Die erste Race Saison wurde offiziell angekündigt!
Path of Exile
Edit: VERDAMMT! Beim ersten 1h Solo Race bin ich arbeiten ... bleibt für mich nur Samstag morgen um 6 Uhr. Muss ich mir mal überlegen.
Druckbare Version
Die erste Race Saison wurde offiziell angekündigt!
Path of Exile
Edit: VERDAMMT! Beim ersten 1h Solo Race bin ich arbeiten ... bleibt für mich nur Samstag morgen um 6 Uhr. Muss ich mir mal überlegen.
Forum - General Discussion - If Sex was a spell gem what support gems would you socket with it? - Path of Exile
Hahaha dexxxa guck dir das mal an. :D :D :D
Oh man ... war doch nur eine Frage der Zeit :D
Dexxxa, who's that? ;)
Ernsthaft?
Denk dir mal die Haare weg.
Es ist:
Haare weg, Brille dazu und die Haut ist viel zu fleischfarben. Der Junge ist doch bleich wie ein Knochen :D
Und die Haare sind zu lang.
Gesendet von meinem Galaxy Nexus mit Tapatalk 2
Gestern mit stevii Vaal gelegt ... war richtig krasser Adrenalinrausch. Wäre paarmal fast abgenippelt :D
777! :D
Da ich gerade nach Hause gekommen bin und ein bisschen Zeit und Lust habe gibt es ein paar News und ein Update des Startposts:
- Das erste Race offizielle Race in der Geschichte von PoE hat Nugiyen gewonnen. Sein Build kann man sich hier ansehen.
- Kripp hat ein sehr nützliches Google Doc Dokument erstellt in dem alle Questbelohnungen (Gems) aufgeführt sind. Zu finden ist das Ganze hier.
Das Race hab ich Live gesehen, wahnsinn wie knapp das gegen Ende wurde. :D
Kripp hat gestern seine Klasse im 1h Race gewonnen. War auch richtig knapp. So gegen Ende ist glaube ich der erste Templar verreckt ... hatte dann am Ende ein richtig spannendes Battle mit dem zweiten. Wäre mehrmals fast verreckt. Near Death Krippsperiance :D
Hab gestern Piety gemacht. War gar nicht sooo schwer.
Edit: Ranger ist lesbisch. Kein Scherz.
Attention to detail: The Siren Visions : pathofexile
Newsletter den Diamond Supporter heute bekommen haben:
Zitat:
Hello Diamond Supporters!I start many of my days recently answering emails to Diamond Supporters, much of it requesting similar information. I was also aware that diamond supporters who were not emailing me were missing out on this information.
I thought it may be easiest to cover some information directly to all diamond supporters. This doesn't mean you shouldn't email or PM me if you have any questions or requests.
You may get some snippets of information about the development of the game and upcoming content. Feel free to share any of this information, but its not my intention to use this for announcements.
Regular Content Patches
As we are settling into Open Beta we have learned many things, including that we need a regular disciplined content patch release.
0.10.2 will be our first one to go onto Open Beta, and is booked for going out around 6 March, 0.10.3 is booked for around 13 March.
Each one of these patches involves 2 weeks of development for us, but we overlap the process.
Of importance to you, as a Diamond Supporter, is that new Unique items are part of each content release. Our plan is to have at least 3 unique items go into each content patch.
We are very mindful that even some of our very early Diamond Supporters do not have their unique items in yet. 0.10.2 will mainly focus on those who have been waiting a long time and have items almost completed.
0.10.3 will cover more of the longest waiting Diamond Supporters, but will also include at least one unique map.
Avatars
Avatars have had slow progress due to our artist Max departing, but work has started again and steady progress is now being made. The queue is still long so please be patient.
A selection of avatars added so far can be seen in this thread.
Insider Info
I thought, as I was sending a newsletter out, it may be interesting if I include some inside information about Grinding Gear Games, something about the process about making unique items, or possibly some Wraeclast Lore.
In this one I thought I’d discuss unique items and player psychographics.
One thing we incorporated into unique item design was the use of Magic the Gathering psychographics, also known as Spike, Timmy and Johnny. This is covered well in this article.[.
When Brother Laz of the Diablo 2 Mod Median XL started working with us on unique items, it was very helpful that he followed the same system of defining unique items.
When looking at any unique, we always ask, who is this item for, does it help a player express themselves (Johnny), or is it an item they enjoy as an experience (Timmy), or does it let them prove mastery of the game (Spike).
Feedback
If there is any other information you would like in these newsletters, let me know as, any feedback would be welcome.
Please be aware I may be a little slow to reply to these messages these days, more so if the message is sent on the weekend.
komme nicht mehr weiter, error code 8 hindert mich immer daran :negative:
So ... noch zwei infiziert :D
Absolut Bock gemacht:cool::good:
War richtig geil ... die Zeit verging wie im Flug. Irgendwer sagte "Wir haben schon zwei Uhr." ... ich dachte der verarscht mich.
Der erste Bosskampf war dann aufgrund niedrigen Levels auch richtig richtig spannend.
Bin jetzt auch wieder bei euch. :yes:
To much...
MONSTERSESSION! :D
Was waren das jetzt? 7 Stunden? :D
7 1/2 wenn ich bitten darf:sarcastic:
Neuer Patch!
http://www.pathofexile.com/forum/view-thread/227309Zitat:
Version 0.10.2
Content:
Added a new Intelligence Skill - Incinerate: Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
Added a new cosmetic microtransaction effect - Blue Flame Incinerate: Replaces the standard flame of Incinerate with a ghostly blue fire.
Added a new cosmetic microtransaction effect - Tiki Totem: Replaces the standard Spell Totem or Ranged Attack Totem with a coloured totem that has carved tiki designs.
Added four new Unique items, three of which were designed by our Diamond Supporters.
Added a new flamethrower ability to Snakes in the Dark Forest.
Monster packs in end-game Map areas have had their size variance increased.
The Solaris/Lunaris Temple tilesets have been improved and should now have higher performance.
Added a new 3v3 PvP arena. One of the other arenas has been disabled temporarily while we fix a problem.
Improved blood effects.
Improved the Ice Spear and Lightning Arrow effects.
Improved the performance of Ground Ice and Ground Tar.
Improved the gem icons to be slightly better from a colour blindness point of view.
Continued to incrementally improve the art, effects and environments.
Features:
The passive skill tree now requires confirmation before changes are applied. This prevents accidental misclicks. If you want to skip this confirmation, ctrl+click the passive and no window will be displayed.
We've added a "Lost Password" button to the main menu.
Pressing Ctrl+up in chat allows you to cycle through previous players you've talked to via whisper in this session.
Chat messages that are more than one line long now indent subsequent lines so that it's harder to confuse other players with fake messages.
There's now a /clear_ignore_list command that will remove all entries from the list of accounts you are ignoring chat messages from. Better management of ignore lists is coming in the future.
Players in an area are now always granted the quest status of having killed a boss regardless of who killed it.
The performance statistics overlay (F1) can now be bound to other keys.
Audio Changes:
Added PvP announcer audio for various events in matches.
Added personalised introductions for Nessa.
Added a few more Nessa greetings.
Added new Tarkleigh greetings.
Added some improved Marauder combat vocals.
Added improved Marauder comment dialogue.
Added new ranger dialogue and improved some existing ones.
Overhauled the audio of the Lion and Beast monsters.
Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
Quest Reward Changes:
Gem quest rewards were reshuffled so that caster classes have access to Incinerate around level 10.
The quest reward for the Kraityn quest on Cruel difficulty has been changed from 4% to 6% increased attack speed.
Item Balance Changes:
A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.
Itemlevel 78 and 79 mods are now available on items.
Reduced the movement speed penalty on Ebony Tower Shields. This will only affect new shields that are dropped in 0.10.2 and above.
Increased the base armour on Pinnacle Tower Shields. This will affect existing ones.
Gloves and Boots can now have up to the "Seething" increased energy shield mod. They were previously limited to "Radiating" and below.
Active Skill Balance Changes:
Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
Cleave's damage physical damage now increases by 4% per level rather than 3%.
Double Strike's physical damage now increases by 4% per level rather than 3%.
Infernal Blow's physical damage now increases by 4% per level rather than 3%.
Heavy Strike's physical damage now increases by 5% per level rather than 4%.
The Portal gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem.
Early levels of Fire Trap have had their damage reduced by around 35%.
Early levels of Poison Arrow have had their damage reduced by around 35%.
The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper. It ramps up to the same mana cost as before for high levels.
Passive Skill Balance Changes:
An additional group of mana passives has been added near to the Ranger area.
The Duelist starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
The first Duelist damage node now has +12 maximum life.
The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.
Dual-wield-specific damage and attack speed passives have been improved.
One handed and two handed Duelist passives have been merged into a general melee track.
The Might notable passive has been changed to Master of the Arena (+20 strength, +2 melee range, +8% melee damage).
The Agility notable passive has been changed to Acceleration (+20 dexterity, +12% attack speed).
Berserking has been moved closer to the Duelist part of the tree.
The early Duelist life group has been moved onto the opening path and consolidated into 1% life regeneration, 12% maximum life and 8% maximum life.
The Armour Master notable passive has been removed, with its power added to the Leather and Steel nodes.
The Duelist Dervish passive has been increased from +8% block rate to +10%.
Increased the block on the Shield Mastery passive for the Duelist.
Added a new set of mana gained on kill passives near the Duelist area.
The Duelist Bow attack speed node has been increased by 2%.
Monster Balance Changes:
Reduced the damage of Flamebearers.
Reduced the damage of Alchemists, especially in earlier difficulties.
Increased the damage of Piety's Arc skill in higher difficulties.
Various balance adjustments have been made to Map bosses.
Undying Incinerators now display that they will explode on their targets when on low life.
Bug Fixes:
Fixed a bug where Culling Strike would prevent the Item Rarity/Quantity support gems from applying.
Fixed a bug where Shield Crabs would not drop items when they died if they were hit by enough cold damage to freeze them and kill them in one hit, if they were not already frozen.
Fixed a bug where map pins on the world screen would continue to pulse after hovering a waypoint.
Fixed some walkability problems in the Promenade and Collonade end-game Maps.
Fixed a bug where using a currency item sometimes played the sound effect twice.
Fixed bugs related to scrolling the Options panel with the mouse wheel.
Fixed a bug where long names could overlap the league icon in the character selection screen.
Fixed various problems related to sounds from inventories stacking.
Changed the spawning of large chests so that they're less likely to spawn right up against another object, making their items inaccessible.
Fixed a bug where the text on the social panel could be the wrong size after resizing the window.
Fixed a bug where Piety's Crematorium guards could get stuck non-aggro.
Fixed some bugs related to text wrapping.
Fixed a server crash related to bandit fights.
Fixed some bugs related to whether players are counted as in or out of a bandit fight.
Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
Fixed a bug on the character selection screen where the up/down arrow keys were not working properly if your list was filtered by league.
ENDLICH (!!!!) kann man sich Totem Verschönerungen kaufen.
Und sehr sehr sehr viele kleinere und größere Änderungen. Mehr Mana für den Ranger, komplett neue Startzone für den Duellisten. Mal gespannt wie der Skilltree jetzt aussieht und ob wir alle Punkte neu verteilen müssen.
Unique powaaa!
Mein Herz blutet
Sorry das es dich erwischt hat. Bei aller Häme bin ich echt ein wenig traurig das wir dich nicht zum fetten Bosskampf und nach Akt 3 rüber bringen konnten.
Egal, neuer Charakter, neues Glück! Ich kauf dir die Tage mal einen neuen Woodsplitter (sofern du das Build nochmal nachbauen willst) und dann geht es am Montag in alter Frische weiter :yes:
Ja bilde das genauso nach. Ich kam damit ja gut klar, und habe mich ja auch spielerisch gesteigert nur der Tod war so dämlich. Mein Rettungssprung wurde mir zum Verhängnis, aber nach 5 Stunden zocken lies auch wieder die Konzentration zu wünschen übrig. Sollten wir vllt. mal überdenken so lange zu spielen :D
Defintiv. Das ist auf Dauer halt unglaublich anstrengend.
Werde dann zusehen das ich dir den Woodspliiter besorge. Kannst du ja von Level 8 oder 13 an benutzen. Das geht ja dann sehr schnell. Und bei meinem Handelsglück ... :D
Hab mir das Game auch mal runtergeladen, nachdem mich Stevii gestern dazu GEZWUNGEN hat!!!! :D
Könnt also gern iwann mit mir spielen, bin aber der absolute Noob in dem Spiel. Seid vorgewarnt!:D
Achja, mein InGame-Name: :sarcastic:
Ich suchte es immer noch Total, bin aktuell auf dem weg zu Level 60 mit meinem Ranger.
Natürlich immer noch im Hardcore, also noch nicht verreckt. :yahoo:
Vaal auf Cruel war aber schon ne aberkrasse Hausnummer.
Um ehrlich zu sein ist das genau der Grund warum ich das Spiel (genau wie Tropico 4) nach unseren beiden Marathon Sessions nicht mehr aufgemacht habe. Das Spiel ist eines der besten Spiele die je gemacht wurden. AAAABER: Es frisst Zeit. Ohne das du es merkst oder willst. Du spielst nicht nur mal eben eine Stunde. Aus der Stunde werden 3, 4, 5 ...
In den letzten Tagen habe ich insgesamt ca. 4 Stunden gespielt. Bewusst. Ohne das die Zeit wie im Flug vergeht und ich das Gefühl hatte unbedingt weiter zocken zu müssen.
Ja das ist das "Problem" mit diesem spiel.
Aktuell hab ich wieder Glück das Ferien sind und ich es mir erlauben kann nicht allzu viel für die Schule machen zu müssen.. :sarcastic:
Bin nun in Merciless angekommen, natürlich immer noch in Hardcore. :good: