AW: Managermodus - Training
na in dem Ordner hier:
[CM_TRAINING]
//XP GRAPH FORMULA
BASE_CALC_VALUE = 3500
BASE_GROWTH_SCALE_VALUE = 100
BASE_GROWTH_SCALE_MODIFIER = 1.1
GROWTH_SCALE_PROGRESSION = 0.01
SECONDARY_ATTRIBUTE_TRESHOLD = 20
ATTRIBUTE_GROWTH_CAP = 300 // in percents, 120 will mean the attribute will grow by 1.2
// for some edge cases (like created players with low attribute values) the xp graph will generate huge attribute growth values, this value will be used to cap the result
// so we don't get large increase in attributes
PERFORMANCE_GRADE_A_MODIFIER = 1.25
PERFORMANCE_GRADE_B_MODIFIER = 1
PERFORMANCE_GRADE_C_MODIFIER = 0.75
PERFORMANCE_GRADE_D_MODIFIER = 0.5
PERFORMANCE_GRADE_F_MODIFIER = 0.25
PRIMARY_MODIFIER = 2
SECONDARY_MODIFIER = 1.25
TERTIARY_MODIFIER = 0.6
BRONZE_MODIFIER = 1.25
SILVER_MODIFIER = 1.85
GOLD_MODIFIER = 2.5
NUMBER_OF_AGE_WR_BANDS = 5
AGE_WR_AGE_MIN_1 = 15
AGE_WR_AGE_MAX_1 = 20
AGE_WR_BAND_MODIFIER_1 = 1.5
AGE_WR_AGE_MIN_2 = 20
AGE_WR_AGE_MAX_2 = 24
AGE_WR_BAND_MODIFIER_2 = 1.3
AGE_WR_AGE_MIN_3 = 24
AGE_WR_AGE_MAX_3 = 28
AGE_WR_BAND_MODIFIER_3 = 1.1
AGE_WR_AGE_MIN_4 = 28
AGE_WR_AGE_MAX_4 = 31
AGE_WR_BAND_MODIFIER_4 = 1
AGE_WR_AGE_MIN_5 = 31
AGE_WR_BAND_MODIFIER_5 = 0.75
NUMBER_OF_POTENTIAL_WR_BANDS = 5 // The operator values defined in POTENTIAL_WR are defined like this: 0 = Equals, 1 = less or equal, 2 = greater
POTENTIAL_WR_RATIO_1 = 1
POTENTIAL_WR_RATIO_OPERATOR_1 = 0
POTENTIAL_WR_POTENTIAL_LIMIT_1 = 99
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_1 = 1
POTENTIAL_WR_MODIFIER_1 = 0.8
POTENTIAL_WR_RATIO_2 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_2 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_2 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_2 = 2
POTENTIAL_WR_MODIFIER_2 = 1
POTENTIAL_WR_RATIO_3 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_3 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_3 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_3 = 1
POTENTIAL_WR_MODIFIER_3 = 0.9
POTENTIAL_WR_RATIO_4 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_4 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_4 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_4 = 1
POTENTIAL_WR_MODIFIER_4 = 1.1
POTENTIAL_WR_RATIO_5 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_5 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_5 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_5 = 2
POTENTIAL_WR_MODIFIER_5 = 1.2
ATTRIBUTE_BONUS_1 = 35 // for 2 trained attributes
ATTRIBUTE_BONUS_2 = 28 // for 3 trained attributes
ATTRIBUTE_BONUS_3 = 10 // for 4 trained attributes
[CM_TRAINING_SIMULATION]
// Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
// Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
DIFFICULTY_0_GRADE_0 = 100
DIFFICULTY_0_GRADE_1 = 0
DIFFICULTY_0_GRADE_2 = 0
DIFFICULTY_0_GRADE_3 = 0
DIFFICULTY_0_GRADE_4 = 0
DIFFICULTY_1_GRADE_0 = 100
DIFFICULTY_1_GRADE_1 = 0
DIFFICULTY_1_GRADE_2 = 0
DIFFICULTY_1_GRADE_3 = 0
DIFFICULTY_1_GRADE_4 = 0
DIFFICULTY_2_GRADE_0 = 100
DIFFICULTY_2_GRADE_1 = 0
DIFFICULTY_2_GRADE_2 = 0
DIFFICULTY_2_GRADE_3 = 0
DIFFICULTY_2_GRADE_4 = 0
// 0 = no primary attributes, 1 = 1 primary attributes, 2 = 2 primary attributes, 3 = 3 or 4 primary attributes
// the values for other grades are calculated by linear interpolation between values for A and F
PRIMARY_ATTRIBUTES_0_BONUS_A = -15
PRIMARY_ATTRIBUTES_0_BONUS_F = 15
PRIMARY_ATTRIBUTES_1_BONUS_A = -5
PRIMARY_ATTRIBUTES_1_BONUS_F = 5
PRIMARY_ATTRIBUTES_2_BONUS_A = -5
PRIMARY_ATTRIBUTES_2_BONUS_F = 0
PRIMARY_ATTRIBUTES_3_BONUS_A = -10
PRIMARY_ATTRIBUTES_3_BONUS_F = 10
// potential entries count must match the ones from the previous section
// the values for other grades are calculated by linear interpolation between values for A and F
POTENTIAL_1_BONUS_A = -5
POTENTIAL_1_BONUS_F = 10
POTENTIAL_2_BONUS_A = 0
POTENTIAL_2_BONUS_F = 0
POTENTIAL_3_BONUS_A = -5
POTENTIAL_3_BONUS_F = 5
POTENTIAL_4_BONUS_A = 10
POTENTIAL_4_BONUS_F = 5
POTENTIAL_5_BONUS_A = 10
POTENTIAL_5_BONUS_F = 0
AW: Managermodus - Training
Was willst du mir jetzt sagen? :scratch_one-s_head:
Das ist ne Datei und kein Ordner.
AW: Managermodus - Training
ja weiß ich, aber wie auch immer,
es ist aus der data_ini.big so wie du das be schrieben hast und die weiteren unterordnern sind dlc\dlc_footballcompeng\dlc\footballcompeng\data
oder ini Datei.
also die Datei oder ini ist doch richtig oder ?
AW: Managermodus - Training
Jo, ist korrekt. Also einfach regenerieren und dann testen.
AW: Managermodus - Training
ok ja hab drauf gedrückt aber im spiel nichts gemerkt also ich meine es kam immer noch unterschiedlich was raus beim Training als nur ein A.
wenn ich auf regenerieren drücke dauert das normalerweise noch ne weile bis das fertig ist ?. mir kommt das so vor als wenn nichts passiert.
AW: Managermodus - Training
Kommt drauf an was du regenerierst, wenn du nur eine big regenerierst geht das fix, wenn du alles auf einmal regenerierst, dauert das halt ewig, besonders bigs die Grafiken enthalten.
Dass das ganze nicht funktioniert, finde ich komisch. Versuch es mal nicht mit 100 für A und 0 für alle anderen, sondern 96 für A und 1 für alle anderen. Wobei ich nicht glaube, dass das großartig helfen wird.