Zitat:
How to make inferno fun IMO:
- Raise boss difficulty, make the boss the gear check, not trash mobs (I want to work hard to down diablo and feel accomplished a rewarded)
- Lower Damage output of trash and elite mobs, keep HP the same
- Give EVERY mob, trash included, random affixes (perhaps only 1-2), making every encounter insane and fun. The elites just give better drop chance and the neph buff
- Remove the labels of what affixes each mob has so there's never "Oh, a waller, jailer, mortar and arcane mob, pass" (edit: inferno only)
- Scale the damage and HP of mobs smoothly between acts
Bosses drop radiant chests with chance at unique boss loot, chance increased with neph buff
EDIT: A few people have messaged me that giving the bosses a random extra ability or two for inferno would keep it fresh, and i definitely agree.
EDIT 2: I see some posters think I'm calling for a nerf of inferno. I'm not. I want it hard, but I want it hard for different reasons other than everything one shots us and 20 minute kite fests and easy boss fights.
FINAL EDIT: Some of you think I want boss loot to be awesome. I do. I want it to be awesome after neph buff like the rest of you.
Hier der Thread dazu: