tornado001
13.02.2012, 08:26
Bei aller Liebe ich habe jetzt die stadium lua geöffnet aber bei dem ganzen gemüse hier ich steh echt auf dem schlauch wo soll ich bei den ganzen texten da was ändern damit jede buli mannschaft ihre adboards hat ???
Also sorry ich verstehe das nicht :( Deswegen wie gesagt wäre ich um Hilfestellung sehr dankbar
Liebe Grüße tornado001
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--SPECIAL ADBOARD FUNCTION
--------------------------------------------------------------------------------------------------------------
--Set to true to enable, set to false to disable
specialAdboardsEnabled = true
--Set ID of special adboards
specialAdboardsID = 1
function assignCustomAdboardIDs()
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--PLACE CUSTOM ADBOARD ASSIGNMENTS BELOW HERE
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--use "assignAdboard(teamID,adboardID)" eg assignAdboard(1,2) will assign team ID 1 (Arsenal) to adboard ID 2
assignAdboard(1,2)
assignAdboard(9,2)
assignAdboard(11,2)
--------------------------------------------------------------------------------------------------------------
--PLACE CUSTOM ADBOARD ASSIGNMENTS ABOVE HERE
--------------------------------------------------------------------------------------------------------------
end
--------------------------------------------------------------------------------------------------------------
function StadiumUpdate(idx)
local as = gSportsRNA
local stadium = as:GetTable("wvStadium", idx)
db.stadium[idx].lightType = as:GetInt(stadium, "stadLightType")
db.stadium[idx].stadiumID = as:GetInt(stadium, "stadID")
db.stadium[idx].prefix = as:GetString(stadium, "stadNamePrefix")
db.stadium[idx].pitchColor = as:GetInt(stadium, "stadLightType")
db.stadium[idx].mowPattern = as:GetInt(stadium, "pitchMowPattern")
db.stadium[idx].wearPattern = as:GetInt(stadium, "pitchWearPattern")
db.stadium[idx].adboardID = as:GetInt(stadium, "adboardID" )
--db.stadium[idx].adboardGroup = as:GetInt(stadium, "adboardGroup" )
db.stadium[idx].adboardGroup = 0
db.stadium[idx].homeKitTeamID = as:GetInt(stadium, "homeKitTeamID" )
db.stadium[idx].homeKitTypeID = as:GetInt(stadium, "homeKitTypeID" )
db.stadium[idx].awayKitTeamID = as:GetInt(stadium, "awayKitTeamID" )
db.stadium[idx].awayKitTypeID = as:GetInt(stadium, "awayKitTypeID" )
db.stadium[idx].isHomeFCZ = as:GetInt(stadium, "isHomeCreationZone")
db.stadium[idx].isAwayFCZ = as:GetInt(stadium, "isAwayCreationZone")
db.stadium[idx].homeTeamAssetId = as:GetInt(stadium, "homeTeamAssetId")
db.stadium[idx].hasCzCrestImage = as:GetInt(stadium, "hasCzCrestImage")
db.stadium[idx].homePrimaryColour = as:GetInt(stadium, "homePrimaryColour")
db.stadium[idx].homeSecondaryColour = as:GetInt(stadium, "homeSecondaryColour")
db.stadium[idx].awayPrimaryColour = as:GetInt(stadium, "awayPrimaryColour")
db.stadium[idx].awaySecondaryColour = as:GetInt(stadium, "awaySecondaryColour")
db.stadium[idx].homeBannerId = db.stadium[idx].homeKitTeamID
db.stadium[idx].awayBannerId = db.stadium[idx].awayKitTeamID
db.stadium[idx].homeBannerPrimaryColour = 0xffff0000
db.stadium[idx].homeBannerSecondaryColour = 0xff00ff00
db.stadium[idx].awayBannerPrimaryColour = 0xffff0000
db.stadium[idx].awayBannerSecondaryColour = 0xff00ff00
if ( db.stadium[idx].isHomeFCZ == 1 ) then
db.stadium[idx].homeBannerId = 7500
db.stadium[idx].homeBannerPrimaryColour = db.stadium[idx].homePrimaryColour
db.stadium[idx].homeBannerSecondaryColour = db.stadium[idx].homeSecondaryColour
end
if ( db.stadium[idx].isAwayFCZ == 1 ) then
db.stadium[idx].awayBannerId = 7500
db.stadium[idx].awayBannerPrimaryColour = db.stadium[idx].awayPrimaryColour
db.stadium[idx].awayBannerSecondaryColour = db.stadium[idx].awaySecondaryColour
end
-- some teams require to swap crowd and banners location
local swapHomeAwayCrowd = as:GetInt(stadium, "swapHomeAwayCrowd")
if ( swapHomeAwayCrowd == 1 ) then
db.stadium[idx].homeBannerId, db.stadium[idx].awayBannerId = db.stadium[idx].awayBannerId, db.stadium[idx].homeBannerId
db.stadium[idx].homeBannerPrimaryColour, db.stadium[idx].awayBannerPrimaryColour = db.stadium[idx].awayBannerPrimaryColour, db.stadium[idx].homeBannerPrimaryColour
db.stadium[idx].homeBannerSecondaryColour, db.stadium[idx].awayBannerSecondaryColour = db.stadium[idx].awayBannerSecondaryColour, db.stadium[idx].homeBannerSecondaryColour
end
initAdboardArray()
assignCustomAdboardIDs()
db.stadium[idx].adboardID = getAdboardID(db.stadium[idx].homeKitTeamID,db.stadium[idx].adboardID)
end
function GetHomeKitAssetSrc(idx)
if ( db.stadium[idx].isHomeFCZ == 1 ) then
if ( db.stadium[idx].hasCzCrestImage > 0 ) then
return "data/ugc/cz_crest/${db.stadium[?].homeTeamAssetId}.png;data/ugc/cz_crest/1.png"
else
return "data/sceneassets/crest/crest_${db.stadium[?].homeTeamAssetId}.rx3"
end
else
return "data/ui/imgassets/crest/l${db.stadium[?].homeKitTeamID}.dds"
end
end
function GetCrestTexName(idx)
if ( db.stadium[idx].hasCzCrestImage > 0 ) then
return "png"
else
return ""
end
end
function StadiumAssetBind(stadium)
local gr = gRenderables
local lod = 0
local priority = 1 -- Load all the stadium assets at a higher priority than the rest, so we can get it loaded early
local banneridx = 0
local maxbanners = 11
local stadiumAsset = "data/sceneassets/stadium/${db.stadium[?].prefix}_${db.stadium[?].stadiumID}_${db.stadium[?].lightType}_container_0.rx3;data/sceneassets/stadium/${db.stadium[?].prefix}_666_1_container_0.rx3"
-- Get all assets we require in...
gr:AddCallback(stadium, lod, "StadiumUpdate(?)")
gr:AddAsset(stadium, lod, "shader", "data/fifarna/shader.big")
gr:AddAsset(stadium, lod, "stadium", stadiumAsset, priority)
-- Assets we need to intercept
gr:AddAsset(stadium, lod, "pitchambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "pitchnolineambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "jumbotronambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardscrollingambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboarddigitalambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboarddigitalglow", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboarddigitalglowambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardsingledigitalambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardsingledigitalglow", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "adboardsingledigitalglowambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "crestambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "homeprimaryambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "homesecondaryambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "bannerhomeambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "bannerawayambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "pitchadambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "diffuseshadow", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "diffuseshadowambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockhalvesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclocktimeanalogambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockminutesonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockminutestensambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclocksecondsonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclocksecondstensambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscorehomeonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscorehometensambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscoreawayonesambient", stadiumAsset, priority)
gr:AddAsset(stadium, lod, "sclockscoreawaytensambient", stadiumAsset, priority)
-- Stadium Banners with dynamic distribution (Not used on Fifa)
--local bannermat
--for banneridx=0, maxbanners-1 do
-- bannermat = string.format( "banner%sambient", banneridx )
-- gr:AddAsset(stadium, lod, bannermat, stadiumAsset, priority)
--end
-- Additional assets to load
gr:AddAsset(stadium, lod, "mow", "data/sceneassets/pitch/pitchmowpattern_${db.stadium[?].mowPattern}_textures.rx3", priority)
gr:AddAsset(stadium, lod, "cmn", "data/sceneassets/pitch/pitch_common_textures.rx3", priority)
gr:AddAsset(stadium, lod, "cov", "data/sceneassets/pitch/pitchcovmap_${db.stadium[?].stadiumID}_${db.stadium[?].lightType}_textures.rx3", priority)
gr:AddAsset(stadium, lod, "col", "data/sceneassets/pitch/pitchcolor_${db.stadium[?].pitchColor}_textures.rx3", priority)
gr:AddAsset(stadium, lod, "globaltex", "data/sceneassets/globaltex/globaltex_0.rx3", priority)
gr:AddAsset(stadium, lod, "wear", "data/sceneassets/pitch/pitchwearpattern_${db.stadium[?].wearPattern}_textures.rx3", priority)
--TODO direct it into host city texture
gr:AddAsset(stadium, lod, "adboardsingletex", "data/sceneassets/adboard/adboard_${db.stadium[?].adboardID}_${db.stadium[?].adboardGroup}.rx3", priority)
gr:AddAssetEx(stadium, lod, "extracttexture ${GetCrestTexName(?)}", "homecresttex", "${GetHomeKitAssetSrc(?)}")
gr:AddAsset(stadium, lod, "homebannertex", "data/sceneassets/banner/banner_${db.stadium[?].homeBannerId}.rx3;data/sceneassets/banner/banner_0.rx3", priority)
gr:AddAsset(stadium, lod, "awaybannertex", "data/sceneassets/banner/banner_${db.stadium[?].awayBannerId}.rx3;data/sceneassets/banner/banner_0.rx3", priority)
gr:AddAsset(stadium, lod, "pitchadtex", "data/sceneassets/pitchad/pitchad_${db.stadium[?].adboardID}.rx3", priority)
-- Now generate custom materials (these should be named after the shader they are to replace)
-- Pitch
local part = "pitchambient"
gr:CreateMaterial(stadium, lod, part, "hdr_pitch.fx")
gr:SetTexture(stadium, lod, part, "textures", "noiseTexture", "globaltex", "multiFreq_noise")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "col", "grass_color")
-- ambient should magically be populated by the original state block of the stadium
gr:SetTexture(stadium, lod, part, "textures", "normalMap", "mow", "grass_normal")
gr:SetTexture(stadium, lod, part, "textures", "alphamask", "wear", "grass_wear")
gr:SetTexture(stadium, lod, part, "textures", "pitchLinesMap", "cmn", "grass_pitchlines")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
part = "pitchnolineambient"
gr:CreateMaterial(stadium, lod, part, "hdr_pitchnoline.fx")
gr:SetTexture(stadium, lod, part, "textures", "noiseTexture", "globaltex", "multiFreq_noise")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "col", "grass_color")
-- ambient should magically be populated by the original state block of the stadium
-- gr:SetTexture(stadium, lod, part, "textures", "normalMap", "mow", "grass_normal")
-- gr:SetTexture(stadium, lod, part, "textures", "alphamask", "wear", "grass_wear")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
-- Render to texture jumbotron
part = "jumbotronambient"
-- gr:CreateMaterialFromAttribulator(stadium, lod, part, "jumbotronambient", "${AttribMaterial('jumbotronambient')}")
gr:CreateMaterial(stadium, lod, part, "jumbotron.fx")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "jumbotronMap", "FrameGrab0")
gr:SetTexture(stadium, lod, part, "textures", "LEDTexture", "globaltex", "LED_cm")
-- Stadium Adboards
-- All of them redirected into runtime texture managed by adboard renderable
-- The exception is adboardsingledigitalambient and adboardsingledigitalglowambient which
-- show a completely different not switching texture all the time
part = "adboardambient"
gr:CreateMaterial(stadium, lod, part, "adboardambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
part = "adboardscrollingambient"
gr:CreateMaterial(stadium, lod, part, "adboardscrollingambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
part = "adboarddigitalambient"
gr:CreateMaterial(stadium, lod, part, "adboarddigitalambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
gr:SetTexture(stadium, lod, part, "textures", "incandescenceMap", "globaltex", "digitalgrid_cm")
part = "adboarddigitalglow"
gr:CreateMaterial(stadium, lod, part, "adboarddigitalglowambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
part = "adboarddigitalglowambient"
gr:CreateMaterial(stadium, lod, part, "adboarddigitalglowambient.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "adboardsingletex", "adboard")
-- The home team crest in the stadium
part = "crestambient"
-- gr:CreateMaterialFromAttribulator(stadium, lod, part, "crestambient", "${AttribMaterial('crestambient')}")
gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "homecresttex", "${GetCrestTexName(?)}")
-- Stadium Banners
part = "bannerhomeambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColourSub.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "homebannertex", "banner_")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorPri", "${db.stadium[?].homeBannerPrimaryColour}")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorSec", "${db.stadium[?].homeBannerSecondaryColour}")
part = "bannerawayambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColourSub.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "awaybannertex", "banner_")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorPri", "${db.stadium[?].awayBannerPrimaryColour}")
gr:SetConstantARGB(stadium, lod, part, "global", "customColorSec", "${db.stadium[?].awayBannerSecondaryColour}")
------------------------------------------------------------------------------------------------------
-- Stadium Banners with dynamic distribution (Not used on Fifa)
--local texname
--for banneridx=0, maxbanners-1 do
-- part = string.format( "banner%sambient", banneridx )
-- texname = string.format( "banner%s", banneridx )
-- gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
-- gr:SetTextureFromRuntime(stadium, lod, part, "textures", "diffuseTexture", texname)
--end
------------------------------------------------------------------------------------------------------
-- Team colours
part = "homeprimaryambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColour.fx")
gr:SetConstantARGB(stadium, lod, part, "global", "envColour", "${db.stadium[?].homePrimaryColour}")
part = "homesecondaryambient"
gr:CreateMaterial(stadium, lod, part, "env_DiffColour.fx")
gr:SetConstantARGB(stadium, lod, part, "global", "envColour", "${db.stadium[?].homeSecondaryColour}")
-- Pitch adboards (fake 3d)
part = "pitchadambient"
gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "pitchadtex", "pitchad")
-- Flatshadow enabled geometry
part = "diffuseshadowambient"
gr:CreateMaterial(stadium, lod, part, "env_Diff_flatshadow.fx")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
-- Flatshadow enabled geometry
part = "diffuseshadow"
gr:CreateMaterial(stadium, lod, part, "env_Diff_flatshadow.fx")
gr:SetTextureFromRuntime(stadium, lod, part, "textures", "PitchFlatShadow", "flatshadows")
-- Dynamic Scoreclock
part = "sclocktimeanalogambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_analog")
part = "sclockhalvesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockminutesonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockminutestensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclocksecondsonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclocksecondstensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscorehomeonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscorehometensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscoreawayonesambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
part = "sclockscoreawaytensambient"
gr:CreateMaterial(stadium, lod, part, "uvoffset.fx")
gr:SetTexture(stadium, lod, part, "textures", "diffuseTexture", "globaltex", "sclock_digits")
end
allAdboards = {}
function initAdboardArray()
adboardID1 = {278,280,393,687,688,689,691,693,694,695,696,697,6 98,974,980,981,982,983,1318,1322,1325,1327,
1328,1331,1334,1335,1337,1338,1343,1352,1353,1354, 1355,1356,1357,1359,1361,1362,1363,1364,1365,1369, 1370,
1377,1386,1387,1395,1415,1473,1474,1475,1476,1477, 1478,1876,1877,1884,1886,2055,2056,101085,101112,1 05035,
110081,110765,110929,110930,111065,111070,111072,1 11099,111108,111109,111112,111130,111140,111144,11 1205,
111459,111465,111473,111588,111592,111651,111928,1 12115,112134,112258,112264}
adboardID2 = {1,2,3,4,5,7,9,10,11,13,15,18,106,109,110,144,1792 ,1806,1917,1960}
adboardID3 = {8,12,14,17,19,77,78,80,81,82,83,86,88,89,91,94,95 ,97,121,127,135,142,143,147,181,182,346,
357,361,373,382,620,1480,1790,1793,1794,1795,1796, 1797,1798,1799,1800,1801,1802,1803,1804,1807,1808,
1919,1920,1924,1925,1926,1928,1929,1930,1932,1933, 1934,1935,1936,1937,1938,1939,1941,1943,1945,1946,
1949,1951,1952,1954,1955,1958,1959,1961,1962,15015 ,15048,100804,100805,110313,110890,112259}
adboardID5 = {240,241,242,243,244,448,449,450,452,453,456,457,4 59,461,462,468,472,477,479,480,481,483,
571,573,1742,1853,1855,1860,1861,1867,15019,15021, 100831,100851,100879,110062,110704,110832,110833,
110839,110902,111827}
adboardID7 = {57,58,59,62,64,65,66,68,69,70,71,72,73,74,210,212 ,217,219,226,294,378,379,613,614,1530,
1738,1739,1809,1814,1815,1816,1819,1820,1823,11032 6,110456,110569,111271,111376,111989}
adboardID9 = {39,44,45,46,47,48,50,52,54,55,189,190,192,200,203 ,206,347,1744,1746,1837,1838,1842,1843,
1844,1846,1847,1848,2044,110364,110374,110556,1107 34,110912,110915,111491,111974,111993,112124,11222 5,
112237,112281,112282}
adboardID11 = {229,231,232,239,673,674,675,680,681,1747,1750,200 7,15005,100081,100087,110724}
adboardID12 = {269,270,271,272,819,820,826,1446,1447,1516,1788,1 5001}
adboardID13 = {298,299,300,417,418,917,919,920,922,1456,1463,146 5,1524,1755,2041,112199}
adboardID14 = {245,246,247,635,650,1902,1903,1904,1905,1906,1908 ,1909,1910,1913,1915,1971,100634,100651}
adboardID15 = {319,320,321,432,433,700,702,703,705,710,711,1439, 111277,111594,112072,112267}
adboardID16 = {191,209,254,256,780,1785,2045,15011,111373,111821 }
adboardID17 = {322,324,435,894,896,897,900,1715,1862,110770}
adboardID18 = {21,22,23,25,27,28,29,31,32,33,34,36,38,160,162,16 5,166,169,171,175,485,503,506,1824,
1825,1826,1831,1832,10029,10030,100409,110329,1105 00,110596,110636,111239}
adboardID24 = {1028,1032,1878,1879,1880,1881,1882,1970,101114,10 1116,110144,110147,110149,110150,110151,110152,110 780,111678}
adboardID25 = {234,236,237,665,744,1887,1888,1891,1892,1893,1895 ,1896,1897,1901,10019,111540}
adboardID26 = {301,420,873,874,1570,1871,1873,110744,110745,1107 47,110749,111083,111085,111087,111091,111092}
adboardID32 = {383,517,567,568,569,598,1035,1039,1041,1043,1048, 1053,1598,1629,111044,111045,111059,111976,112001, 112119}
adboardID34 = {305,306,423,445,563,837,838,1571,1572,111132}
adboardID35 = {111393,111395,111396,111397,111398,111399,111400, 111766,112078,112224}
adboardID37 = {325}
adboardID38 = {312,315,100764,100765,100766,100767,100769,110089 ,110103,110109,110227,110231,110233,110234,112217, 112218}
for i=1,#adboardID1 do
allAdboards[adboardID1[i]] = 1
end
for i=1,#adboardID2 do
allAdboards[adboardID2[i]] = 2
end
for i=1,#adboardID3 do
allAdboards[adboardID3[i]] = 3
end
for i=1,#adboardID5 do
allAdboards[adboardID5[i]] = 5
end
for i=1,#adboardID7 do
allAdboards[adboardID7[i]] = 7
end
for i=1,#adboardID9 do
allAdboards[adboardID9[i]] = 9
end
for i=1,#adboardID11 do
allAdboards[adboardID11[i]] = 11
end
for i=1,#adboardID12 do
allAdboards[adboardID12[i]] = 12
end
for i=1,#adboardID13 do
allAdboards[adboardID13[i]] = 13
end
for i=1,#adboardID14 do
allAdboards[adboardID14[i]] = 14
end
for i=1,#adboardID15 do
allAdboards[adboardID15[i]] = 15
end
for i=1,#adboardID16 do
allAdboards[adboardID16[i]] = 16
end
for i=1,#adboardID17 do
allAdboards[adboardID17[i]] = 17
end
for i=1,#adboardID18 do
allAdboards[adboardID18[i]] = 18
end
for i=1,#adboardID24 do
allAdboards[adboardID24[i]] = 24
end
for i=1,#adboardID25 do
allAdboards[adboardID25[i]] = 25
end
for i=1,#adboardID26 do
allAdboards[adboardID26[i]] = 26
end
for i=1,#adboardID32 do
allAdboards[adboardID32[i]] = 32
end
for i=1,#adboardID34 do
allAdboards[adboardID34[i]] = 34
end
for i=1,#adboardID35 do
allAdboards[adboardID35[i]] = 35
end
for i=1,#adboardID37 do
allAdboards[adboardID37[i]] = 37
end
for i=1,#adboardID38 do
allAdboards[adboardID38[i]] = 38
end
end
function getAdboardID(team,ad)
if (specialAdboardsEnabled == true) then
return specialAdboardsID
elseif (allAdboards[team] == nil) then
return 1
else
return allAdboards[team]
end
end
function assignAdboard(team,ad)
allAdboards[team] = ad
end
--Adboard Revolution
--Edited by scouser09
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