http://fs5.directupload.net/images/160913/nxoohfxv.jpg
Druckbare Version
sieht sehr gut aus...:good:
Guten Morgen Freunde, so heute gibt´s die beiden Nächsten Screens von der MDCC Arena.
Was hat sich verändert? Nun ist das Dach neu Texturtier zudem wurden die Träger erneuert und ausgetauscht wie ein paar kleine Sachen, aber seht selbst :)
http://fs5.directupload.net/images/160915/vwpp33pg.jpg
http://fs5.directupload.net/images/160915/a6gs6lmu.jpg
Hier mal eben einen kleinen Detail Shot :P
https://scontent.ftxl1-1.fna.fbcdn.n...66252368_o.jpg
Hi Jungs, heute gibt's die ersten (zwar sehr frühe) Ingame screens für euch :)
http://fs5.directupload.net/images/160916/fja4h792.jpg
http://fs5.directupload.net/images/160916/g7ex6dyr.jpg
http://fs5.directupload.net/images/160916/uapnjd3t.jpg
http://fs5.directupload.net/images/160916/9o5xhzn3.jpg
http://fs5.directupload.net/images/160916/ugwbeaky.jpg
http://fs5.directupload.net/images/160916/3iwdjxe6.jpg
http://fs5.directupload.net/images/160916/cleomfi6.jpg
http://fs5.directupload.net/images/160916/vcyn8ndz.jpg
http://fs5.directupload.net/images/160916/4qjchfwq.jpg
http://fs5.directupload.net/images/160916/4xzl8jwb.jpg
http://fs5.directupload.net/images/160916/5s5fqjo6.jpg
http://fs5.directupload.net/images/160916/xrgjioxk.jpg
http://fs5.directupload.net/images/160916/gcynze35.jpg
http://fs5.directupload.net/images/160916/d5w67hpp.jpg
http://fs5.directupload.net/images/160916/na27ewp6.jpg
http://fs5.directupload.net/images/160916/jxavuexn.jpg
So hier noch ein paar neue Bilder bzw der Zweite Teil, ich lade das nicht extra noch mal hoch, da ich sonst hier meinen Thread zumülle :rofl: http://bit.ly/2cvp4z4
Auch wenn ich nicht so viel Zeit hatte hier mal die neuesten Bilder aus der MDCC-Arena, es fehlen noch ein paar Elemente, und Werbetexturen, aber im Grunde bin ich mit dem Stadion soweit durch :)
http://fs5.directupload.net/images/160921/5hjiz5u6.jpg
http://fs5.directupload.net/images/160921/ozyjjw6u.jpg
http://fs5.directupload.net/images/160921/bcu7xbtm.jpg
http://fs5.directupload.net/images/160921/sa4u22ri.jpg
http://fs5.directupload.net/images/160921/fkpm483a.jpg
http://fs5.directupload.net/images/160921/n2w372nl.jpg
http://fs5.directupload.net/images/160921/56ul5rfo.jpg
http://fs5.directupload.net/images/160921/3x5vquqz.jpg
http://fs5.directupload.net/images/160921/p5gcvukw.jpg
http://fs5.directupload.net/images/160921/2sopufie.jpg
http://fs5.directupload.net/images/160924/i6engprz.jpg
http://fs5.directupload.net/images/160924/klc8qwco.jpg
http://fs5.directupload.net/images/160924/5chylr55.jpg
http://fs5.directupload.net/images/160924/vrs82qlr.jpg
http://fs5.directupload.net/images/160924/gkw4tb87.jpg
http://fs5.directupload.net/images/160924/7d85cjbj.jpg
http://fs5.directupload.net/images/160924/e48vrmt2.jpg
http://fs5.directupload.net/images/160924/u78lbz4z.jpg
http://fs5.directupload.net/images/160924/w4ls88yj.jpg
http://fs5.directupload.net/images/160924/4rudt8kc.jpg
very good works !:good:
I notice that some are animated adboards in your stadium .know you do this?
HI Christophe, thank u for ur comment too my work(s).
Well how I make or the adboard creating is quite the most easiest Part in working with stadiums.
U need just a few Meshes (until u've the adboards as u like to have it :) ) and the key is the Material name here a short list of all available type of adboards and what they need ect :D
Material Texture Numbers and Names
Material Name No. UV Maps Diffuse Texture Ambient Texture Coeff. Texture adboard 2 adboard.dds lm_xx.dds --- adboarddigital 2 adboard.dds lm_xx.dds partnerset_02_digital_gridcleaned.dds adboardscrolling 2 adboard.dds lm_xx.dds --- adboarddigitalglow * 2 adboard.dds default_black_diff.dds --- adboardgeneric 2 adboard.dds lm_xx.dds --- adboarddigitalwide ** 2 adboard.dds lm_xx.dds --- adboardsingledigital 2 adboard.dds lm_xx.dds --- adboardsingledigitalglow *** 2 adboard.dds lm_xx.dds ---
* is needed if u uses digital (fake) adboards there for the reflection on other materials around or on the pitch (form the adboard)
** there is the new digital adboards, but there u must be carefully cuz of the mapping and the final touch of the whole look of the adboard set (3D)
*** is only needed if u use adboards sets there have for example stadium name or a special one :D
A other key to get the adboards as u wanted is UV mapping as I used in my RES 2014 ;)