Okay, das hab ich vorher überlesen das mir gerade aufgefallen erst :D Deswegen konnte es auch garnicht gehen ;)
Druckbare Version
Okay, das hab ich vorher überlesen das mir gerade aufgefallen erst :D Deswegen konnte es auch garnicht gehen ;)
Mal wieder eine Aktualisierung:
Quelle: Creation Master 12 With FIFA 13 DB - Soccer Gaming ForumsZitat:
DOWNLOAD LINK FOURTH BETA (VER. 0.2.0)
First of all: make backup of your edited files (especially the database). I will not be responsible for any damage you may get!
HOW TO:
1) Simply copy the files in the rar in your Creation Master 12 folder overwriting old files (suggested backup!!!).
2) Run CreationMaster13.exe (remember to run as administrator)
3) Then use "open - select all (13)" to select FIFA 13 folder and open your FIFA 13 db.
4) Enjoy! There are no new features and I need to know what is working and what is not when you save the changes (I already know some player skills are bad-saved when you change a player)...
Save is not guaranteed to work, of course.
You should consider this more like a "read-only program" for db and "write-read program" for graphics files http://www.soccergaming.com/forums/i...ilies/wink.gif
By the way I'm not really sure I will make changes to CM12 in order to make you change the FIFA13 database... it would be a nightmare not having control over graphics user interface (the only thing I cannot make to work without REAL source code by Rinaldo). I will give my preference to Revolution Mod Manager Tool and let you use Creation Studio 2013 of my friend thebaddie for db changes.
BETA 4 (0.2.0):
- fixed missing bench goalkeeper/first player on teams formations tab
- fixed Interceptions value in players skills tab
- added new overall calculation (thanks to fifaccitiu): please check if it is working properly
- fixed Country Tab crash
- fixed team powid, now teams and teamkits should not be unlockable anymore (and also previous locked kits/teams should become unlocked)
- added compatibility with old_years kits (now you should be able to see old kits properly and also clone them, if you want)
Unable to reproduce (so NOT fixed):
- bug with changing attacking/defending working-rate for players
- bug with importing minifaces for players already having specific head
Ok,also ich konnte den CM 13 jetzt starten ohne FIFA 12 und den CM 12 installiert zu haben und konnte die FIFA 13 im CM 13 öffnen ;)
und wieder mal eine aktuelle Version:
Zitat:
DOWNLOAD LINK (BETA VER. 0.3.1)
First of all: make backup of your edited files (especially the database). I will not be responsible for any damage you may get!
HOW TO:
1) Simply copy the files in the rar in your Creation Master 12 folder overwriting old files (suggested backup!!!).
2) Run CreationMaster13.exe (remember to run as administrator)
3) Then use "open - select all (13)" to select FIFA 13 folder and open your FIFA 13 db.
4) Enjoy! There are no new features and I need to know what is working and what is not when you save the changes (I already know some player skills are bad-saved when you change a player)...
Save is not guaranteed to work, of course.
You should consider this more like a "read-only program" for db and "write-read program" for graphics files http://www.soccergaming.com/forums/i...s/winkwink.gif
By the way I'm not really sure I will make changes to CM12 in order to make you change the FIFA13 database... it would be a nightmare not having control over graphics user interface (the only thing I cannot make to work without REAL source code by Rinaldo). I will give my preference to Revolution Mod Manager Tool and let you use Creation Studio 2013 of my friend thebaddie for db changes.
BETA 5 (0.3.0):
- now 3d shoes preview should work properly
- now you can see and change all the 3 textures for each shoe
- you can import/export new shoes textures, with 2G format too
- 3d shoes model import/export should already work properly
- any bug with shoe assignement saving is still NOT fixed, sorry, no time for it...
BETA 4 (0.2.0):
- fixed missing bench goalkeeper/first player on teams formations tab
- fixed Interceptions value in players skills tab
- added new overall calculation (thanks to fifaccitiu): please check if it is working properly
- fixed Country Tab crash
- fixed team powid, now teams and teamkits should not be unlockable anymore (and also previous locked kits/teams should become unlocked)
- added compatibility with old_years kits (now you should be able to see old kits properly and also clone them, if you want)
Unable to reproduce (so NOT fixed):
- bug with changing attacking/defending working-rate for players
- bug with importing minifaces for players already having specific head
BETA 3 (0.1.0):
- now the package contains all files that are needed, no need to have CM12 installed.
- fixed "path cannot be null" error while saving.
- fixed problem with kits becoming unlockables. (WARNING: those who had already encountered the problem and saved the db, still have to fix their db changing the powid to -1 of all teamkits rows with dbmaster12. Next time they use the CM13 program, they will not have the problem any more)
- added support for crest 50x50.
- rewritten "replicate logos" function to copy from the big crest and to create the 50x50 crest too.
Mal eine Frage zum Tool.
Der CM12 hatte ja dieses Problem, dass Spielereigenschaften (Teamspieler und Vereinstreuer Spieler) willkürlich beim Speichern verändert worden sind und dass die GES Werte der Spieler falsch berechnet wurden. Ist das bei diesem Tool auch noch der Fall?
nun, das Tool beruht ja auf dem CM 12 und kann somit kaum Bugs aus der alten Version kompensieren, zudem ist es nur eine Beta Version, die wohl eher dazu dient, das man überhaupt etwas an seinem Fifa ändern kann, ein vollwertiges Tool wird es wohl nie werden, da hilft nur, auf andere Tools zu warten...
Dachte ich mir, danke für die Antwort. Werde wohl auf dieses Creation Studio 13 Tool warten und solange weiter mim DBM12 arbeiten.
Wie kann ich einem selbsterstellten Teams Trikots hinzufügen? Das jeweilige Team erscheint bei mir nicht unter 'Kits'.