbank einzubinden. Ich habe beispielsweise schonmal Holstein Kiel exportiert und habe eine Datenbank datei bekommen und einmal das Logo und das Sponsoren Logo. Werde das vielleicht heute nochmal ausprobieren es voll ins SPiel einzubinden.Laut Rinaldo ein Simples Tool was ich aber hingegen einfach nur genial finde, da es zum Beispiel wenn alles funktioniert das erstellen von Patches deutlich vereinfachen würde.
Zum CM gibt es auch was neues:
Rinaldo will zunächst ersmal viele Bugs fixen bevor er eine neue Version releast. Macht ja auch Sinn ;) .Zitat:
Many of you are asking about CM 12, unfortunately I am not sure I will have the time to complete the tool. But ay least I would like to release a new version with the known bugs fixed.
Auf jeden Fall gut mal wieder ein Lebenszeichen von Rinaldo zu bekommen.Hoffen wir mal dass er weiterhin so erfolgreich Tools rausbringen wird! . Ich fand es ja schonmal positiv das er einfach mal so ein Tool rauswirft ohne vorher was zu sagen :D .
Der UGC Master macht wirklich einen guten Eindruck. Werde ihn heute Abend mal testen, würde mich freuen, wenn das klappt. Spart man sich das abtippen ^^
Hier ist auch der Download zum UGC Master 12:
Download UGC Master 12
Ich habe mehrere Probleme :(
vor ein paar Wochen habe ich mich entschieden von XP nach 7 zu wechseln
auf XP lief mein Texture Editor wunderbar - nun das:
Ich habe nun natürlich alles (TE; SLIM 2.0; SLIM 4.0 & NET Framework) auf 64 bits gedownloadet & wollte sofort loslegen. Ich wolllte den TE öffnen abernichts ist passiert. Bei mehrmaligen Versuchen kam dann diese Meldung:
Die Ausnahme "Unbekannter Softwarefehler" (0xe0434352) ist in der Anwendung an der Stelle 0xfdfacacd aufgetreten.
so, dass hat schon mal nicht geklappt, also habe ich mir den Creation Master 12 geholt. Wollte ihn öffnen, dann kam "Creation Master 11 funktioniert nicht mehr". Wieso überhaupt Creation Master 11 obwohl ich mir 12 geholt habe.
Habe dann gegooglet & den Hinweisen von Bernd usw. gefolgt. Hat aber trotzdem nicht geklappt.
Und dann das letzte Tool, der File Master, dort hat alles Prima geklappt, bis mein Fifa 12 auf einmal immer abgestürzt ist. Habe alles versucht, es wieder in Gang zu bringen, musste es aber neu installieren.
Kann mir jemand vielleicht helfen, dass irgendein Tool funktioniert??
So nachdem der Creation Master endlich funktioniert & ich ein paar neue Schuhe ersetzt habe, das nächste Problem.
Habe mir die aktuellen Kader geholt & die Schuhe den Spielern richtig zuteilen. Ich speichere & dann kommt: "Mannschaften 1 konnte nicht gespeichert werden" ich drücke "Wiederholen", aber klappt trotzdem nicht. Als ich dann neu gestartet habe waren wieder die alten Kader da. Wieso speichert mein Spiel gar nichts?
hi,
wie kann ich den revolution mod deinstallieren? irgendwie funktioniert fifa nicht mehr nachdem der drauf ist...
also das kann eigentlich nicht am rev Mod liegen den der fügt nur neue lua dateien hinzu und die können fifa nicht zum abstürtz bringen das hast was anderes nicht richtig drauf