FlashXAron
08.11.2012, 08:58
Hi Leute,
da leider EA der Meinung ist unser VP sei ein untrainierter, konditionsschwacher Amateur, der nur circa 50% aller Spiele absolvieren kann und da mich schon ein paar Spieler gefragt haben.
Hier eine kurze Anleitung, wie Ihr die "cmsettings.ini" ändern müsst, damit Euer VP dann so 80-90 aller Saisonspiele bestreiten kann ... natürlich regenerieren sich dann auch alle anderen Spieler, also Teammitglieder und Gegner !
Aber wem kümmert es als VP , ob es Rotation gibt oder nicht ...
ACHTUNG BEEINFLUSST AUCH ALLE DEINE OFFLINE MANAGERGAMES, also egal ob nur Manager oder Spieler
ANLEITUNG:
kopiere folgende Datei dorthin
"\FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEn g\data"
als TEXTDATEI "cmsettings.ini" , danach regenerieren !
_________________________________________ohne diesen Strich , alles was drunter ist !
[WIDGETS]
NUMBER = 2
[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1
INTERNATIONALS = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1
LOANS = 1
SCRIPTMANAGER = 1
STORYMANAGER = 1
TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1
PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 1
RADIOMANAGER = 1
COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1
PLAYERSTATUS = 1
PAPSEASONOBJECTIVEMANAGER = 1
MANAGERMODESEASONOBJECTIVEMANAGER = 1
PAPMATCHOBJECTIVEMANAGER = 1
FINANCEMANAGER = 1
UNLOCKABLESMANAGER = 1
SEASONSITUATIONSYSTEM = 1
PLAYERMONITORING = 1
[TOURNAMENTMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 0
PLAYERGROWTH = 0
PLAYERREGEN = 0
PLAYERVALUE = 0
PLAYERWAGE = 0
SUSPENSION = 1
TEAMMOVE = 0
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 0
PROFILESTATS = 0
ACHIEVEMENT = 0
PLAYERCONTRACT = 0
FRIENDLY = 0
INTERESTINGRESULTS = 1
INTERNATIONALS = 0
EMAILMANAGER = 0
TRAININGEVENTSMANAGER = 0
PLAYERFORMEVENTSMANAGER = 0
PLAYERFORM = 0
LOANS = 0
SCRIPTMANAGER = 0
SCOUTMANAGER = 0
PLAYERMORALE = 0
COMMENTATORNOTESMANAGER = 0
YOUTHPLAYERMANAGER = 0
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 0
PLAYERSTATUS = 0
PAPSEASONOBJECTIVEMANAGER = 0
PAPMATCHOBJECTIVEMANAGER = 0
MANAGERMODESEASONOBJECTIVEMANAGER = 0
FINANCEMANAGER = 0
UNLOCKABLESMANAGER = 0
SEASONSITUATIONSYSTEM = 0
PLAYERMONITORING = 0
[DEFAULTS]
CALSTART_DAY = 1
CALSTART_MONTH = 1
CALSTART_YEAR = 2012
NUMPLAYERSONPITCH = 11
DEFPLAYERSONBENCH = 7
MAX_SQUAD_SIZE = 42
RANDOMSEED = -1
DUMPSCREENLOG = C:\DumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
MIN_CROWD_ATTENDANCE = 60
SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1
PLAY_RADIO_ON_SIM = 1
//DISABLE_CALENDAR_INTERRUPTS=1 // Set to 1 for manual timing tests.
//TIMING_SOAK=1
[SAVED_INPUTS]
AUTORECORD = 1 // Will automatically start recording if set to 1
AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi
PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read
[LOGGING]
POSTSIM_RESULTS = 0
POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
NEWS = 1
AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable
[SIM_STATS_LOGGING]
PLAYERID = 0
GOALS = 0
ASSISTS = 0
CONCEDED = 0
SAVES = 0
YELLOWCARDS = 0
REDCARDS = 0
MINSPLAYED = 1
SCORERATING = 1
ASSISTRATING = 1
CARDRATING = 1
INJURYRATING = 1
PENALTYRATING = 0
OLDENERGY = 1
NEWENERGY = 1
INJURY = 0
MATCHRATING = 1
MOM = 1
FORMRATING = 1
[TICKER]
ENABLED = 1
MAX_LEN = 500
MAX_FIXTURES = 4
[DYNAMICTABLE]
ENABLED = 1
NUM_ENTRIES = 20
TOP_DEALS_NUM_ENTRIES = 10
TIME_DELAY = 5
[EMAILS]
MAX_EMAILS = 20
[FITNESS] // new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 10.0
// 0 - 33
BASE_DAY_1_1 = 90
BASE_DAY_1_2 = 80
BASE_DAY_1_3 = 80
BASE_DAY_1_4 = 10
BASE_DAY_1_5 = 10
BASE_DAY_1_6 = 10
BASE_DAY_1_7 = 10
BASE_DAY_1_8 = 10
BASE_DAY_1_9 = 10
BASE_DAY_1_10 = 10
// 33 - 66
BASE_DAY_2_1 = 70
BASE_DAY_2_2 = 60
BASE_DAY_2_3 = 60
BASE_DAY_2_4 = 10
BASE_DAY_2_5 = 10
BASE_DAY_2_6 = 10
BASE_DAY_2_7 = 10
BASE_DAY_2_8 = 10
BASE_DAY_2_9 = 10
BASE_DAY_2_10 = 10
// 66 - 100
BASE_DAY_3_1 = 60
BASE_DAY_3_2 = 50
BASE_DAY_3_3 = 50
BASE_DAY_3_4 = 10
BASE_DAY_3_5 = 10
BASE_DAY_3_6 = 10
BASE_DAY_3_7 = 10
BASE_DAY_3_8 = 10
BASE_DAY_3_9 = 10
BASE_DAY_3_10 = 10
[SUSPENSIONS]
ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 75
[NEWS]
MAX_ITEMS = 5 // Number of potential news items to store
SHOW_DELAY = 8 // Number of seconds to highlight news items
DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1
[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 15
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5
[MANAGER_SUCCESS]
LEAGUE_OBJECTIVE_WEIGHT = 45 // League Objective = 45%
DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20 // Domestic Cup Objective = 20%
EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35 // European Cup Objective = 35%
OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5
OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Objective Confidence Rating - 5 games with team = 0%
OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10
OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25 // Objective Confidence Rating - 10 games with team = 25%
OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20
OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Objective Confidence Rating - 20 games with team = 80%
OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30
OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Objective Confidence Rating - 30 games with team = 100%
GAP_CONFIDENCE_THRESHOLD1 = 5
GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Gap Ratio Confidence Rating - 5 games with team = 0%
GAP_CONFIDENCE_THRESHOLD2 = 10
GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50 // Gap Ratio Confidence Rating - 10 games with team = 50%
GAP_CONFIDENCE_THRESHOLD3 = 20
GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Gap Ratio Confidence Rating - 20 games with team = 80%
GAP_CONFIDENCE_THRESHOLD4 = 30
GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Gap Ratio Confidence Rating - 30 games with team = 100%
GAP_RATIO_THRESHOLD1 = 0
GAP_RATIO_THRESHOLD1_WEIGHT = 100 // Gap Ratio Score - lower than 0 = 100%
GAP_RATIO_THRESHOLD2 = 1
GAP_RATIO_THRESHOLD2_WEIGHT = 100 // Gap Ratio Score - 0 = 100%
GAP_RATIO_THRESHOLD3 = 3
GAP_RATIO_THRESHOLD3_WEIGHT = 65 // Gap Ratio Score - 1 = 65%
GAP_RATIO_THRESHOLD4_WEIGHT = 35 // Gap Ratio Score - 3 = 35%
GAP_RATIO_THRESHOLD5_WEIGHT = 10 // Gap Ratio Score - greater than 3 = 10%
[AWARDS]
ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
TOTW_PLAYERS_POSITION_LB = 1 // Number of players in the Team of the week as LB
TOTW_PLAYERS_POSITION_CB = 2 // Number of players in the Team of the week as CB
TOTW_PLAYERS_POSITION_RB = 1 // Number of players in the Team of the week as RB
TOTW_PLAYERS_POSITION_LM = 1 // Number of players in the Team of the week as LM
TOTW_PLAYERS_POSITION_CM = 2 // Number of players in the Team of the week as CM
TOTW_PLAYERS_POSITION_RM = 1 // Number of players in the Team of the week as RM
TOTW_PLAYERS_POSITION_ST = 2 // Number of players in the Team of the week as ST
MIN_NUMBER_GAMES_RATING = 15 // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW)
USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating
USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating
USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating
USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating
USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating
USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.
[BUDGET]
BOARD_FINANCIAL_STRICTNESS_LENIENT = 85 // percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_MODERATE = 75 // percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_STRICT = 60 // percentage of player sales that go back to the transfer budget
TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season
// 0 = small team with a low starting budget, 1 = large team with large budget
TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_0 = 100 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_0 = 80 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_1 = 85 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_1 = 65 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55 // Percentage Multiplier for transfer budget based on league objective performance
// -----------------------------------------------------------------------------
// League data for transfer budgets
// -----------------------------------------------------------------------------
LEAGUE_BUDGET_MAX_TOP = 25000000
LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000
LEAGUE_BUDGET_MAX_13 = 30000000
LEAGUE_BUDGET_MAX_14 = 8000000
LEAGUE_BUDGET_MAX_60 = 2000000
LEAGUE_BUDGET_MAX_61 = 900000
LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4
LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250
LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
LEAGUE_BUDGET_MIN_80 = 400000 // Austria
LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
LEAGUE_BUDGET_MIN_41 = 400000 // Norway
LEAGUE_BUDGET_MIN_60 = 250000 // England League One
LEAGUE_BUDGET_MIN_66 = 250000 // Poland
LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia
LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
LEAGUE_BUDGET_MIN_65 = 50000 // Ireland
LEAGUE_BUDGET_MIN_DEFAULT = 100000
LEAGUE_BUDGET_CHANGE_RATE = 50
// -----------------------------------------------------------------------------
[FINANCES]
// -----------------------------------------------------------------------------
// Grant additional funds success percentage
// -----------------------------------------------------------------------------
POINT_LEFT_100 = 95
POINT_LEFT_90 = 85
POINT_LEFT_80 = 80
POINT_LEFT_70 = 75
POINT_LEFT_60 = 70
POINT_LEFT_50 = 65
POINT_LEFT_40 = 40
POINT_LEFT_30 = 25
POINT_LEFT_20 = 10
POINT_LEFT_10 = 5
POINT_LEFT_0 = 0
// -----------------------------------------------------------------------------
// Money Percentage Granted
// -----------------------------------------------------------------------------
REQUESTED_0_OBJ_INCREASE_0 = 100
REQUESTED_0_OBJ_INCREASE_1 = 100
REQUESTED_0_OBJ_INCREASE_2 = 100
REQUESTED_10_OBJ_INCREASE_0 = 95
REQUESTED_10_OBJ_INCREASE_1 = 95
REQUESTED_10_OBJ_INCREASE_2 = 95
REQUESTED_20_OBJ_INCREASE_0 = 15
REQUESTED_20_OBJ_INCREASE_1 = 85
REQUESTED_20_OBJ_INCREASE_2 = 95
REQUESTED_30_OBJ_INCREASE_0 = 10
REQUESTED_30_OBJ_INCREASE_1 = 80
REQUESTED_30_OBJ_INCREASE_2 = 90
REQUESTED_40_OBJ_INCREASE_0 = 5
REQUESTED_40_OBJ_INCREASE_1 = 75
REQUESTED_40_OBJ_INCREASE_2 = 85
REQUESTED_50_OBJ_INCREASE_0 = 2
REQUESTED_50_OBJ_INCREASE_1 = 70
REQUESTED_50_OBJ_INCREASE_2 = 80
REQUESTED_60_OBJ_INCREASE_0 = 0
REQUESTED_60_OBJ_INCREASE_1 = 65
REQUESTED_60_OBJ_INCREASE_2 = 75
REQUESTED_70_OBJ_INCREASE_0 = 0
REQUESTED_70_OBJ_INCREASE_1 = 45
REQUESTED_70_OBJ_INCREASE_2 = 65
REQUESTED_80_OBJ_INCREASE_0 = 0
REQUESTED_80_OBJ_INCREASE_1 = 20
REQUESTED_80_OBJ_INCREASE_2 = 30
REQUESTED_90_OBJ_INCREASE_0 = 0
REQUESTED_90_OBJ_INCREASE_1 = 5
REQUESTED_90_OBJ_INCREASE_2 = 10
REQUESTED_100_OBJ_INCREASE_0 = 0
REQUESTED_100_OBJ_INCREASE_1 = 0
REQUESTED_100_OBJ_INCREASE_2 = 5
// -----------------------------------------------------------------------------
// Manager Confidence Penalties
// -----------------------------------------------------------------------------
MANAGERCONFIDENCE_PENALTY_30 = 90
MANAGERCONFIDENCE_PENALTY_40 = 80
MANAGERCONFIDENCE_PENALTY_50 = 65
MANAGERCONFIDENCE_PENALTY_60 = 55
MANAGERCONFIDENCE_PENALTY_70 = 40
MANAGERCONFIDENCE_PENALTY_80 = 25
MANAGERCONFIDENCE_PENALTY_90 = 10
MANAGERCONFIDENCE_PENALTY_100 = 0
// -----------------------------------------------------------------------------
// Additional Transfer Funds params for success Manager
// -----------------------------------------------------------------------------
TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0
TRANSFERFUNDS_OBJECTIVESCORE = 70
/TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100
TRANSFERFUNDS_GAPRATIO_1STSEASON = 100
TRANSFERFUNDS_GAPRATIO = 30
TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0
// -----------------------------------------------------------------------------
// Board confidence in manager threshold
// -----------------------------------------------------------------------------
BOARD_CONFIDENCEINMANAGER = 60
// -----------------------------------------------------------------------------
// Additional transfer requests per window
// -----------------------------------------------------------------------------
MAXATTEMPTSPERWINDOW = 3
// -----------------------------------------------------------------------------
// Safety net to make harder to get request over 10 million
// -----------------------------------------------------------------------------
BUDGETSAFETYNET_THRESHOLD = 10000000
BUDGETSAFETYNET_PERCENTAGE = 20
// -----------------------------------------------------------------------------
// High Transfer Funds Percentage Requested penalties
// -----------------------------------------------------------------------------
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120
HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20
HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100
// -----------------------------------------------------------------------------
[CONVERSION]
USDOLLAR = 1.22
EURO = 1.0
POUND = 0.79
[FRIENDLY]
MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 100 // Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 0 // Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 30 // Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 40 // Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 30 // Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 0 // Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 25 // Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 75 // Likelihood that a team from a lower league would play another team from a lower league
[INTERESTINGRESULTS]
ENABLED=1
UNDERDOG_DELTA=25
CHANCE_OF_MOTM=35
CHANCE_OF_NON_USER_RESULT_NEWS=25
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25
[SOAK]
SCHEDULINGSOAK = 0 // configures soak for sheduling
REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
[MATCH_SIMULATOR]
MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec)
[CALENDAR]
CHANCE_OF_UPCOMING_MATCH_NEWS = 35
[PLAYER_FORM_EVENTS]
WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75
WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35
[LOANS]
MAX_MONTHS_FOR_SHORT_LOAN = 3
MAX_MONTHS_FOR_SEASON_LOAN = 12
[SETUP_SCREEN]
TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3
[STORY]
WINDOW = 20 // Num days that a story can be passed to Gameplay
LOGGING = 1 // Story logging on or off
STORY_LOGGING = 1
[TALKTOPRESS]
MIN_MATCH_IMPORTANCE = 85 //Minimum match importance to activate talk to press
WINDOW = 4 //Number of days before a match the user can talk to press
MOD_TEAM_CHANCE = 50 // % chance of it impacting the team
MOD_PLAYER_CHANCE = 66 // % chance of it impacting the player
[ATTRIB_MODIFIER]
AWAY_MOD_LOW = 94
AWAY_MOD_HIGH = 103
CAPTAIN_BASE = 70
FORM_BASE = 60
LOWEST_ATTRIB_VAL = 20
VERBOSE = 0 // lots of output, keep off unless tuning
DERBY_AGGRESSION_MOD = 250
RIVAL_AGGRESSION_MOD = 150
MATCH_IMPORTANCE_HIGH = 95
MATCH_IMPORTANCE_MED = 80
MAX_DELTA = 8
CAPTAIN_WEIGHT_CONSISTENCY = 3
CAPTAIN_WEIGHT_DEFWORKRATE = 2
CAPTAIN_WEIGHT_INTERCEPTIONS = 1
CAPTAIN_WEIGHT_ARGUES = 3
CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
CAPTAIN_WEIGHT_FAVOURITE = 2
CAPTAIN_WEIGHT_LEADERSHIP = 2
CAPTAIN_WEIGHT_SELFISH = 8
CAPTAIN_WEIGHT_AGE = 1
CAPTAIN_IDEAL_AGE = 25
CAPTAIN_AGE_MOD = 20
[SQUAD_RANKING]
FORM_BALANCED = 6
FORM_ADJUSTMENT = 20
[TIER_DEF]
NUM_TIERS = 5
TIER_1_PERC = 3 // % diff to team overall to place in Tier 1
TIER_2_PERC = -3 // % diff to team overall to place in Tier 2
TIER_3_PERC = -6 // % diff to team overall to place in Tier 3
TIER_4_PERC = -10 // % diff to team overall to place in Tier 4
TIER_5_PERC = -50 // % diff to team overall to place in Tier 5
[UNLOCKABLES]
DEBUG_MODE = 0
da leider EA der Meinung ist unser VP sei ein untrainierter, konditionsschwacher Amateur, der nur circa 50% aller Spiele absolvieren kann und da mich schon ein paar Spieler gefragt haben.
Hier eine kurze Anleitung, wie Ihr die "cmsettings.ini" ändern müsst, damit Euer VP dann so 80-90 aller Saisonspiele bestreiten kann ... natürlich regenerieren sich dann auch alle anderen Spieler, also Teammitglieder und Gegner !
Aber wem kümmert es als VP , ob es Rotation gibt oder nicht ...
ACHTUNG BEEINFLUSST AUCH ALLE DEINE OFFLINE MANAGERGAMES, also egal ob nur Manager oder Spieler
ANLEITUNG:
kopiere folgende Datei dorthin
"\FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEn g\data"
als TEXTDATEI "cmsettings.ini" , danach regenerieren !
_________________________________________ohne diesen Strich , alles was drunter ist !
[WIDGETS]
NUMBER = 2
[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1
INTERNATIONALS = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1
LOANS = 1
SCRIPTMANAGER = 1
STORYMANAGER = 1
TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1
PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 1
RADIOMANAGER = 1
COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1
PLAYERSTATUS = 1
PAPSEASONOBJECTIVEMANAGER = 1
MANAGERMODESEASONOBJECTIVEMANAGER = 1
PAPMATCHOBJECTIVEMANAGER = 1
FINANCEMANAGER = 1
UNLOCKABLESMANAGER = 1
SEASONSITUATIONSYSTEM = 1
PLAYERMONITORING = 1
[TOURNAMENTMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 0
PLAYERGROWTH = 0
PLAYERREGEN = 0
PLAYERVALUE = 0
PLAYERWAGE = 0
SUSPENSION = 1
TEAMMOVE = 0
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 0
PROFILESTATS = 0
ACHIEVEMENT = 0
PLAYERCONTRACT = 0
FRIENDLY = 0
INTERESTINGRESULTS = 1
INTERNATIONALS = 0
EMAILMANAGER = 0
TRAININGEVENTSMANAGER = 0
PLAYERFORMEVENTSMANAGER = 0
PLAYERFORM = 0
LOANS = 0
SCRIPTMANAGER = 0
SCOUTMANAGER = 0
PLAYERMORALE = 0
COMMENTATORNOTESMANAGER = 0
YOUTHPLAYERMANAGER = 0
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 0
PLAYERSTATUS = 0
PAPSEASONOBJECTIVEMANAGER = 0
PAPMATCHOBJECTIVEMANAGER = 0
MANAGERMODESEASONOBJECTIVEMANAGER = 0
FINANCEMANAGER = 0
UNLOCKABLESMANAGER = 0
SEASONSITUATIONSYSTEM = 0
PLAYERMONITORING = 0
[DEFAULTS]
CALSTART_DAY = 1
CALSTART_MONTH = 1
CALSTART_YEAR = 2012
NUMPLAYERSONPITCH = 11
DEFPLAYERSONBENCH = 7
MAX_SQUAD_SIZE = 42
RANDOMSEED = -1
DUMPSCREENLOG = C:\DumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
MIN_CROWD_ATTENDANCE = 60
SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1
PLAY_RADIO_ON_SIM = 1
//DISABLE_CALENDAR_INTERRUPTS=1 // Set to 1 for manual timing tests.
//TIMING_SOAK=1
[SAVED_INPUTS]
AUTORECORD = 1 // Will automatically start recording if set to 1
AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi
PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read
[LOGGING]
POSTSIM_RESULTS = 0
POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
NEWS = 1
AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable
[SIM_STATS_LOGGING]
PLAYERID = 0
GOALS = 0
ASSISTS = 0
CONCEDED = 0
SAVES = 0
YELLOWCARDS = 0
REDCARDS = 0
MINSPLAYED = 1
SCORERATING = 1
ASSISTRATING = 1
CARDRATING = 1
INJURYRATING = 1
PENALTYRATING = 0
OLDENERGY = 1
NEWENERGY = 1
INJURY = 0
MATCHRATING = 1
MOM = 1
FORMRATING = 1
[TICKER]
ENABLED = 1
MAX_LEN = 500
MAX_FIXTURES = 4
[DYNAMICTABLE]
ENABLED = 1
NUM_ENTRIES = 20
TOP_DEALS_NUM_ENTRIES = 10
TIME_DELAY = 5
[EMAILS]
MAX_EMAILS = 20
[FITNESS] // new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 10.0
// 0 - 33
BASE_DAY_1_1 = 90
BASE_DAY_1_2 = 80
BASE_DAY_1_3 = 80
BASE_DAY_1_4 = 10
BASE_DAY_1_5 = 10
BASE_DAY_1_6 = 10
BASE_DAY_1_7 = 10
BASE_DAY_1_8 = 10
BASE_DAY_1_9 = 10
BASE_DAY_1_10 = 10
// 33 - 66
BASE_DAY_2_1 = 70
BASE_DAY_2_2 = 60
BASE_DAY_2_3 = 60
BASE_DAY_2_4 = 10
BASE_DAY_2_5 = 10
BASE_DAY_2_6 = 10
BASE_DAY_2_7 = 10
BASE_DAY_2_8 = 10
BASE_DAY_2_9 = 10
BASE_DAY_2_10 = 10
// 66 - 100
BASE_DAY_3_1 = 60
BASE_DAY_3_2 = 50
BASE_DAY_3_3 = 50
BASE_DAY_3_4 = 10
BASE_DAY_3_5 = 10
BASE_DAY_3_6 = 10
BASE_DAY_3_7 = 10
BASE_DAY_3_8 = 10
BASE_DAY_3_9 = 10
BASE_DAY_3_10 = 10
[SUSPENSIONS]
ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 75
[NEWS]
MAX_ITEMS = 5 // Number of potential news items to store
SHOW_DELAY = 8 // Number of seconds to highlight news items
DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1
[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 15
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5
[MANAGER_SUCCESS]
LEAGUE_OBJECTIVE_WEIGHT = 45 // League Objective = 45%
DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20 // Domestic Cup Objective = 20%
EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35 // European Cup Objective = 35%
OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5
OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Objective Confidence Rating - 5 games with team = 0%
OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10
OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25 // Objective Confidence Rating - 10 games with team = 25%
OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20
OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Objective Confidence Rating - 20 games with team = 80%
OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30
OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Objective Confidence Rating - 30 games with team = 100%
GAP_CONFIDENCE_THRESHOLD1 = 5
GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Gap Ratio Confidence Rating - 5 games with team = 0%
GAP_CONFIDENCE_THRESHOLD2 = 10
GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50 // Gap Ratio Confidence Rating - 10 games with team = 50%
GAP_CONFIDENCE_THRESHOLD3 = 20
GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Gap Ratio Confidence Rating - 20 games with team = 80%
GAP_CONFIDENCE_THRESHOLD4 = 30
GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Gap Ratio Confidence Rating - 30 games with team = 100%
GAP_RATIO_THRESHOLD1 = 0
GAP_RATIO_THRESHOLD1_WEIGHT = 100 // Gap Ratio Score - lower than 0 = 100%
GAP_RATIO_THRESHOLD2 = 1
GAP_RATIO_THRESHOLD2_WEIGHT = 100 // Gap Ratio Score - 0 = 100%
GAP_RATIO_THRESHOLD3 = 3
GAP_RATIO_THRESHOLD3_WEIGHT = 65 // Gap Ratio Score - 1 = 65%
GAP_RATIO_THRESHOLD4_WEIGHT = 35 // Gap Ratio Score - 3 = 35%
GAP_RATIO_THRESHOLD5_WEIGHT = 10 // Gap Ratio Score - greater than 3 = 10%
[AWARDS]
ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
TOTW_PLAYERS_POSITION_LB = 1 // Number of players in the Team of the week as LB
TOTW_PLAYERS_POSITION_CB = 2 // Number of players in the Team of the week as CB
TOTW_PLAYERS_POSITION_RB = 1 // Number of players in the Team of the week as RB
TOTW_PLAYERS_POSITION_LM = 1 // Number of players in the Team of the week as LM
TOTW_PLAYERS_POSITION_CM = 2 // Number of players in the Team of the week as CM
TOTW_PLAYERS_POSITION_RM = 1 // Number of players in the Team of the week as RM
TOTW_PLAYERS_POSITION_ST = 2 // Number of players in the Team of the week as ST
MIN_NUMBER_GAMES_RATING = 15 // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW)
USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating
USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating
USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating
USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating
USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating
USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.
[BUDGET]
BOARD_FINANCIAL_STRICTNESS_LENIENT = 85 // percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_MODERATE = 75 // percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_STRICT = 60 // percentage of player sales that go back to the transfer budget
TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season
// 0 = small team with a low starting budget, 1 = large team with large budget
TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_0 = 100 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_0 = 80 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_1 = 85 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_1 = 65 // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55 // Percentage Multiplier for transfer budget based on league objective performance
// -----------------------------------------------------------------------------
// League data for transfer budgets
// -----------------------------------------------------------------------------
LEAGUE_BUDGET_MAX_TOP = 25000000
LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000
LEAGUE_BUDGET_MAX_13 = 30000000
LEAGUE_BUDGET_MAX_14 = 8000000
LEAGUE_BUDGET_MAX_60 = 2000000
LEAGUE_BUDGET_MAX_61 = 900000
LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4
LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250
LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
LEAGUE_BUDGET_MIN_80 = 400000 // Austria
LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
LEAGUE_BUDGET_MIN_41 = 400000 // Norway
LEAGUE_BUDGET_MIN_60 = 250000 // England League One
LEAGUE_BUDGET_MIN_66 = 250000 // Poland
LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia
LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
LEAGUE_BUDGET_MIN_65 = 50000 // Ireland
LEAGUE_BUDGET_MIN_DEFAULT = 100000
LEAGUE_BUDGET_CHANGE_RATE = 50
// -----------------------------------------------------------------------------
[FINANCES]
// -----------------------------------------------------------------------------
// Grant additional funds success percentage
// -----------------------------------------------------------------------------
POINT_LEFT_100 = 95
POINT_LEFT_90 = 85
POINT_LEFT_80 = 80
POINT_LEFT_70 = 75
POINT_LEFT_60 = 70
POINT_LEFT_50 = 65
POINT_LEFT_40 = 40
POINT_LEFT_30 = 25
POINT_LEFT_20 = 10
POINT_LEFT_10 = 5
POINT_LEFT_0 = 0
// -----------------------------------------------------------------------------
// Money Percentage Granted
// -----------------------------------------------------------------------------
REQUESTED_0_OBJ_INCREASE_0 = 100
REQUESTED_0_OBJ_INCREASE_1 = 100
REQUESTED_0_OBJ_INCREASE_2 = 100
REQUESTED_10_OBJ_INCREASE_0 = 95
REQUESTED_10_OBJ_INCREASE_1 = 95
REQUESTED_10_OBJ_INCREASE_2 = 95
REQUESTED_20_OBJ_INCREASE_0 = 15
REQUESTED_20_OBJ_INCREASE_1 = 85
REQUESTED_20_OBJ_INCREASE_2 = 95
REQUESTED_30_OBJ_INCREASE_0 = 10
REQUESTED_30_OBJ_INCREASE_1 = 80
REQUESTED_30_OBJ_INCREASE_2 = 90
REQUESTED_40_OBJ_INCREASE_0 = 5
REQUESTED_40_OBJ_INCREASE_1 = 75
REQUESTED_40_OBJ_INCREASE_2 = 85
REQUESTED_50_OBJ_INCREASE_0 = 2
REQUESTED_50_OBJ_INCREASE_1 = 70
REQUESTED_50_OBJ_INCREASE_2 = 80
REQUESTED_60_OBJ_INCREASE_0 = 0
REQUESTED_60_OBJ_INCREASE_1 = 65
REQUESTED_60_OBJ_INCREASE_2 = 75
REQUESTED_70_OBJ_INCREASE_0 = 0
REQUESTED_70_OBJ_INCREASE_1 = 45
REQUESTED_70_OBJ_INCREASE_2 = 65
REQUESTED_80_OBJ_INCREASE_0 = 0
REQUESTED_80_OBJ_INCREASE_1 = 20
REQUESTED_80_OBJ_INCREASE_2 = 30
REQUESTED_90_OBJ_INCREASE_0 = 0
REQUESTED_90_OBJ_INCREASE_1 = 5
REQUESTED_90_OBJ_INCREASE_2 = 10
REQUESTED_100_OBJ_INCREASE_0 = 0
REQUESTED_100_OBJ_INCREASE_1 = 0
REQUESTED_100_OBJ_INCREASE_2 = 5
// -----------------------------------------------------------------------------
// Manager Confidence Penalties
// -----------------------------------------------------------------------------
MANAGERCONFIDENCE_PENALTY_30 = 90
MANAGERCONFIDENCE_PENALTY_40 = 80
MANAGERCONFIDENCE_PENALTY_50 = 65
MANAGERCONFIDENCE_PENALTY_60 = 55
MANAGERCONFIDENCE_PENALTY_70 = 40
MANAGERCONFIDENCE_PENALTY_80 = 25
MANAGERCONFIDENCE_PENALTY_90 = 10
MANAGERCONFIDENCE_PENALTY_100 = 0
// -----------------------------------------------------------------------------
// Additional Transfer Funds params for success Manager
// -----------------------------------------------------------------------------
TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0
TRANSFERFUNDS_OBJECTIVESCORE = 70
/TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100
TRANSFERFUNDS_GAPRATIO_1STSEASON = 100
TRANSFERFUNDS_GAPRATIO = 30
TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0
// -----------------------------------------------------------------------------
// Board confidence in manager threshold
// -----------------------------------------------------------------------------
BOARD_CONFIDENCEINMANAGER = 60
// -----------------------------------------------------------------------------
// Additional transfer requests per window
// -----------------------------------------------------------------------------
MAXATTEMPTSPERWINDOW = 3
// -----------------------------------------------------------------------------
// Safety net to make harder to get request over 10 million
// -----------------------------------------------------------------------------
BUDGETSAFETYNET_THRESHOLD = 10000000
BUDGETSAFETYNET_PERCENTAGE = 20
// -----------------------------------------------------------------------------
// High Transfer Funds Percentage Requested penalties
// -----------------------------------------------------------------------------
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120
HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20
HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100
// -----------------------------------------------------------------------------
[CONVERSION]
USDOLLAR = 1.22
EURO = 1.0
POUND = 0.79
[FRIENDLY]
MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 100 // Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 0 // Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 30 // Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 40 // Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 30 // Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 0 // Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 25 // Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 75 // Likelihood that a team from a lower league would play another team from a lower league
[INTERESTINGRESULTS]
ENABLED=1
UNDERDOG_DELTA=25
CHANCE_OF_MOTM=35
CHANCE_OF_NON_USER_RESULT_NEWS=25
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25
[SOAK]
SCHEDULINGSOAK = 0 // configures soak for sheduling
REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
[MATCH_SIMULATOR]
MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec)
[CALENDAR]
CHANCE_OF_UPCOMING_MATCH_NEWS = 35
[PLAYER_FORM_EVENTS]
WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75
WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35
[LOANS]
MAX_MONTHS_FOR_SHORT_LOAN = 3
MAX_MONTHS_FOR_SEASON_LOAN = 12
[SETUP_SCREEN]
TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3
[STORY]
WINDOW = 20 // Num days that a story can be passed to Gameplay
LOGGING = 1 // Story logging on or off
STORY_LOGGING = 1
[TALKTOPRESS]
MIN_MATCH_IMPORTANCE = 85 //Minimum match importance to activate talk to press
WINDOW = 4 //Number of days before a match the user can talk to press
MOD_TEAM_CHANCE = 50 // % chance of it impacting the team
MOD_PLAYER_CHANCE = 66 // % chance of it impacting the player
[ATTRIB_MODIFIER]
AWAY_MOD_LOW = 94
AWAY_MOD_HIGH = 103
CAPTAIN_BASE = 70
FORM_BASE = 60
LOWEST_ATTRIB_VAL = 20
VERBOSE = 0 // lots of output, keep off unless tuning
DERBY_AGGRESSION_MOD = 250
RIVAL_AGGRESSION_MOD = 150
MATCH_IMPORTANCE_HIGH = 95
MATCH_IMPORTANCE_MED = 80
MAX_DELTA = 8
CAPTAIN_WEIGHT_CONSISTENCY = 3
CAPTAIN_WEIGHT_DEFWORKRATE = 2
CAPTAIN_WEIGHT_INTERCEPTIONS = 1
CAPTAIN_WEIGHT_ARGUES = 3
CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
CAPTAIN_WEIGHT_FAVOURITE = 2
CAPTAIN_WEIGHT_LEADERSHIP = 2
CAPTAIN_WEIGHT_SELFISH = 8
CAPTAIN_WEIGHT_AGE = 1
CAPTAIN_IDEAL_AGE = 25
CAPTAIN_AGE_MOD = 20
[SQUAD_RANKING]
FORM_BALANCED = 6
FORM_ADJUSTMENT = 20
[TIER_DEF]
NUM_TIERS = 5
TIER_1_PERC = 3 // % diff to team overall to place in Tier 1
TIER_2_PERC = -3 // % diff to team overall to place in Tier 2
TIER_3_PERC = -6 // % diff to team overall to place in Tier 3
TIER_4_PERC = -10 // % diff to team overall to place in Tier 4
TIER_5_PERC = -50 // % diff to team overall to place in Tier 5
[UNLOCKABLES]
DEBUG_MODE = 0